Spell* fireball = new Spell("Fireball", 10, 5, "damage"); TargetArea* targetArea = new CircleArea(5); SpellCastTargets* spellTargets = new SpellCastTargets(fireball, targetArea); vectortargets = spellTargets->getTargets(myPosition);
Spell* heal = new Spell("Heal", 15, 3, "healing"); TargetUnit* targetUnit = new FriendlyUnit(); SpellCastTargets* spellTargets = new SpellCastTargets(heal, targetUnit); Unit* target = spellTargets->getTarget(lowestHealthFriendlyUnit);In this example, we have a heal spell that restores 15 health with a range of 3. We create a target unit that can only target friendly units, and then create a SpellCastTargets object with the heal spell and target unit. We then call the getTarget method with the lowest health friendly unit as the parameter to determine which unit will be healed. Based on the naming convention used, it is most likely that SpellCastTargets is part of a larger game development library. This library may include other classes and functions related to game mechanics, such as player input, graphics rendering, and physics simulation.