LineSDFProgram::UniformValues
LineSDFProgram::uniformValues(const RenderLinePaintProperties::PossiblyEvaluated& properties,
                              float pixelRatio,
                              const RenderTile& tile,
                              const TransformState& state,
                              const std::array<float, 2>& pixelsToGLUnits,
                              const LinePatternPos& posA,
                              const LinePatternPos& posB,
                              float atlasWidth) {
    const float widthA = posA.width * properties.get<LineDasharray>().fromScale;
    const float widthB = posB.width * properties.get<LineDasharray>().toScale;

    std::array<float, 2> scaleA {{
        1.0f / tile.id.pixelsToTileUnits(widthA, state.getIntegerZoom()),
        -posA.height / 2.0f
    }};

    std::array<float, 2> scaleB {{
        1.0f / tile.id.pixelsToTileUnits(widthB, state.getIntegerZoom()),
        -posB.height / 2.0f
    }};

    return makeValues<LineSDFProgram::UniformValues>(
        properties,
        tile,
        state,
        pixelsToGLUnits,
        uniforms::u_patternscale_a::Value{ scaleA },
        uniforms::u_patternscale_b::Value{ scaleB },
        uniforms::u_tex_y_a::Value{ posA.y },
        uniforms::u_tex_y_b::Value{ posB.y },
        uniforms::u_mix::Value{ properties.get<LineDasharray>().t },
        uniforms::u_sdfgamma::Value{ atlasWidth / (std::min(widthA, widthB) * 256.0f * pixelRatio) / 2.0f },
        uniforms::u_image::Value{ 0 }
    );
}
LinePatternProgram::UniformValues
LinePatternProgram::uniformValues(const RenderLinePaintProperties::PossiblyEvaluated& properties,
                                  const RenderTile& tile,
                                  const TransformState& state,
                                  const std::array<float, 2>& pixelsToGLUnits,
                                  const Size atlasSize,
                                  const ImagePosition& posA,
                                  const ImagePosition& posB) {
     std::array<float, 2> sizeA {{
         tile.id.pixelsToTileUnits(posA.displaySize()[0] * properties.get<LinePattern>().fromScale, state.getIntegerZoom()),
         posA.displaySize()[1]
     }};

     std::array<float, 2> sizeB {{
         tile.id.pixelsToTileUnits(posB.displaySize()[0] * properties.get<LinePattern>().toScale, state.getIntegerZoom()),
         posB.displaySize()[1]
     }};

    return makeValues<LinePatternProgram::UniformValues>(
        properties,
        tile,
        state,
        pixelsToGLUnits,
        uniforms::u_pattern_tl_a::Value{ posA.tl() },
        uniforms::u_pattern_br_a::Value{ posA.br() },
        uniforms::u_pattern_tl_b::Value{ posB.tl() },
        uniforms::u_pattern_br_b::Value{ posB.br() },
        uniforms::u_pattern_size_a::Value{ sizeA },
        uniforms::u_pattern_size_b::Value{ sizeB },
        uniforms::u_texsize::Value{ atlasSize },
        uniforms::u_fade::Value{ properties.get<LinePattern>().t },
        uniforms::u_image::Value{ 0 }
    );
}