#includeIn this example, we create a new object and add an AddAura component to it. We set the radius of the aura to 10 units, and the colour to bright yellow. The AddAura unit is typically part of a package library for graphics or game development, such as SDL or OpenGL. Different packages may have slightly different implementations of the AddAura unit, but the core functionality should be similar.#include Object* obj = new Object(); AddAura* aura = new AddAura(); aura->setRadius(10.0f); aura->setColour(Colour(255, 255, 0, 255)); // yellow aura obj->addComponent(aura);