Example #1
0
 map<DrawingComponent *, vector<Touch *>> RenderingEngine::SortTouchesByDrawingComponent(vector<Touch *> &rTouches) const {
     map<DrawingComponent *, vector<Touch *>> sortedTouches;
     for (int touchIndex = 0; touchIndex < rTouches.size(); touchIndex++) {
         Touch *touch = rTouches[touchIndex];
         DrawingComponent *pDrawing = touch->GetDrawingComponent();
         
         vector<Touch *> &rDrawingTouches = sortedTouches[pDrawing];
         rDrawingTouches.push_back(touch);
     }
     return sortedTouches;
 }