static void CreatePersonaPreviewAudioComponent(const TSharedRef<IPersonaPreviewScene>& InPreviewScene)
{
	if (AActor* Actor = InPreviewScene->GetActor())
	{
		// Create the preview audio component
		UAudioCurveSourceComponent* AudioCurveSourceComponent = NewObject<UAudioCurveSourceComponent>(Actor);
		AudioCurveSourceComponent->bPreviewComponent = true;
		AudioCurveSourceComponent->bAlwaysPlay = true;
		AudioCurveSourceComponent->bIsPreviewSound = true;
		AudioCurveSourceComponent->bIsUISound = true;
		AudioCurveSourceComponent->CurveSourceBindingName = ICurveSourceInterface::DefaultBinding;

		InPreviewScene->AddComponent(AudioCurveSourceComponent, FTransform::Identity);
	}
}