2. A healing spell that triggers a regeneration effect on the player:c++ // Define the healing spell and set its attributes Spell healingSpell("Heal", 40, 0); healingSpell.SetHealingType(HealingType_Self); // Define the regeneration effect and set its attributes SpellEffect regenerationEffect("Regeneration", 10, 0); regenerationEffect.SetOverTime(true); regenerationEffect.SetDuration(10); // Add the regeneration effect as a trigger for the healing spell healingSpell.AddProcTriggerSpell(regenerationEffect); ``` Based on the syntax of the function and its parameters, it is likely that AddProcTriggerSpell is part of a larger package or library for game development in C++. It may be part of a physics engine, graphics library, game engine, or other type of software package that provides tools and functions for creating games.