#include#include TopoDS_Sphere sphere = BRepPrimAPI_MakeSphere(10).Shape();
#includeThis code checks if two shapes (shape1 and shape2) intersect using the BRepAlgoAPI_Common function, which performs a Boolean intersection operation on the two shapes. If the intersection.HasResult() function returns true, then the two shapes intersect and the resulting shape can be obtained using the intersection.Shape() function. In conclusion, TopoDS_Shape is a class in the OpenCASCADE Technology library, which is used for 3D modeling and simulation. The examples above are just a small fraction of what can be done with this library, but they give an idea of how to use TopoDS_Shape to create and manipulate geometric shapes.TopoDS_Shape shape1 = ...; TopoDS_Shape shape2 = ...; BRepAlgoAPI_Common intersection(shape1, shape2); if (intersection.HasResult()) { // The two shapes intersect TopoDS_Shape result = intersection.Shape(); }