Example #1
0
int main(int argc,char **argv) {
  ALvoid *data;
  ALsizei bits,freq,size;
  ALenum format;
  ALboolean success;
  // Default packet size (in bytes)
  // Note that this doesn't necessarily have to have anything to do with the
  // buffer size of the receiver. Just set it to something appropriate
  // (depending on the connection), and the receiver will take care of the
  // playing the sound correctly...
  unsigned int packetsize=10000;
  const char defaultfile[]="bee.wav";
  const char *filename;

  if(argc>1)
    filename=argv[1];
  else
    filename=defaultfile;
  if(argc>2)
    packetsize=atoi(argv[2]);

  try {
    success=alutLoadWAV(filename,&data,&format,&size,&bits,&freq);
    std::cerr << "Bits:  " << bits << " Freq: " << freq << std::endl;

    if(success==AL_FALSE) {
      std::cerr << "Error loading " << filename << "\n";
      exit(1);
    }

    UDPSocket socket;
    socket.setPeer(InetHostAddress("127.0.0.1"),33333);

    int totalsent=0;
    while(totalsent<size) {
      // Send data in packets with a 60 ms delay between packets
      if((totalsent+packetsize)>size)
	      packetsize=size-totalsent;
      totalsent+=socket.send((char *)data+totalsent,packetsize);
      ost::Thread::sleep(60);
    }

    free(data);
  } catch(...) {
    std::cerr << "Error caught!\n";
  }

  return 0;
}