void JustDied(Unit*) { DoScriptText(SAY_DEATH, me); for (int i=0; i<5; i++) if (GuardiansOfIcecrown[i]) { Unit* pUnit = Unit::GetUnit((*me), GuardiansOfIcecrown[i]); if (!pUnit || !pUnit->isAlive()) continue; pUnit->CombatStop(); float Walk_Pos_X = 0; float Walk_Pos_Y = 0; float Walk_Pos_Z = 0; switch (rand()%6) { case 0: Walk_Pos_X = ADDX_LEFT_FAR; Walk_Pos_Y = ADDY_LEFT_FAR; Walk_Pos_Z = ADDZ_LEFT_FAR; break; case 1: Walk_Pos_X = ADDX_LEFT_MIDDLE; Walk_Pos_Y = ADDY_LEFT_MIDDLE; Walk_Pos_Z = ADDZ_LEFT_MIDDLE; break; case 2: Walk_Pos_X = ADDX_LEFT_NEAR; Walk_Pos_Y = ADDY_LEFT_NEAR; Walk_Pos_Z = ADDZ_LEFT_NEAR; break; case 3: Walk_Pos_X = ADDX_RIGHT_FAR; Walk_Pos_Y = ADDY_RIGHT_FAR; Walk_Pos_Z = ADDZ_RIGHT_FAR; break; case 4: Walk_Pos_X = ADDX_RIGHT_MIDDLE; Walk_Pos_Y = ADDY_RIGHT_MIDDLE; Walk_Pos_Z = ADDZ_RIGHT_MIDDLE; break; case 5: Walk_Pos_X = ADDX_RIGHT_NEAR; Walk_Pos_Y = ADDY_RIGHT_NEAR; Walk_Pos_Z = ADDZ_RIGHT_NEAR; break; } pUnit->SendMonsterMoveWithSpeed(Walk_Pos_X, Walk_Pos_Y, Walk_Pos_Z,MOVEFLAG_WALK_MODE); } }