Example #1
0
void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
{
    ;//sLog->outDetail("CMSG_PET_SPELL_AUTOCAST");
    uint64 guid;
    uint32 spellid;
    uint8  state;                                           //1 for on, 0 for off
    recvPacket >> guid >> spellid >> state;

    if (!_player->GetGuardianPet() && !_player->GetCharm())
        return;

    if (IS_PLAYER_GUID(guid))
        return;

	SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
	if (!spellInfo)
		return;

    Creature* checkPet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
    if (!checkPet || (checkPet != _player->GetGuardianPet() && checkPet != _player->GetCharm()))
    {
        sLog->outError("HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str());
        return;
    }

	Unit::ControlSet petsSet;
	if (checkPet->GetEntry() != GUID_ENPART(guid))
		petsSet.insert(checkPet);
	else
		petsSet = _player->m_Controlled;

	// Xinef: loop all pets with same entry (fixes partial state change for feral spirits)
	for (Unit::ControlSet::const_iterator itr = petsSet.begin(); itr != petsSet.end(); ++itr)
	{
		Unit* pet = *itr;
		if (checkPet->GetEntry() == GUID_ENPART(guid) && pet->GetEntry() != GUID_ENPART(guid))
			continue;

		// do not add not learned spells/ passive spells
		if (!pet->HasSpell(spellid) || !spellInfo->IsAutocastable())
			continue;

		CharmInfo* charmInfo = pet->GetCharmInfo();
		if (!charmInfo)
		{
			sLog->outError("WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
			continue;
		}

		if (pet->IsPet())
			((Pet*)pet)->ToggleAutocast(spellInfo, state);
		else
			pet->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, state);

		charmInfo->SetSpellAutocast(spellInfo, state);
	}
}
Example #2
0
 void EnterCombat(Unit *who)
 {
     _EnterCombat();
     DoScriptText(SAY_AGGRO, me);
     DoCast(me, AURA_OF_DESPAIR);
     events.ScheduleEvent(EVENT_SHADOW_CRASH, 4000);
     events.ScheduleEvent(EVENT_SEARING_FLAMES, 10000);
     events.ScheduleEvent(EVENT_MARK, urand(35000, 40000));
     events.ScheduleEvent(EVENT_SARONITE_VAPORS, 30000);
     events.ScheduleEvent(EVENT_DARKNESS, 60000);
     events.ScheduleEvent(EVENT_BERSERK, 600000);
     
     // This ability affects Shaman with the Shamanistic Rage talent
     std::list<HostileReference*> ThreatList = me->getThreatManager().getThreatList();
     for (std::list<HostileReference*>::const_iterator itr = ThreatList.begin(); itr != ThreatList.end(); ++itr)
     {
         Unit *pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
         
         if (pTarget->HasSpell(SPELL_SHAMANTIC_RAGE))
             DoCast(pTarget, SPELL_CORRUPTED_RAGE);
     }
 }
Example #3
0
void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
{
    DETAIL_LOG("CMSG_PET_SPELL_AUTOCAST");

    ObjectGuid guid;
    uint32 spellid;
    uint8  state;                                           // 1 for on, 0 for off
    recvPacket >> guid >> spellid >> state;

    Unit* petUnit = _player->GetMap()->GetUnit(guid);
    if (!petUnit || (guid != _player->GetPetGuid() && !_player->HasCharm(guid)))
    {
        sLog.outError("HandlePetSpellAutocastOpcode. %s isn't pet of %s .", guid.GetString().c_str(), _player->GetGuidStr().c_str());
        return;
    }

    Creature* petCreature = petUnit->GetTypeId() == TYPEID_UNIT ? static_cast<Creature*>(petUnit) : nullptr;
    Pet* pet = (petCreature && petCreature->IsPet()) ? static_cast<Pet*>(petUnit) : nullptr;

    // do not add not learned spells/ passive spells
    if (!petUnit->HasSpell(spellid) || !IsAutocastable(spellid))
        return;

    CharmInfo* charmInfo = petUnit->GetCharmInfo();
    if (!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: %s is considered pet-like but doesn't have a charminfo!", guid.GetString().c_str());
        return;
    }

    if (petUnit->HasCharmer())
        // state can be used as boolean
        petUnit->GetCharmInfo()->ToggleCreatureAutocast(spellid, state != 0);
    else if (pet)
        pet->ToggleAutocast(spellid, state != 0);

    charmInfo->SetSpellAutocast(spellid, state != 0);
}
Example #4
0
void WorldSession::HandlePetAction(WorldPacket& recv_data)
{
    ObjectGuid petGuid;
    uint32 data;
    ObjectGuid targetGuid;
    recv_data >> petGuid;
    recv_data >> data;
    recv_data >> targetGuid;

    uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
    uint8 flag = UNIT_ACTION_BUTTON_TYPE(data);             // delete = 0x07 CastSpell = C1

    DETAIL_LOG("HandlePetAction: %s flag is %u, spellid is %u, target %s.", petGuid.GetString().c_str(), uint32(flag), spellid, targetGuid.GetString().c_str());

    // used also for charmed creature/player
    Unit* petUnit = _player->GetMap()->GetUnit(petGuid);
    if (!petUnit)
    {
        sLog.outError("HandlePetAction: %s not exist.", petGuid.GetString().c_str());
        return;
    }

    if (_player->GetObjectGuid() != petUnit->GetMasterGuid())
    {
        sLog.outError("HandlePetAction: %s isn't controlled by %s.", petGuid.GetString().c_str(), _player->GetGuidStr().c_str());
        return;
    }

    if (!petUnit->isAlive())
        return;

    CharmInfo* charmInfo = petUnit->GetCharmInfo();
    if (!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", petUnit->GetGUIDLow(), petUnit->GetTypeId());
        return;
    }

