Example #1
0
void NotifyOfCrime(Ship *s, enum Crime crime)
{
	// ignore crimes of NPCs for the time being
	if (!s->IsType(Object::PLAYER)) return;
	// find nearest starport to this evil criminal
	SpaceStation *station = static_cast<SpaceStation*>(Pi::game->GetSpace()->FindNearestTo(s, Object::SPACESTATION));
	if (station) {
		double dist = station->GetPositionRelTo(s).Length();
		// too far away for crime to be noticed :)
		if (dist > 100000.0) return;
		const int crimeIdx = GetCrimeIdxFromEnum(crime);
		Pi::cpan->MsgLog()->ImportantMessage(station->GetLabel(),
				stringf(Lang::X_CANNOT_BE_TOLERATED_HERE, formatarg("crime", crimeNames[crimeIdx])));

		float lawlessness = Pi::game->GetSpace()->GetStarSystem()->GetSysPolit().lawlessness.ToFloat();
		Sint64 oldCrimes, oldFine;
		GetCrime(&oldCrimes, &oldFine);
		Sint64 newFine = std::max(1, 1 + int(crimeBaseFine[crimeIdx] * (1.0-lawlessness)));
		// don't keep compounding fines (maybe should for murder, etc...)
		if ( (!(crime & CRIME_MURDER)) && (newFine < oldFine) ) newFine = 0;
		AddCrime(crime, newFine);
	}
}
Example #2
0
void NotifyOfCrime(Ship *s, enum Crime crime)
{
	// ignore crimes of NPCs for the time being
	if (s != (Ship*)Pi::player) return;
	// find nearest starport to this evil criminal
	SpaceStation *station = static_cast<SpaceStation*>(Space::FindNearestTo(s, Object::SPACESTATION));
	if (station) {
		double dist = station->GetPositionRelTo(s).Length();
		// too far away for crime to be noticed :)
		if (dist > 100000.0) return;
		const int crimeIdx = GetCrimeIdxFromEnum(crime);
		Pi::cpan->MsgLog()->ImportantMessage(station->GetLabel(),
				stringf(512, "%s cannot be tolerated here.", crimeNames[crimeIdx]));

		float lawlessness = Pi::currentSystem->GetSysPolit().lawlessness.ToFloat();
		Sint64 oldCrimes, oldFine;
		GetCrime(&oldCrimes, &oldFine);
		Sint64 newFine = std::max(1, 1 + (int)(crimeBaseFine[crimeIdx] * (1.0-lawlessness)));
		// don't keep compounding fines (maybe should for murder, etc...)
		if ( (!(crime & CRIME_MURDER)) && (newFine < oldFine) ) newFine = 0;
		AddCrime(crime, newFine);
	}
}