void ApplyMinEdgeLength(Tree &tree, double dMinEdgeLength) { const unsigned uNodeCount = tree.GetNodeCount(); for (unsigned uNodeIndex = 0; uNodeIndex < uNodeCount; ++uNodeIndex) { const unsigned uNeighborCount = tree.GetNeighborCount(uNodeIndex); for (unsigned n = 0; n < uNeighborCount; ++n) { const unsigned uNeighborNodeIndex = tree.GetNeighbor(uNodeIndex, n); if (!tree.HasEdgeLength(uNodeIndex, uNeighborNodeIndex)) continue; if (tree.GetEdgeLength(uNodeIndex, uNeighborNodeIndex) < dMinEdgeLength) tree.SetEdgeLength(uNodeIndex, uNeighborNodeIndex, dMinEdgeLength); } } }