void CastCustomSpell(Unit caster, Spell spell) { // code to cast the spell on the target }
void CastCustomSpell(Unit caster, Spell spell, Unit target) { // code to cast the spell on the target unit }
void CastCustomSpell(Unit caster, Spell spell, vectorThis function takes a unit, a spell, and a vector of target units as parameters and casts the spell on each target unit in the vector. Based on the function signature, CastCustomSpell is likely part of a larger library or package for game development. The library may also include other function and classes related to unit management and spell casting.targets) { // code to cast the spell on each target unit in the vector }