    Pet* pet = nullptr;
    Creature* creature = nullptr;

    if (petUnit->GetTypeId() == TYPEID_UNIT)
    {
        creature = static_cast<Creature*>(petUnit);

        if (creature->IsPet())
        {
            pet = static_cast<Pet*>(petUnit);

            if (pet->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
                return;
        }
    }

    if (!pet)
    {
        if (petUnit->hasUnitState(UNIT_STAT_POSSESSED))
        {
            // possess case
            if (flag != uint8(ACT_COMMAND))
            {
                sLog.outError("PetHAndler: unknown PET flag Action %i and spellid %i. For possessed %s", uint32(flag), spellid, petUnit->GetGuidStr().c_str());
                return;
            }

            switch (spellid)
            {
                case COMMAND_STAY:
                case COMMAND_FOLLOW:
                    charmInfo->SetCommandState(CommandStates(spellid));
                    break;
                case COMMAND_ATTACK:
                {
                    Unit* targetUnit = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr;

                    if (targetUnit && targetUnit != petUnit && petUnit->CanAttack(targetUnit))
                    {
                        // This is true if pet has no target or has target but targets differs.
                        if (petUnit->getVictim() != targetUnit)
                            petUnit->Attack(targetUnit, true);
                    }
                    break;
                }
                case COMMAND_DISMISS:
                    _player->BreakCharmOutgoing(petUnit);
                    break;
                default:
                    sLog.outError("PetHandler: Not allowed action %i and spellid %i. Pet %s owner is %s", uint32(flag), spellid, petUnit->GetGuidStr().c_str(), _player->GetGuidStr().c_str());
                    break;
            }
        }

        if (!petUnit->HasCharmer())
            return;
    }

    switch (flag)
    {
        case ACT_COMMAND:                                   // 0x07
            switch (spellid)
            {
                case COMMAND_STAY:                          // flat=1792  // STAY
                {
                    if (!petUnit->hasUnitState(UNIT_STAT_POSSESSED))
                    {
                        petUnit->StopMoving();
                        petUnit->GetMotionMaster()->Clear();
                    }
                    petUnit->AttackStop(true, true);
                    charmInfo->SetCommandState(COMMAND_STAY);
                    break;
                }
                case COMMAND_FOLLOW:                        // spellid=1792  // FOLLOW
                {
                    if (!petUnit->hasUnitState(UNIT_STAT_POSSESSED))
                    {
                        petUnit->StopMoving();
                        petUnit->GetMotionMaster()->Clear();
                        charmInfo->SetIsRetreating(true);
                    }
                    petUnit->AttackStop(true, true);
                    charmInfo->SetCommandState(COMMAND_FOLLOW);
                    break;
                }
                case COMMAND_ATTACK:                        // spellid=1792  // ATTACK
                {
                    charmInfo->SetIsRetreating();
                    charmInfo->SetSpellOpener();

                    Unit* targetUnit = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr;

                    if (targetUnit && targetUnit != petUnit && petUnit->CanAttack(targetUnit) && targetUnit->isInAccessablePlaceFor((Creature*)petUnit))
                    {
                        // This is true if pet has no target or has target but targets differs.
                        if (petUnit->getVictim() != targetUnit)
                        {
                            petUnit->AttackStop();
                            if (!petUnit->hasUnitState(UNIT_STAT_POSSESSED))
                            {
                                petUnit->GetMotionMaster()->Clear();

                                petUnit->AI()->AttackStart(targetUnit);

                                if (pet)
                                {
                                    // 10% chance to play special warlock pet attack talk, else growl
                                    if (pet->getPetType() == SUMMON_PET && roll_chance_i(10))
                                        pet->SendPetTalk((uint32)PET_TALK_ATTACK);

                                    pet->SendPetAIReaction();
                                }
                            }
                            else
                                petUnit->Attack(targetUnit, true);
                        }
                    }
                    break;
                }
                case COMMAND_DISMISS:                       // dismiss permanent pet, remove temporary pet, uncharm unit
                {
                    if (pet)
                    {
                        pet->PlayDismissSound();
                        // No action for Hunter pets, Hunters must use their Dismiss Pet spell
                        if (pet->getPetType() != HUNTER_PET)
                            pet->ForcedDespawn();
                    }
                    else
                    {
                        // dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
                        if (creature && creature->IsTemporarySummon())
                            creature->ForcedDespawn();
                        else
                            _player->BreakCharmOutgoing(petUnit);
                    }

                    charmInfo->SetStayPosition();
                    break;
                }
                default:
                    sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
            }
            break;
        case ACT_REACTION:                                  // 0x6
            switch (spellid)
            {
                case REACT_PASSIVE:                         // passive
                {
                    petUnit->AttackStop(true, true);
                    charmInfo->SetSpellOpener();
                }
                case REACT_DEFENSIVE:                       // recovery
                case REACT_AGGRESSIVE:                      // activete
                {
                    petUnit->AI()->SetReactState(ReactStates(spellid));
                    break;
                }
            }
            break;
        case ACT_DISABLED:                                  // 0x81    spell (disabled), ignore
        case ACT_PASSIVE:                                   // 0x01
        case ACT_ENABLED:                                   // 0xC1    spell
        {
            charmInfo->SetIsRetreating();
            charmInfo->SetSpellOpener();

            Unit* unit_target = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr;

            // do not cast unknown spells
            SpellEntry const* spellInfo = sSpellTemplate.LookupEntry<SpellEntry>(spellid);
            if (!spellInfo)
            {
                sLog.outError("WORLD: unknown PET spell id %i", spellid);
                return;
            }

            // do not cast not learned spells
            if (IsPassiveSpell(spellInfo) || !petUnit->HasSpell(spellid))
                return;

            if (!petUnit->IsSpellReady(*spellInfo))
                return;

            for (unsigned int i : spellInfo->EffectImplicitTargetA)
            {
                if (i == TARGET_ENUM_UNITS_ENEMY_AOE_AT_SRC_LOC
                        || i == TARGET_ENUM_UNITS_ENEMY_AOE_AT_DEST_LOC
                        || i == TARGET_ENUM_UNITS_ENEMY_AOE_AT_DYNOBJ_LOC)
                    return;
            }

            petUnit->clearUnitState(UNIT_STAT_MOVING);

            uint32 flags = TRIGGERED_NONE;
            if (!petUnit->hasUnitState(UNIT_STAT_POSSESSED))
                flags |= TRIGGERED_PET_CAST;

            Spell* spell = new Spell(petUnit, spellInfo, flags);

