int16 FSlateHyperlinkRun::GetBaseLine( float Scale ) const { const TSharedRef< FSlateFontMeasure > FontMeasure = FSlateApplication::Get().GetRenderer()->GetFontMeasureService(); return FontMeasure->GetBaseline( Style.TextStyle.Font, Scale ) - FMath::Min(0.0f, Style.TextStyle.ShadowOffset.Y * Scale); }
int32 FSlateTextUnderlineLineHighlighter::OnPaint(const FPaintArgs& Args, const FTextLayout::FLineView& Line, const float OffsetX, const float Width, const FTextBlockStyle& DefaultStyle, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const { TSharedRef<FSlateFontCache> FontCache = FSlateApplication::Get().GetRenderer()->GetFontCache(); const uint16 MaxHeight = FontCache->GetMaxCharacterHeight(FontInfo, AllottedGeometry.Scale); const int16 Baseline = FontCache->GetBaseline(FontInfo, AllottedGeometry.Scale); int16 UnderlinePos, UnderlineThickness; FontCache->GetUnderlineMetrics(FontInfo, AllottedGeometry.Scale, UnderlinePos, UnderlineThickness); const FVector2D Location(Line.Offset.X + OffsetX, Line.Offset.Y + MaxHeight + Baseline - (UnderlinePos * 0.5f)); const FVector2D Size(Width, FMath::Max<int16>(1, UnderlineThickness)); // The block size and offset values are pre-scaled, so we need to account for that when converting the block offsets into paint geometry const float InverseScale = Inverse(AllottedGeometry.Scale); if (Size.X) { const FLinearColor LineColorAndOpacity = ColorAndOpacity.GetColor(InWidgetStyle); const bool ShouldDropShadow = ShadowColorAndOpacity.A > 0.f && ShadowOffset.SizeSquared() > 0.f; // A negative shadow offset should be applied as a positive offset to the underline to avoid clipping issues const FVector2D DrawShadowOffset( (ShadowOffset.X > 0.0f) ? ShadowOffset.X * AllottedGeometry.Scale : 0.0f, (ShadowOffset.Y > 0.0f) ? ShadowOffset.Y * AllottedGeometry.Scale : 0.0f ); const FVector2D DrawUnderlineOffset( (ShadowOffset.X < 0.0f) ? -ShadowOffset.X * AllottedGeometry.Scale : 0.0f, (ShadowOffset.Y < 0.0f) ? -ShadowOffset.Y * AllottedGeometry.Scale : 0.0f ); // Draw the optional shadow if (ShouldDropShadow) { FSlateDrawElement::MakeBox( OutDrawElements, ++LayerId, AllottedGeometry.ToPaintGeometry(TransformVector(InverseScale, Size), FSlateLayoutTransform(TransformPoint(InverseScale, Location + DrawShadowOffset))), &UnderlineBrush, MyClippingRect, bParentEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect, ShadowColorAndOpacity * InWidgetStyle.GetColorAndOpacityTint() ); } // Draw underline FSlateDrawElement::MakeBox( OutDrawElements, ++LayerId, AllottedGeometry.ToPaintGeometry(TransformVector(InverseScale, Size), FSlateLayoutTransform(TransformPoint(InverseScale, Location + DrawUnderlineOffset))), &UnderlineBrush, MyClippingRect, bParentEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect, LineColorAndOpacity * InWidgetStyle.GetColorAndOpacityTint() ); } return LayerId; }