#include// ... GameAI::Entity enemy1 = GameAI::FindEntity("Enemy1"); GameAI::AddThreat(enemy1, 10);
#includePackage library: The package library for this code appears to be "GameAI".// ... GameAI::Entity enemy = GameAI::FindEntity("Enemy"); int attackCount = 0; while (!EnemyIsDefeated(enemy)) { if (PlayerAttacksEnemy(enemy)) { // Increase threat by 5 after every third attack if (++attackCount % 3 == 0) { GameAI::AddThreat(enemy, 5); } } // Enemy AI behavior based on threat level goes here... }