            SpellCastResult result = spell->CheckPetCast(unit_target);

            const SpellRangeEntry* sRange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);

            if (unit_target && !(petUnit->IsWithinDistInMap(unit_target, sRange->maxRange) && petUnit->IsWithinLOSInMap(unit_target))
                    && petUnit->CanAttackNow(unit_target))
            {
                charmInfo->SetSpellOpener(spellid, sRange->minRange, sRange->maxRange);
                spell->finish(false);
                delete spell;

                petUnit->AttackStop();

                if (!petUnit->hasUnitState(UNIT_STAT_POSSESSED))
                {
                    petUnit->GetMotionMaster()->Clear();

                    petUnit->AI()->AttackStart(unit_target);
                    // 10% chance to play special warlock pet attack talk, else growl
                    if (pet && pet->getPetType() == SUMMON_PET && pet != unit_target && roll_chance_i(10))
                        petUnit->SendPetTalk((uint32)PET_TALK_ATTACK);

                    petUnit->SendPetAIReaction();
                }
                else
                    petUnit->Attack(unit_target, true);

                return;
            }

            // auto turn to target unless possessed
            if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !petUnit->hasUnitState(UNIT_STAT_POSSESSED))
            {
                if (unit_target)
                {
                    petUnit->SetInFront(unit_target);
                    if (unit_target->GetTypeId() == TYPEID_PLAYER)
                        petUnit->SendCreateUpdateToPlayer((Player*)unit_target);
                }
                else if (Unit* unit_target2 = spell->m_targets.getUnitTarget())
                {
                    petUnit->SetInFront(unit_target2);
                    if (unit_target2->GetTypeId() == TYPEID_PLAYER)
                        petUnit->SendCreateUpdateToPlayer((Player*)unit_target2);
                }
                if (Unit* powner = petUnit->GetMaster())
                    if (powner->GetTypeId() == TYPEID_PLAYER)
                        petUnit->SendCreateUpdateToPlayer((Player*)powner);
                result = SPELL_CAST_OK;
            }

            if (result == SPELL_CAST_OK)
            {
                charmInfo->SetSpellOpener();
                spell->SpellStart(&(spell->m_targets));
            }
            else
            {
                if (creature && creature->IsSpellReady(*spellInfo))
                    GetPlayer()->SendClearCooldown(spellid, petUnit);

                charmInfo->SetSpellOpener();
                spell->finish(false);
                delete spell;
            }
            break;
        }
        default:
            sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
    }
}
Example #5
0
void WorldSession::HandlePetSetAction(WorldPacket& recv_data)
{
    sLog.outDetail("HandlePetSetAction. CMSG_PET_SET_ACTION");

    uint64 petguid;
    uint32 position;
    uint16 spell_id;
    uint16 act_state;
    uint8  count;

    recv_data >> petguid;

    Unit* pet = ObjectAccessor::GetUnit(*_player, petguid);
    if (!pet || pet != _player->GetFirstControlled())
    {
        sLog.outError("HandlePetSetAction: Unknown pet or pet owner.");
        return;
    }

    CharmInfo *charmInfo = pet->GetCharmInfo();
    if (!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    count = (recv_data.size() == 24) ? 2 : 1;
    for (uint8 i = 0; i < count; i++)
    {
        recv_data >> position;
        recv_data >> spell_id;
        recv_data >> act_state;

        sLog.outDetail("Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position, spell_id, act_state);

                                                            //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
        if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_CAST) && spell_id && !pet->HasSpell(spell_id)))
        {
            //sign for autocast
            if (act_state == ACT_ENABLED && spell_id)
            {
                if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet())
                    ((Pet*)pet)->ToggleAutocast(spell_id, true);
                else
                    charmInfo->ToggleCreatureAutocast(spell_id, true);
            }
            //sign for no/turn off autocast
            else if (act_state == ACT_DISABLED && spell_id)
            {
                if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet())
                    ((Pet*)pet)->ToggleAutocast(spell_id, false);
                else
                    charmInfo->ToggleCreatureAutocast(spell_id, false);
            }

            charmInfo->GetActionBarEntry(position)->Type = act_state;
            charmInfo->GetActionBarEntry(position)->SpellOrAction = spell_id;
        }
    }
}
Example #6
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    TC_LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL");

    uint64 guid;
    uint8  castCount;
    uint32 spellId;
    uint8  castFlags;

    recvPacket >> guid >> castCount >> spellId >> castFlags;

    TC_LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL, guid: " UI64FMTD ", castCount: %u, spellId %u, castFlags %u", guid, castCount, spellId, castFlags);

    // This opcode is also sent from charmed and possessed units (players and creatures)
    if (!_player->GetGuardianPet() && !_player->GetCharm())
        return;

    Unit* caster = ObjectAccessor::GetUnit(*_player, guid);

    if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
    {
        TC_LOG_ERROR("network", "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s (GUID: %u).", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()));
        return;
    }

    SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
    if (!spellInfo)
    {
        TC_LOG_ERROR("network", "WORLD: unknown PET spell id %i", spellId);
        return;
    }

    // do not cast not learned spells
    if (!caster->HasSpell(spellId) || spellInfo->IsPassive())
        return;

    SpellCastTargets targets;
    targets.Read(recvPacket, caster);
    HandleClientCastFlags(recvPacket, castFlags, targets);

    caster->ClearUnitState(UNIT_STATE_FOLLOW);

    Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE);
    spell->m_cast_count = castCount;                    // probably pending spell cast
    spell->m_targets = targets;

    SpellCastResult result = spell->CheckPetCast(NULL);

    if (result == SPELL_CAST_OK)
    {
        if (Creature* creature = caster->ToCreature())
        {
            creature->AddCreatureSpellCooldown(spellId);
            if (Pet* pet = creature->ToPet())
            {
                // 10% chance to play special pet attack talk, else growl
                // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
                if (pet->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
                    pet->SendPetTalk(PET_TALK_SPECIAL_SPELL);
                else
                    pet->SendPetAIReaction(guid);
            }
        }

        spell->prepare(&(spell->m_targets));
    }
    else
    {
        spell->SendPetCastResult(result);

        if (caster->GetTypeId() == TYPEID_PLAYER)
        {
            if (!caster->ToPlayer()->HasSpellCooldown(spellId))
                GetPlayer()->SendClearCooldown(spellId, caster);
        }
        else
        {
            if (!caster->ToCreature()->HasSpellCooldown(spellId))
                GetPlayer()->SendClearCooldown(spellId, caster);
        }

        spell->finish(false);
        delete spell;
    }
}
Example #7
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    TC_LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL");

