static void CreatePersonaPreviewAudioComponent(const TSharedRef<IPersonaPreviewScene>& InPreviewScene) { if (AActor* Actor = InPreviewScene->GetActor()) { // Create the preview audio component UAudioCurveSourceComponent* AudioCurveSourceComponent = NewObject<UAudioCurveSourceComponent>(Actor); AudioCurveSourceComponent->bPreviewComponent = true; AudioCurveSourceComponent->bAlwaysPlay = true; AudioCurveSourceComponent->bIsPreviewSound = true; AudioCurveSourceComponent->bIsUISound = true; AudioCurveSourceComponent->CurveSourceBindingName = ICurveSourceInterface::DefaultBinding; InPreviewScene->AddComponent(AudioCurveSourceComponent, FTransform::Identity); } }