bool ThreadPlanStepInstruction::ShouldStop (Event *event_ptr) { if (m_step_over) { LogSP log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP)); if (m_thread.GetStackFrameCount() <= m_stack_depth) { if (m_thread.GetRegisterContext()->GetPC(0) != m_instruction_addr) { SetPlanComplete(); return true; } else return false; } else { // We've stepped in, step back out again: StackFrame *return_frame = m_thread.GetStackFrameAtIndex(1).get(); if (return_frame) { if (log) { StreamString s; s.PutCString ("Stepped in to: "); addr_t stop_addr = m_thread.GetStackFrameAtIndex(0)->GetRegisterContext()->GetPC(); s.Address (stop_addr, m_thread.GetProcess().GetTarget().GetArchitecture().GetAddressByteSize()); s.PutCString (" stepping out to: "); addr_t return_addr = return_frame->GetRegisterContext()->GetPC(); s.Address (return_addr, m_thread.GetProcess().GetTarget().GetArchitecture().GetAddressByteSize()); log->Printf("%s.", s.GetData()); } m_thread.QueueThreadPlanForStepOut(false, NULL, true, m_stop_other_threads, eVoteNo, eVoteNoOpinion, 0); return false; } else { if (log) log->Printf("Could not find previous frame, stopping."); SetPlanComplete(); return true; } } } else { if (m_thread.GetRegisterContext()->GetPC(0) != m_instruction_addr) { SetPlanComplete(); return true; } else return false; } }
bool ThreadPlanStepOverRange::ShouldStop (Event *event_ptr) { Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP)); if (log) { StreamString s; s.Address (m_thread.GetRegisterContext()->GetPC(), m_thread.CalculateTarget()->GetArchitecture().GetAddressByteSize()); log->Printf("ThreadPlanStepOverRange reached %s.", s.GetData()); } // If we're out of the range but in the same frame or in our caller's frame // then we should stop. // When stepping out we only stop others if we are forcing running one thread. bool stop_others; if (m_stop_others == lldb::eOnlyThisThread) stop_others = true; else stop_others = false; ThreadPlanSP new_plan_sp; FrameComparison frame_order = CompareCurrentFrameToStartFrame(); if (frame_order == eFrameCompareOlder) { // If we're in an older frame then we should stop. // // A caveat to this is if we think the frame is older but we're actually in a trampoline. // I'm going to make the assumption that you wouldn't RETURN to a trampoline. So if we are // in a trampoline we think the frame is older because the trampoline confused the backtracer. // As below, we step through first, and then try to figure out how to get back out again. new_plan_sp = m_thread.QueueThreadPlanForStepThrough (m_stack_id, false, stop_others); if (new_plan_sp && log) log->Printf("Thought I stepped out, but in fact arrived at a trampoline."); } else if (frame_order == eFrameCompareYounger) { // Make sure we really are in a new frame. Do that by unwinding and seeing if the // start function really is our start function... for(uint32_t i = 1;; ++i) { StackFrameSP older_frame_sp = m_thread.GetStackFrameAtIndex(i); if (!older_frame_sp) { // We can't unwind the next frame we should just get out of here & stop... break; } const SymbolContext &older_context = older_frame_sp->GetSymbolContext(eSymbolContextEverything); if (IsEquivalentContext(older_context)) { new_plan_sp = m_thread.QueueThreadPlanForStepOut (false, NULL, true, stop_others, eVoteNo, eVoteNoOpinion, 0); break; } else { new_plan_sp = m_thread.QueueThreadPlanForStepThrough (m_stack_id, false, stop_others); } } } else { // If we're still in the range, keep going. if (InRange()) { SetNextBranchBreakpoint(); return false; } if (!InSymbol()) { // This one is a little tricky. Sometimes we may be in a stub or something similar, // in which case we need to get out of there. But if we are in a stub then it's // likely going to be hard to get out from here. It is probably easiest to step into the // stub, and then it will be straight-forward to step out. new_plan_sp = m_thread.QueueThreadPlanForStepThrough (m_stack_id, false, stop_others); } else { // The current clang (at least through 424) doesn't always get the address range for the // DW_TAG_inlined_subroutines right, so that when you leave the inlined range the line table says // you are still in the source file of the inlining function. This is bad, because now you are missing // the stack frame for the function containing the inlining, and if you sensibly do "finish" to get // out of this function you will instead exit the containing function. // To work around this, we check whether we are still in the source file we started in, and if not assume // it is an error, and push a plan to get us out of this line and back to the containing file. if (m_addr_context.line_entry.IsValid()) { SymbolContext sc; StackFrameSP frame_sp = m_thread.GetStackFrameAtIndex(0); sc = frame_sp->GetSymbolContext (eSymbolContextEverything); if (sc.line_entry.IsValid()) { if (sc.line_entry.file != m_addr_context.line_entry.file && sc.comp_unit == m_addr_context.comp_unit && sc.function == m_addr_context.function) { // Okay, find the next occurance of this file in the line table: LineTable *line_table = m_addr_context.comp_unit->GetLineTable(); if (line_table) { Address cur_address = frame_sp->GetFrameCodeAddress(); uint32_t entry_idx; LineEntry line_entry; if (line_table->FindLineEntryByAddress (cur_address, line_entry, &entry_idx)) { LineEntry next_line_entry; bool step_past_remaining_inline = false; if (entry_idx > 0) { // We require the the previous line entry and the current line entry come // from the same file. // The other requirement is that the previous line table entry be part of an // inlined block, we don't want to step past cases where people have inlined // some code fragment by using #include <source-fragment.c> directly. LineEntry prev_line_entry; if (line_table->GetLineEntryAtIndex(entry_idx - 1, prev_line_entry) && prev_line_entry.file == line_entry.file) { SymbolContext prev_sc; Address prev_address = prev_line_entry.range.GetBaseAddress(); prev_address.CalculateSymbolContext(&prev_sc); if (prev_sc.block) { Block *inlined_block = prev_sc.block->GetContainingInlinedBlock(); if (inlined_block) { AddressRange inline_range; inlined_block->GetRangeContainingAddress(prev_address, inline_range); if (!inline_range.ContainsFileAddress(cur_address)) { step_past_remaining_inline = true; } } } } } if (step_past_remaining_inline) { uint32_t look_ahead_step = 1; while (line_table->GetLineEntryAtIndex(entry_idx + look_ahead_step, next_line_entry)) { // Make sure we haven't wandered out of the function we started from... Address next_line_address = next_line_entry.range.GetBaseAddress(); Function *next_line_function = next_line_address.CalculateSymbolContextFunction(); if (next_line_function != m_addr_context.function) break; if (next_line_entry.file == m_addr_context.line_entry.file) { const bool abort_other_plans = false; const bool stop_other_threads = false; new_plan_sp = m_thread.QueueThreadPlanForRunToAddress(abort_other_plans, next_line_address, stop_other_threads); break; } look_ahead_step++; } } } } } } } } } // If we get to this point, we're not going to use a previously set "next branch" breakpoint, so delete it: ClearNextBranchBreakpoint(); if (!new_plan_sp) m_no_more_plans = true; else m_no_more_plans = false; if (!new_plan_sp) { // For efficiencies sake, we know we're done here so we don't have to do this // calculation again in MischiefManaged. SetPlanComplete(); return true; } else return false; }
bool ThreadPlanStepInRange::ShouldStop (Event *event_ptr) { Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP)); if (log) { StreamString s; s.Address (m_thread.GetRegisterContext()->GetPC(), m_thread.CalculateTarget()->GetArchitecture().GetAddressByteSize()); log->Printf("ThreadPlanStepInRange reached %s.", s.GetData()); } if (IsPlanComplete()) return true; m_no_more_plans = false; if (m_sub_plan_sp && m_sub_plan_sp->IsPlanComplete()) { if (!m_sub_plan_sp->PlanSucceeded()) { SetPlanComplete(); m_no_more_plans = true; return true; } else m_sub_plan_sp.reset(); } if (m_virtual_step) { // If we've just completed a virtual step, all we need to do is check for a ShouldStopHere plan, and otherwise // we're done. // FIXME - This can be both a step in and a step out. Probably should record which in the m_virtual_step. m_sub_plan_sp = CheckShouldStopHereAndQueueStepOut(eFrameCompareYounger); } else { // Stepping through should be done running other threads in general, since we're setting a breakpoint and // continuing. So only stop others if we are explicitly told to do so. bool stop_others; if (m_stop_others == lldb::eOnlyThisThread) stop_others = true; else stop_others = false; FrameComparison frame_order = CompareCurrentFrameToStartFrame(); if (frame_order == eFrameCompareOlder || frame_order == eFrameCompareSameParent) { // If we're in an older frame then we should stop. // // A caveat to this is if we think the frame is older but we're actually in a trampoline. // I'm going to make the assumption that you wouldn't RETURN to a trampoline. So if we are // in a trampoline we think the frame is older because the trampoline confused the backtracer. m_sub_plan_sp = m_thread.QueueThreadPlanForStepThrough (m_stack_id, false, stop_others); if (!m_sub_plan_sp) { // Otherwise check the ShouldStopHere for step out: m_sub_plan_sp = CheckShouldStopHereAndQueueStepOut(frame_order); if (log) log->Printf ("ShouldStopHere says we should step out of this frame."); } else if (log) { log->Printf("Thought I stepped out, but in fact arrived at a trampoline."); } } else if (frame_order == eFrameCompareEqual && InSymbol()) { // If we are not in a place we should step through, we're done. // One tricky bit here is that some stubs don't push a frame, so we have to check // both the case of a frame that is younger, or the same as this frame. // However, if the frame is the same, and we are still in the symbol we started // in, the we don't need to do this. This first check isn't strictly necessary, // but it is more efficient. // If we're still in the range, keep going, either by running to the next branch breakpoint, or by // stepping. if (InRange()) { SetNextBranchBreakpoint(); return false; } SetPlanComplete(); m_no_more_plans = true; return true; } // If we get to this point, we're not going to use a previously set "next branch" breakpoint, so delete it: ClearNextBranchBreakpoint(); // We may have set the plan up above in the FrameIsOlder section: if (!m_sub_plan_sp) m_sub_plan_sp = m_thread.QueueThreadPlanForStepThrough (m_stack_id, false, stop_others); if (log) { if (m_sub_plan_sp) log->Printf ("Found a step through plan: %s", m_sub_plan_sp->GetName()); else log->Printf ("No step through plan found."); } // If not, give the "should_stop" callback a chance to push a plan to get us out of here. // But only do that if we actually have stepped in. if (!m_sub_plan_sp && frame_order == eFrameCompareYounger) m_sub_plan_sp = CheckShouldStopHereAndQueueStepOut(frame_order); // If we've stepped in and we are going to stop here, check to see if we were asked to // run past the prologue, and if so do that. if (!m_sub_plan_sp && frame_order == eFrameCompareYounger && m_step_past_prologue) { lldb::StackFrameSP curr_frame = m_thread.GetStackFrameAtIndex(0); if (curr_frame) { size_t bytes_to_skip = 0; lldb::addr_t curr_addr = m_thread.GetRegisterContext()->GetPC(); Address func_start_address; SymbolContext sc = curr_frame->GetSymbolContext (eSymbolContextFunction | eSymbolContextSymbol); if (sc.function) { func_start_address = sc.function->GetAddressRange().GetBaseAddress(); if (curr_addr == func_start_address.GetLoadAddress(m_thread.CalculateTarget().get())) bytes_to_skip = sc.function->GetPrologueByteSize(); } else if (sc.symbol) { func_start_address = sc.symbol->GetAddress(); if (curr_addr == func_start_address.GetLoadAddress(m_thread.CalculateTarget().get())) bytes_to_skip = sc.symbol->GetPrologueByteSize(); } if (bytes_to_skip != 0) { func_start_address.Slide (bytes_to_skip); log = lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP); if (log) log->Printf ("Pushing past prologue "); m_sub_plan_sp = m_thread.QueueThreadPlanForRunToAddress(false, func_start_address,true); } } } } if (!m_sub_plan_sp) { m_no_more_plans = true; SetPlanComplete(); return true; } else { m_no_more_plans = false; return false; } }
bool ThreadPlanStepOverRange::ShouldStop (Event *event_ptr) { LogSP log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP)); if (log) { StreamString s; s.Address (m_thread.GetRegisterContext()->GetPC(), m_thread.CalculateTarget()->GetArchitecture().GetAddressByteSize()); log->Printf("ThreadPlanStepOverRange reached %s.", s.GetData()); } // If we're out of the range but in the same frame or in our caller's frame // then we should stop. // When stepping out we only step if we are forcing running one thread. bool stop_others; if (m_stop_others == lldb::eOnlyThisThread) stop_others = true; else stop_others = false; ThreadPlan* new_plan = NULL; FrameComparison frame_order = CompareCurrentFrameToStartFrame(); if (frame_order == eFrameCompareOlder) { // If we're in an older frame then we should stop. // // A caveat to this is if we think the frame is older but we're actually in a trampoline. // I'm going to make the assumption that you wouldn't RETURN to a trampoline. So if we are // in a trampoline we think the frame is older because the trampoline confused the backtracer. // As below, we step through first, and then try to figure out how to get back out again. new_plan = m_thread.QueueThreadPlanForStepThrough (m_stack_id, false, stop_others); if (new_plan != NULL && log) log->Printf("Thought I stepped out, but in fact arrived at a trampoline."); } else if (frame_order == eFrameCompareYounger) { // Make sure we really are in a new frame. Do that by unwinding and seeing if the // start function really is our start function... StackFrameSP older_frame_sp = m_thread.GetStackFrameAtIndex(1); // But if we can't even unwind one frame we should just get out of here & stop... if (older_frame_sp) { const SymbolContext &older_context = older_frame_sp->GetSymbolContext(eSymbolContextEverything); // Match as much as is specified in the m_addr_context: // This is a fairly loose sanity check. Note, sometimes the target doesn't get filled // in so I