    ObjectGuid casterGUID;
    ObjectGuid unkGUID1;
    ObjectGuid transportDstGUID;
    ObjectGuid transportSrcGUID;
    ObjectGuid targetGUID;
    ObjectGuid unkGUID2;
    bool hasDestPos;
    bool hasSrcPos;
    bool hasSpeed;
    bool hasSpell;
    bool hasGlyphIndex;
    bool hasTargetFlags;
    bool hasElevation;
    bool hasString;
    bool hasCastCount;
    bool hasUnk5bits;
    uint32 archeologyCounter = 0;
    WorldLocation dstLoc, srcLoc;
    float speed = 0.0f;
    float elevation = 0.0f;
    uint32 targetFlags = 0;
    uint32 spellID = 0;
    uint32 stringLenght = 0;
    uint8 castCount = 0;

    recvPacket.ReadBitSeq<3, 5>(casterGUID);
    hasDestPos = recvPacket.ReadBit();
    recvPacket.ReadBit();                   // unk bit
    hasSpeed = !recvPacket.ReadBit();
    hasSrcPos = recvPacket.ReadBit();
    hasSpell = !recvPacket.ReadBit();
    recvPacket.ReadBitSeq<0>(casterGUID);
    hasGlyphIndex = !recvPacket.ReadBit();
    recvPacket.ReadBitSeq<7>(casterGUID);
    hasTargetFlags = !recvPacket.ReadBit();
    hasElevation = !recvPacket.ReadBit();
    recvPacket.ReadBit();                   // has movement info
    hasString = !recvPacket.ReadBit();
    recvPacket.ReadBit();                   // !inverse bit, unk
    hasCastCount = !recvPacket.ReadBit();
    recvPacket.ReadBitSeq<2, 4>(casterGUID);
    archeologyCounter = recvPacket.ReadBits(2);
    recvPacket.ReadBitSeq<1>(casterGUID);
    hasUnk5bits = !recvPacket.ReadBit();

    for (uint32 i = 0; i < archeologyCounter; i++)
        recvPacket.ReadBits(2);             // archeology type

    recvPacket.ReadBitSeq<6>(casterGUID);

    if (hasDestPos)
        recvPacket.ReadBitSeq<2, 7, 4, 0, 1, 6, 5, 3>(transportDstGUID);

    // movement block (disabled by patch client-side)

    if (hasSrcPos)
        recvPacket.ReadBitSeq<6, 2, 3, 1, 5, 4, 0, 7>(transportSrcGUID);

    if (hasUnk5bits)
        recvPacket.ReadBits(5);             // unk 5 bits

    // Target GUID
    recvPacket.ReadBitSeq<3, 5, 6, 2, 4, 1, 7, 0>(targetGUID);

    // unkGUID1
    recvPacket.ReadBitSeq<3, 1, 5, 2, 4, 7, 0, 6>(unkGUID1);

    if (hasTargetFlags)
        targetFlags = recvPacket.ReadBits(20);

    if (hasString)
        stringLenght = recvPacket.ReadBits(7);

    recvPacket.ReadByteSeq<0, 4, 5, 1, 2, 3, 7>(casterGUID);

    for (uint32 i = 0; i < archeologyCounter; i++)
    {
        recvPacket.read_skip<uint32>(); // entry
        recvPacket.read_skip<uint32>(); // counter
    }

    recvPacket.ReadByteSeq<6>(casterGUID);
    recvPacket.ReadByteSeq<1, 5, 4, 2, 7, 3, 0>(unkGUID1);

    if (hasSrcPos)
    {
        recvPacket.ReadByteSeq<4>(transportSrcGUID);
        srcLoc.m_positionY = recvPacket.read<float>();
        recvPacket.ReadByteSeq<2, 6>(transportSrcGUID);
        srcLoc.m_positionZ = recvPacket.read<float>();
        srcLoc.m_positionX = recvPacket.read<float>();
        recvPacket.ReadByteSeq<1, 3, 5, 7, 0>(transportSrcGUID);
    }

    // Target GUID
    recvPacket.ReadByteSeq<7, 4, 2, 6, 3, 0, 5, 1>(targetGUID);

    if (hasDestPos)
    {
        dstLoc.m_positionX = recvPacket.read<float>();
        recvPacket.ReadByteSeq<5, 7, 2, 0, 1, 3, 6>(transportDstGUID);
        dstLoc.m_positionZ = recvPacket.read<float>();
        dstLoc.m_positionY = recvPacket.read<float>();
        recvPacket.ReadByteSeq<4>(transportDstGUID);
    }

    if (hasGlyphIndex)
        recvPacket.read_skip<uint32>();     // glyph index

    if (hasElevation)
        elevation = recvPacket.read<float>();

    if (hasSpell)
        spellID = recvPacket.read<uint32>();

    if (hasCastCount)
        castCount = recvPacket.read<uint8>();

    if (hasString)
        recvPacket.ReadString(stringLenght);

    if (hasSpeed)
        speed = recvPacket.read<float>();

    TC_LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL, castCount: %u, spellId %u, targetFlags %u", castCount, spellID, targetFlags);

    // This opcode is also sent from charmed and possessed units (players and creatures)
    if (!_player->GetGuardianPet() && !_player->GetCharm())
        return;

    Unit* caster = ObjectAccessor::GetUnit(*_player, casterGUID);

    if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
    {
        TC_LOG_ERROR("network", "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(casterGUID)), GetPlayer()->GetName().c_str());
        return;
    }

    SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellID);
    if (!spellInfo)
    {
        TC_LOG_ERROR("network", "WORLD: unknown PET spell id %i", spellID);
        return;
    }

    if (spellInfo->StartRecoveryCategory > 0) // Check if spell is affected by GCD
        if (caster->GetTypeId() == TYPEID_UNIT && caster->GetCharmInfo() && caster->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(caster, spellInfo))
        {
            caster->SendPetCastFail(spellID, SPELL_FAILED_NOT_READY);
            return;
        }

    // do not cast not learned spells
    if (!caster->HasSpell(spellID) || spellInfo->IsPassive())
        return;

    SpellCastTargets targets;
    targets.Initialize(targetFlags, targetGUID, unkGUID1, transportDstGUID, dstLoc, transportSrcGUID, srcLoc);
    targets.SetElevation(elevation);
    targets.SetSpeed(speed);
    targets.Update(caster);

    // Interrupt auto-cast if other spell is forced by player
    if (caster->IsNonMeleeSpellCasted(false, true, true, false, true))
        caster->InterruptNonMeleeSpells(false, 0, false);

    caster->ClearUnitState(UNIT_STATE_FOLLOW);

    Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE, 0, false, true);
    spell->m_cast_count = castCount;                    // probably pending spell cast
    spell->m_targets = targets;

    // TODO: need to check victim?
    SpellCastResult result;
    if (caster->m_movedPlayer)
        result = spell->CheckPetCast(caster->m_movedPlayer->GetSelectedUnit());
    else
        result = spell->CheckPetCast(NULL);
    if (result == SPELL_CAST_OK)
    {
        if (caster->GetTypeId() == TYPEID_UNIT)
        {
            Creature* pet = caster->ToCreature();
            pet->AddCreatureSpellCooldown(spellID);
            if (pet->isPet())
            {
                Pet* p = (Pet*)pet;
                // 10% chance to play special pet attack talk, else growl
                // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
                if (p->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
                    pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
                else
                    pet->SendPetAIReaction(spellID);
            }
        }

        spell->prepare(&(spell->m_targets));
    }
    else
    {
        caster->SendPetCastFail(spellID, result);
        if (caster->GetTypeId() == TYPEID_PLAYER)
        {
            if (!caster->ToPlayer()->HasSpellCooldown(spellID))
                GetPlayer()->SendClearCooldown(spellID, caster);
        }
        else
        {
            if (!caster->ToCreature()->HasSpellCooldown(spellID))
                GetPlayer()->SendClearCooldown(spellID, caster);
        }

        spell->finish(false);
        delete spell;
    }
}
            void UpdateAI(const uint32 diff)
            {
                if (!UpdateVictim())
                    return;

                if (ResetTimer <= diff)
                {
                    if (me->IsWithinDist3d(119.223f, 1035.45f, 29.4481f, 10))
                    {
                        EnterEvadeMode();
                        return;
                    }
                    ResetTimer = 5000;
                } else ResetTimer -= diff;

                if (CheckAddState_Timer <= diff)
                {
                    for (uint8 i = 0; i < 4; ++i)
                        if (Creature* temp = Unit::GetCreature(*me, AddGUID[i]))
                            if (temp->isAlive() && !temp->getVictim())
                                temp->AI()->AttackStart(me->getVictim());

                    CheckAddState_Timer = 5000;
                } else CheckAddState_Timer -= diff;

                if (DrainPower_Timer <= diff)
                {
                    DoCast(me, SPELL_DRAIN_POWER, true);
                    me->MonsterYell(YELL_DRAIN_POWER, LANG_UNIVERSAL, 0);
                    DoPlaySoundToSet(me, SOUND_YELL_DRAIN_POWER);
                    DrainPower_Timer = urand(40000, 55000);    // must cast in 60 sec, or buff/debuff will disappear
                } else DrainPower_Timer -= diff;

                if (SpiritBolts_Timer <= diff)
                {
                    if (DrainPower_Timer < 12000)    // channel 10 sec
                        SpiritBolts_Timer = 13000;   // cast drain power first
                    else
                    {
                        DoCast(me, SPELL_SPIRIT_BOLTS, false);
                        me->MonsterYell(YELL_SPIRIT_BOLTS, LANG_UNIVERSAL, 0);
                        DoPlaySoundToSet(me, SOUND_YELL_SPIRIT_BOLTS);
                        SpiritBolts_Timer = 40000;
                        SiphonSoul_Timer = 10000;    // ready to drain
                        PlayerAbility_Timer = 99999;
                    }
                } else SpiritBolts_Timer -= diff;

                if (SiphonSoul_Timer <= diff)
                {
                    Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 70, true);
                    Unit* trigger = DoSpawnCreature(MOB_TEMP_TRIGGER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
                    if (!target || !trigger)
                    {
                        EnterEvadeMode();
                        return;
                    }
                    else
                    {
                        trigger->SetDisplayId(11686);
                        trigger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
                        trigger->CastSpell(target, SPELL_SIPHON_SOUL, true);
                        trigger->GetMotionMaster()->MoveChase(me);

                        //DoCast(target, SPELL_SIPHON_SOUL, true);
                        //me->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
                        //me->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SIPHON_SOUL);

                        PlayerGUID = target->GetGUID();
                        PlayerAbility_Timer = urand(8000, 10000);
                        PlayerClass = target->getClass() - 1;

                        if (PlayerClass == CLASS_DRUID-1)
                            PlayerClass = CLASS_DRUID;
                        else if (PlayerClass == CLASS_PRIEST-1 && target->HasSpell(15473))
                            PlayerClass = CLASS_PRIEST; // shadow priest

                        SiphonSoul_Timer = 99999;   // buff lasts 30 sec
                    }
                } else SiphonSoul_Timer -= diff;

                if (PlayerAbility_Timer <= diff)
                {
                    //Unit* target = Unit::GetUnit(*me, PlayerGUID);
                    //if (target && target->isAlive())
                    //{
                        UseAbility();
                        PlayerAbility_Timer = urand(8000, 10000);
                    //}
                } else PlayerAbility_Timer -= diff;

                DoMeleeAttackIfReady();
            }
Example #9
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL");

    uint64 guid;
    uint8  castCount;
    uint32 spellId;
    uint8  castFlags;

    recvPacket >> guid >> castCount >> spellId >> castFlags;

    TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL, guid: " UI64FMTD ", castCount: %u, spellId %u, castFlags %u", guid, castCount, spellId, castFlags);

    // This opcode is also sent from charmed and possessed units (players and creatures)
    if (!_player->GetGuardianPet() && !_player->GetCharm())
        return;

    Unit* caster = ObjectAccessor::GetUnit(*_player, guid);

    if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
    {
        TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s (GUID: %u).", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()));
        return;
    }

    SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
    if (!spellInfo)
    {
        TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WORLD: unknown PET spell id %i", spellId);
        return;
    }

    if (spellInfo->StartRecoveryCategory > 0) // Check if spell is affected by GCD
        if (caster->GetTypeId() == TYPEID_UNIT && caster->GetCharmInfo() && caster->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
        {
            caster->SendPetCastFail(spellId, SPELL_FAILED_NOT_READY);
            return;
        }

    // check spell focus object
    if (spellInfo->RequiresSpellFocus && caster->IsVehicle())
    {
        CellCoord p(Trinity::ComputeCellCoord(caster->GetPositionX(), caster->GetPositionY()));
        Cell cell(p);

        GameObject* ok = NULL;
        Trinity::GameObjectFocusCheck goCheck(caster, spellInfo->RequiresSpellFocus);
        Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(caster, ok, goCheck);

        TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > objectChecker(checker);
        Map& map = *caster->GetMap();
        cell.Visit(p, objectChecker, map, *caster, caster->GetVisibilityRange());

        if (!ok)
        {
            caster->SendPetCastFail(spellId, SPELL_FAILED_REQUIRES_SPELL_FOCUS);
            return;
        }
    }

    // do not cast not learned spells
    if (!caster->HasSpell(spellId) || spellInfo->IsPassive())
        return;

    SpellCastTargets targets;
    targets.Read(recvPacket, caster);
    HandleClientCastFlags(recvPacket, castFlags, targets);

    caster->ClearUnitState(UNIT_STATE_FOLLOW);

    Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE);
    spell->m_cast_count = castCount;                    // probably pending spell cast
    spell->m_targets = targets;

    /// @todo need to check victim?
    SpellCastResult result;
    if (caster->m_movedPlayer)
        result = spell->CheckPetCast(caster->m_movedPlayer->GetSelectedUnit());
    else
        result = spell->CheckPetCast(NULL);

    if (result == SPELL_CAST_OK)
    {
        if (caster->GetTypeId() == TYPEID_UNIT)
        {
            Creature* pet = caster->ToCreature();
            pet->AddCreatureSpellCooldown(spellId);
            if (pet->IsPet())
            {
                Pet* p = (Pet*)pet;
                // 10% chance to play special pet attack talk, else growl
                // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
                if (p->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
                    pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
                else
                    pet->SendPetAIReaction(guid);
            }
        }

        spell->prepare(&(spell->m_targets));
    }
    else
    {
        caster->SendPetCastFail(spellId, result);
        if (caster->GetTypeId() == TYPEID_PLAYER)
        {
            if (!caster->ToPlayer()->HasSpellCooldown(spellId))
                GetPlayer()->SendClearCooldown(spellId, caster);
        }
        else
        {
            if (!caster->ToCreature()->HasSpellCooldown(spellId))
                GetPlayer()->SendClearCooldown(spellId, caster);
        }

        spell->finish(false);
        delete spell;
    }
}
Example #10
0
void WorldSession::HandlePetSetAction(WorldPacket & recv_data)
{
    sLog->outDetail("HandlePetSetAction. CMSG_PET_SET_ACTION");

    uint64 petguid;
    uint8  count;

    recv_data >> petguid;

    Unit* pet = ObjectAccessor::GetUnit(*_player, petguid);

    if (!pet || pet != _player->GetFirstControlled())
    {
        sLog->outError("HandlePetSetAction: Unknown pet (GUID: %u) or pet owner (GUID: %u)", GUID_LOPART(petguid), _player->GetGUIDLow());
        return;
    }

    CharmInfo* charmInfo = pet->GetCharmInfo();
    if (!charmInfo)
    {
        sLog->outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    count = (recv_data.size() == 24) ? 2 : 1;

    uint32 position[2];
    uint32 data[2];
    bool move_command = false;

    for (uint8 i = 0; i < count; ++i)
    {
        recv_data >> position[i];
        recv_data >> data[i];

        uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);

        //ignore invalid position
        if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
            return;

        // in the normal case, command and reaction buttons can only be moved, not removed
        // at moving count == 2, at removing count == 1
        // ignore attempt to remove command|reaction buttons (not possible at normal case)
        if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
        {
            if (count == 1)
                return;

            move_command = true;
        }
    }

    // check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
    if (move_command)
    {
        uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
        if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
        {
            uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
            UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
            if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
                act_state_0 != actionEntry_1->GetType())
                return;
        }

        uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
        if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
        {
            uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
            UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
            if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
                act_state_1 != actionEntry_0->GetType())
                return;
        }
    }

    for (uint8 i = 0; i < count; ++i)
    {
        uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
        uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);

        sLog->outDetail("Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));

        //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
        if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
        {
            if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id))
            {
                //sign for autocast
                if (act_state == ACT_ENABLED)
                {
                    if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet())
                        ((Pet*)pet)->ToggleAutocast(spellInfo, true);
                    else
                        for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
                            if ((*itr)->GetEntry() == pet->GetEntry())
                                (*itr)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, true);
                }
                //sign for no/turn off autocast
                else if (act_state == ACT_DISABLED)
                {
                    if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet())
                        ((Pet*)pet)->ToggleAutocast(spellInfo, false);
                    else
                        for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
                            if ((*itr)->GetEntry() == pet->GetEntry())
                                (*itr)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, false);
                }
            }

            charmInfo->SetActionBar(position[i], spell_id, ActiveStates(act_state));
        }
    }
}
Example #11
0
void WorldSession::HandlePetSetAction(WorldPacket& recv_data)
{
    DETAIL_LOG("HandlePetSetAction. CMSG_PET_SET_ACTION");

    ObjectGuid petGuid;

    recv_data >> petGuid;

    Unit* petUnit = _player->GetMap()->GetUnit(petGuid);

    if (!petUnit || (petUnit != _player->GetPet() && petUnit != _player->GetCharm()))
    {
        sLog.outError("HandlePetSetAction: Unknown pet or pet owner.");
        return;
    }

    Creature* petCreature = petUnit->GetTypeId() == TYPEID_UNIT ? static_cast<Creature*>(petUnit) : nullptr;
    Pet* pet = (petCreature && petCreature->IsPet()) ? static_cast<Pet*>(petUnit) : nullptr;

    // pet can have action bar disabled
    if (pet && (pet->GetModeFlags() & PET_MODE_DISABLE_ACTIONS))
        return;

    CharmInfo* charmInfo = petUnit->GetCharmInfo();
    if (!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetSetAction: %s is considered pet-like but doesn't have a charminfo!", petUnit->GetGuidStr().c_str());
        return;
    }

    uint8 count = (recv_data.size() == 24) ? 2 : 1;

    uint32 position[2];
    uint32 data[2];
    bool move_command = false;

    for (uint8 i = 0; i < count; ++i)
    {
        recv_data >> position[i];
        recv_data >> data[i];

        uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);

        // ignore invalid position
        if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
            return;

        // in the normal case, command and reaction buttons can only be moved, not removed
        // at moving count ==2, at removing count == 1
        // ignore attempt to remove command|reaction buttons (not possible at normal case)
        if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
        {
            if (count == 1)
                return;

            move_command = true;
        }
    }

    // check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
    if (move_command)
    {
        uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
        if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
        {
            uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
            UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
            if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
                    act_state_0 != actionEntry_1->GetType())
                return;
        }

        uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
        if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
        {
            uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
            UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
            if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
                    act_state_1 != actionEntry_0->GetType())
                return;
        }
    }

    for (uint8 i = 0; i < count; ++i)
    {
        uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
        uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);

