void FOutputLogModule::ToggleDebugConsoleForWindow( const TSharedRef< SWindow >& Window, const EDebugConsoleStyle::Type InStyle, const FDebugConsoleDelegates& DebugConsoleDelegates )
{
	bool bShouldOpen = true;
	// Close an existing console box, if there is one
	TSharedPtr< SWidget > PinnedDebugConsole( DebugConsole.Pin() );
	if( PinnedDebugConsole.IsValid() )
	{
		// If the console is already open close it unless it is in a different window.  In that case reopen it on that window
		bShouldOpen = false;
		TSharedPtr< SWindow > WindowForExistingConsole = FSlateApplication::Get().FindWidgetWindow(PinnedDebugConsole.ToSharedRef());
		if (WindowForExistingConsole.IsValid())
		{
			WindowForExistingConsole->RemoveOverlaySlot(PinnedDebugConsole.ToSharedRef());
			DebugConsole.Reset();
		}

		if( WindowForExistingConsole != Window )
		{
			// Console is being opened on another window
			bShouldOpen = true;
		}
	}
	
	TSharedPtr<SDockTab> ActiveTab = FGlobalTabmanager::Get()->GetActiveTab();
	if (ActiveTab.IsValid() && ActiveTab->GetLayoutIdentifier() == FTabId(OutputLogModule::OutputLogTabName))
	{
		FGlobalTabmanager::Get()->DrawAttention(ActiveTab.ToSharedRef());
		bShouldOpen = false;
	}

	if( bShouldOpen )
	{
		const EDebugConsoleStyle::Type DebugConsoleStyle = InStyle;
		TSharedRef< SDebugConsole > DebugConsoleRef = SNew( SDebugConsole, DebugConsoleStyle, this, &DebugConsoleDelegates );
		DebugConsole = DebugConsoleRef;

		const int32 MaximumZOrder = MAX_int32;
		Window->AddOverlaySlot( MaximumZOrder )
		.VAlign(VAlign_Bottom)
		.HAlign(HAlign_Center)
		.Padding( 10.0f )
		[
			DebugConsoleRef
		];

		// Force keyboard focus
		DebugConsoleRef->SetFocusToEditableText();
	}
}
Example #2
0
void STutorialRoot::MaybeAddOverlay(TSharedRef<SWindow> InWindow)
{
	if(InWindow->HasOverlay())
	{
		// check we don't already have a widget overlay for this window
		TWeakPtr<SEditorTutorials>* FoundWidget = TutorialWidgets.Find(InWindow);
		if(FoundWidget == nullptr)
		{
			TSharedPtr<SEditorTutorials> TutorialWidget = nullptr;
			InWindow->AddOverlaySlot()
			[
				SNew(SHorizontalBox)
				+SHorizontalBox::Slot()
				.VAlign(VAlign_Fill)
				.HAlign(HAlign_Fill)
				[
					SAssignNew(TutorialWidget, SEditorTutorials)
					.ParentWindow(InWindow)
					.OnNextClicked(FOnNextClicked::CreateSP(this, &STutorialRoot::HandleNextClicked))
					.OnBackClicked(FSimpleDelegate::CreateSP(this, &STutorialRoot::HandleBackClicked))
					.OnHomeClicked(FSimpleDelegate::CreateSP(this, &STutorialRoot::HandleHomeClicked))
					.OnCloseClicked(FSimpleDelegate::CreateSP(this, &STutorialRoot::HandleCloseClicked))
					.OnGetCurrentTutorial(FOnGetCurrentTutorial::CreateSP(this, &STutorialRoot::HandleGetCurrentTutorial))
					.OnGetCurrentTutorialStage(FOnGetCurrentTutorialStage::CreateSP(this, &STutorialRoot::HandleGetCurrentTutorialStage))
					.OnLaunchTutorial(FOnLaunchTutorial::CreateSP(this, &STutorialRoot::LaunchTutorial))
					.OnWasWidgetDrawn(FOnWasWidgetDrawn::CreateSP(this, &STutorialRoot::WasWidgetDrawn))
					.OnWidgetWasDrawn(FOnWidgetWasDrawn::CreateSP(this, &STutorialRoot::WidgetWasDrawn))
				]
			];

			FoundWidget = &TutorialWidgets.Add(InWindow, TutorialWidget);

			FoundWidget->Pin()->RebuildCurrentContent();
		}
	}

	TArray<TSharedRef<SWindow>> ChildWindows = InWindow->GetChildWindows();
	for(auto& ChildWindow : ChildWindows)
	{
		MaybeAddOverlay(ChildWindow);
	}
}