left out the target check. And sometimes the module comes in as the .o file from the // inlined range, so I left that out too... bool older_ctx_is_equivalent = true; if (m_addr_context.comp_unit) { if (m_addr_context.comp_unit == older_context.comp_unit) { if (m_addr_context.function && m_addr_context.function == older_context.function) { if (m_addr_context.block && m_addr_context.block == older_context.block) { older_ctx_is_equivalent = true; } } } } else if (m_addr_context.symbol && m_addr_context.symbol == older_context.symbol) { older_ctx_is_equivalent = true; } if (older_ctx_is_equivalent) { new_plan = m_thread.QueueThreadPlanForStepOut (false, NULL, true, stop_others, eVoteNo, eVoteNoOpinion, 0); } else { new_plan = m_thread.QueueThreadPlanForStepThrough (m_stack_id, false, stop_others); } } } else { // If we're still in the range, keep going. if (InRange()) { SetNextBranchBreakpoint(); return false; } if (!InSymbol()) { // This one is a little tricky. Sometimes we may be in a stub or something similar, // in which case we need to get out of there. But if we are in a stub then it's // likely going to be hard to get out from here. It is probably easiest to step into the // stub, and then it will be straight-forward to step out. new_plan = m_thread.QueueThreadPlanForStepThrough (m_stack_id, false, stop_others); } } // If we get to this point, we're not going to use a previously set "next branch" breakpoint, so delete it: ClearNextBranchBreakpoint(); if (new_plan == NULL) m_no_more_plans = true; else m_no_more_plans = false; if (new_plan == NULL) { // For efficiencies sake, we know we're done here so we don't have to do this // calculation again in MischiefManaged. SetPlanComplete(); return true; } else return false; }
bool ThreadPlanStepInstruction::ShouldStop(Event *event_ptr) { if (m_step_over) { Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); StackFrameSP cur_frame_sp = m_thread.GetStackFrameAtIndex(0); if (!cur_frame_sp) { if (log) log->Printf( "ThreadPlanStepInstruction couldn't get the 0th frame, stopping."); SetPlanComplete(); return true; } StackID cur_frame_zero_id = cur_frame_sp->GetStackID(); if (cur_frame_zero_id == m_stack_id || m_stack_id < cur_frame_zero_id) { if (m_thread.GetRegisterContext()->GetPC(0) != m_instruction_addr) { if (--m_iteration_count <= 0) { SetPlanComplete(); return true; } else { // We are still stepping, reset the start pc, and in case we've // stepped out, // reset the current stack id. SetUpState(); return false; } } else return false; } else { // We've stepped in, step back out again: StackFrame *return_frame = m_thread.GetStackFrameAtIndex(1).get(); if (return_frame) { if (return_frame->GetStackID() != m_parent_frame_id || m_start_has_symbol) { // next-instruction shouldn't step out of inlined functions. But we // may have stepped into a // real function that starts with an inlined function, and we do want // to step out of that... if (cur_frame_sp->IsInlined()) { StackFrameSP parent_frame_sp = m_thread.GetFrameWithStackID(m_stack_id); if (parent_frame_sp && parent_frame_sp->GetConcreteFrameIndex() == cur_frame_sp->GetConcreteFrameIndex()) { SetPlanComplete(); if (log) { log->Printf("Frame we stepped into is inlined into the frame " "we were stepping from, stopping."); } return true; } } if (log) { StreamString s; s.PutCString("Stepped in to: "); addr_t stop_addr = m_thread.GetStackFrameAtIndex(0)->GetRegisterContext()->GetPC(); s.Address(stop_addr, m_thread.CalculateTarget() ->GetArchitecture() .GetAddressByteSize()); s.PutCString(" stepping out to: "); addr_t return_addr = return_frame->GetRegisterContext()->GetPC(); s.Address(return_addr, m_thread.CalculateTarget() ->GetArchitecture() .GetAddressByteSize()); log->Printf("%s.", s.GetData()); } // StepInstruction should probably have the tri-state RunMode, but for // now it is safer to // run others. const bool stop_others = false; m_thread.QueueThreadPlanForStepOutNoShouldStop( false, nullptr, true, stop_others, eVoteNo, eVoteNoOpinion, 0); return false; } else { if (log) { log->PutCString( "The stack id we are stepping in changed, but our parent frame " "did not when stepping from code with no symbols. " "We are probably just confused about where we are, stopping."); } SetPlanComplete(); return true; } } else { if (log) log->Printf("Could not find previous frame, stopping."); SetPlanComplete(); return true; } } } else { lldb::addr_t pc_addr = m_thread.GetRegisterContext()->GetPC(0); if (pc_addr != m_instruction_addr) { if (--m_iteration_count <= 0) { SetPlanComplete(); return true; } else { // We are still stepping, reset the start pc, and in case we've stepped // in or out, // reset the current stack id. SetUpState(); return false; } } else return false; } }