#include "triangle.h" . . // Define the input points triangulateio in; in.numberofpoints = 3; in.pointlist = (REAL *) malloc(in.numberofpoints * 2 * sizeof(REAL)); in.pointlist[0] = 0.0; in.pointlist[1] = 0.0; in.pointlist[2] = 1.0; in.pointlist[3] = 0.0; in.pointlist[4] = 0.0; in.pointlist[5] = 1.0; // Call triangle triangulate("a", &in, (triangulateio *) NULL, (struct triangulateio *) NULL); . .
#include "triangle.h" . . // Define the input points triangulateio in; in.numberofpoints = 1000; in.pointlist = (REAL *) malloc(in.numberofpoints * 2 * sizeof(REAL)); // generate random input points for (int i = 0; i < in.numberofpoints; i++) { in.pointlist[2 * i] = (REAL) rand() / RAND_MAX; in.pointlist[2 * i + 1] = (REAL) rand() / RAND_MAX; } // Define the triangulation parameters char parameters[20] = "Qa<0.1"; // Call triangle triangulate(parameters, &in, (triangulateio *) NULL, (struct triangulateio *) NULL); . .Here, we generate 1000 random input points and call the `triangulate` function with the parameters `Qa<0.1` which means we want a mesh with maximum triangle area of `0.1`. The output triangle mesh will be generated in the output `triangulateio` structure. Package Library: The Triangle library is available as a standalone library and can be downloaded from the official website: https://www.cs.cmu.edu/~quake/triangle.html. Apart from C++, it is also available in Python, MATLAB, and other programming languages.