        DETAIL_LOG("Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));

        // if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
        if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !petUnit->HasSpell(spell_id)))
        {
            // sign for autocast
            if (act_state == ACT_ENABLED && spell_id)
            {
                if (petUnit->HasCharmer())
                    charmInfo->ToggleCreatureAutocast(spell_id, true);
                else if (pet)
                    pet->ToggleAutocast(spell_id, true);
            }
            // sign for no/turn off autocast
            else if (act_state == ACT_DISABLED && spell_id)
            {
                if (petUnit->HasCharmer())
                    charmInfo->ToggleCreatureAutocast(spell_id, false);
                else if (pet)
                    pet->ToggleAutocast(spell_id, false);
            }

            charmInfo->SetActionBar(position[i], spell_id, ActiveStates(act_state));
        }
    }
}
Example #12
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");

    ObjectGuid guid;
    uint32 spellid;

    recvPacket >> guid >> spellid;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, spellid %u", guid.GetString().c_str(), spellid);

    Unit* petUnit = _player->GetMap()->GetUnit(guid);
    if (!petUnit || (guid != _player->GetPetGuid() && !_player->HasCharm(guid)))
    {
        sLog.outError("HandlePetSpellAutocastOpcode. %s isn't pet of %s .", guid.GetString().c_str(), _player->GetGuidStr().c_str());
        return;
    }

    //TODO: all those typecasting are probably not needed anymore
    Creature* petCreature = petUnit->GetTypeId() == TYPEID_UNIT ? static_cast<Creature*>(petUnit) : nullptr;
    Pet* pet = (petCreature && petCreature->IsPet()) ? static_cast<Pet*>(petUnit) : nullptr;

    SpellEntry const* spellInfo = sSpellTemplate.LookupEntry<SpellEntry>(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    if (!petUnit->IsSpellReady(*spellInfo))
        return;


    // do not cast not learned spells
    if (!petUnit->HasSpell(spellid) || IsPassiveSpell(spellInfo))
        return;

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(petUnit);

    petUnit->clearUnitState(UNIT_STAT_MOVING);

    Spell* spell = new Spell(petUnit, spellInfo, TRIGGERED_PET_CAST);
    spell->m_targets = targets;

    SpellCastResult result = spell->CheckPetCast(nullptr);
    if (result == SPELL_CAST_OK)
    {
        if (pet)
            pet->CheckLearning(spellid);

        spell->SpellStart(&(spell->m_targets));
    }
    else
    {
        petUnit->SendPetCastFail(spellid, result);
        if (petCreature && petCreature->IsSpellReady(spellid))
            GetPlayer()->SendClearCooldown(spellid, petUnit);

        spell->finish(false);
        delete spell;
    }
}
Example #13
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");

    ObjectGuid guid;
    uint32 spellid;

    recvPacket >> guid >> spellid;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, spellid %u", guid.GetString().c_str(), spellid);

    Unit* petUnit = _player->GetMap()->GetUnit(guid);
    if (!petUnit || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
    {
        sLog.outError("HandlePetSpellAutocastOpcode. %s isn't pet of %s .", guid.GetString().c_str(), _player->GetGuidStr().c_str());
        return;
    }

    Creature* petCreature = petUnit->GetTypeId() == TYPEID_UNIT ? static_cast<Creature*>(petUnit) : nullptr;
    Pet* pet = (petCreature && petCreature->IsPet()) ? static_cast<Pet*>(petUnit) : nullptr;

    SpellEntry const* spellInfo = sSpellTemplate.LookupEntry<SpellEntry>(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    if (petUnit->GetCharmInfo() && petUnit->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
        return;


    // do not cast not learned spells
    if (!petUnit->HasSpell(spellid) || IsPassiveSpell(spellInfo))
        return;

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(petUnit);

    petUnit->clearUnitState(UNIT_STAT_MOVING);

    Spell* spell = new Spell(petUnit, spellInfo, false);
    spell->m_targets = targets;

    SpellCastResult result = spell->CheckPetCast(nullptr);
    if (result == SPELL_CAST_OK)
    {
        if (petCreature)
            petCreature->AddCreatureSpellCooldown(spellid);
        if (pet)
            pet->CheckLearning(spellid);

        spell->SpellStart(&(spell->m_targets));
    }
    else
    {
        Unit* owner = pet->GetCharmerOrOwner();
        if (owner && owner->GetTypeId() == TYPEID_PLAYER)
            Spell::SendCastResult((Player*)owner, spellInfo, 0, result, true);

        if (!pet->HasSpellCooldown(spellid))
            GetPlayer()->SendClearCooldown(spellid, pet);

        spell->finish(false);
        delete spell;
    }
}
Example #14
0
    void UpdateAI(const uint32 diff)
    {
        if (!UpdateVictim())
            return;

        if (ResetTimer <= diff)
        {
            if (me->IsWithinDist3d(119.223f, 1035.45f, 29.4481f, 10))
            {
                EnterEvadeMode();
                return;
            }
            ResetTimer = 5000;
        } else ResetTimer -= diff;

        if (CheckAddState_Timer <= diff)
        {
            for (uint8 i = 0; i < 4; ++i)
                if (Creature *pTemp = Unit::GetCreature(*me, AddGUID[i]))
                    if (pTemp->isAlive() && !pTemp->getVictim())
                        pTemp->AI()->AttackStart(me->getVictim());

