TArrayMyIntArray = { 1, 2, 3, 4, 5 }; int MyIntArraySize = MyIntArray.Num(); // returns 5
TArrayMyStringArray = { "Hello", "world", "!" }; int MyStringArraySize = MyStringArray.Num(); // returns 3
TArrayIn all of these examples, the package library being used is Unreal Engine's native library, specifically the TArray class provided by the engine.MyFloatArray; bool IsEmpty = MyFloatArray.Num() == 0; // returns true