            CheckAddState_Timer = 5000;
        } else CheckAddState_Timer -= diff;

        if (DrainPower_Timer <= diff)
        {
            DoCast(me, SPELL_DRAIN_POWER, true);
            Map *map = me->GetMap();
            if (!map->IsDungeon()) return;
            Map::PlayerList const &PlayerList = map->GetPlayers();
            for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
            {
                if (Player* i_pl = i->getSource())
                    if (i_pl->isAlive())me->AddAura(44132, me); //+1% Damage for each active player on boss (+ActivePlayer_Stack)
            }
            //me->AddAura(44132, me);
            me->MonsterYell(YELL_DRAIN_POWER, LANG_UNIVERSAL, NULL);
            DoPlaySoundToSet(me, SOUND_YELL_DRAIN_POWER);
            DrainPower_Timer = urand(40000,55000);    // must cast in 60 sec, or buff/debuff will disappear
        } else DrainPower_Timer -= diff;

        if (SpiritBolts_Timer <= diff)
        {
            if (DrainPower_Timer < 12000)    // channel 10 sec
                SpiritBolts_Timer = 13000;   // cast drain power first
            else
            {
                DoCast(me, SPELL_SPIRIT_BOLTS, true);
                me->MonsterYell(YELL_SPIRIT_BOLTS, LANG_UNIVERSAL, NULL);
                DoPlaySoundToSet(me, SOUND_YELL_SPIRIT_BOLTS);
                SpiritBolts_Timer = 40000;
                SiphonSoul_Timer = 10000;    // ready to drain
                PlayerAbility_Timer = 99999;
            }
        } else SpiritBolts_Timer -= diff;

        if (SiphonSoul_Timer <= diff)
        {
            Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 70, true);
            Unit *trigger = DoSpawnCreature(MOB_TEMP_TRIGGER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
            if (!pTarget || !trigger)
            {
                EnterEvadeMode();
                return;
            }
            else
            {
                trigger->SetDisplayId(11686);
                trigger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
                trigger->CastSpell(pTarget, SPELL_SIPHON_SOUL, true);
                trigger->GetMotionMaster()->MoveChase(me);

                //DoCast(pTarget, SPELL_SIPHON_SOUL, true);
                //me->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, pTarget->GetGUID());
                //me->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SIPHON_SOUL);

                PlayerGUID = pTarget->GetGUID();
                PlayerAbility_Timer = urand(8000,10000);
                PlayerClass = pTarget->getClass() - 1;

                if (PlayerClass == 10)
                    PlayerClass = 9; // druid
                else if (PlayerClass == 4 && pTarget->HasSpell(15473))
                    PlayerClass = 5; // shadow priest

                SiphonSoul_Timer = 99999;   // buff lasts 30 sec
            }
        } else SiphonSoul_Timer -= diff;

        if (PlayerAbility_Timer <= diff)
        {
            //Unit *pTarget = Unit::GetUnit(*me, PlayerGUID);
            //if (pTarget && pTarget->isAlive())
            //{
                UseAbility();
                PlayerAbility_Timer = urand(8000,10000);
            //}
        } else PlayerAbility_Timer -= diff;

        DoMeleeAttackIfReady();
    }
Example #15
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");

    ObjectGuid guid;
    uint32 spellid;
    uint8  cast_count;
    uint8  unk_flags;                                       // flags (if 0x02 - some additional data are received)

    recvPacket >> guid >> cast_count >> spellid >> unk_flags;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, cast_count: %u, spellid %u, unk_flags %u", guid.GetString().c_str(), cast_count, spellid, unk_flags);

    Unit* petUnit = _player->GetMap()->GetUnit(guid);
    if (!petUnit || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
    {
        sLog.outError("HandlePetSpellAutocastOpcode. %s isn't pet of %s .", guid.GetString().c_str(), _player->GetGuidStr().c_str());
        return;
    }

    Creature* petCreature = petUnit->GetTypeId() == TYPEID_UNIT ? static_cast<Creature*>(petUnit) : nullptr;
    Pet* pet = (petCreature && petCreature->IsPet()) ? static_cast<Pet*>(petUnit) : nullptr;

    SpellEntry const* spellInfo = sSpellTemplate.LookupEntry<SpellEntry>(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    if (petUnit->GetCharmInfo() && petUnit->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
        return;

    Aura* triggeredByAura = petUnit->GetTriggeredByClientAura(spellid);

    // do not cast not learned spells
    if ((!triggeredByAura && !petUnit->HasSpell(spellid)) || IsPassiveSpell(spellInfo))
        return;

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(petUnit);

    petUnit->clearUnitState(UNIT_STAT_MOVING);

    Spell* spell = new Spell(petUnit, spellInfo, triggeredByAura ? true : false, petUnit->GetObjectGuid(), triggeredByAura ? triggeredByAura->GetSpellProto() : nullptr);
    spell->m_cast_count = cast_count;                       // probably pending spell cast
    spell->m_targets = targets;

    SpellCastResult result = triggeredByAura ? SPELL_CAST_OK : spell->CheckPetCast(nullptr);
    if (result == SPELL_CAST_OK)
    {
        if (pet)
            pet->AddCreatureSpellCooldown(spellid);
        spell->SpellStart(&(spell->m_targets), triggeredByAura);
    }
    else
    {
        Unit* owner = petUnit->GetCharmerOrOwner();
        if (owner && owner->GetTypeId() == TYPEID_PLAYER && !triggeredByAura)
            Spell::SendCastResult((Player*)owner, spellInfo, 0, result, true);

        if (pet && !pet->HasSpellCooldown(spellid) && !triggeredByAura)
            GetPlayer()->SendClearCooldown(spellid, pet);

        spell->finish(false);
        delete spell;
    }
}
Example #16
0
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
    uint32 spellId;
    uint8  cast_count, cast_flags;
    recvPacket >> cast_count;
    recvPacket >> spellId;
    recvPacket >> cast_flags;                               // flags (if 0x02 - some additional data are received)

    // ignore for remote control state (for player case)
    Unit* mover = _player->GetMover();
    if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    DEBUG_LOG("WORLD: CMSG_CAST_SPELL, spellId - %u, cast_count: %u, unk_flags %u, data length = " SIZEFMTD,
              spellId, cast_count, cast_flags, recvPacket.size());

    SpellEntry const* spellInfo = sSpellTemplate.LookupEntry<SpellEntry>(spellId);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown spell id %u", spellId);
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    Aura* triggeredByAura = mover->GetTriggeredByClientAura(spellId);

    if (mover->GetTypeId() == TYPEID_PLAYER)
    {
        // not have spell in spellbook or spell passive and not casted by client

        if ((!((Player*)mover)->HasActiveSpell(spellId) && !triggeredByAura) || IsPassiveSpell(spellInfo))
        {
            sLog.outError("World: %s casts spell %u which he shouldn't have", mover->GetGuidStr().c_str(), spellId);
            // cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());             // prevent spam at ignore packet
            return;
        }
    }
    else
    {
        // not have spell in spellbook or spell passive and not casted by client
        if (!mover->HasSpell(spellId) || IsPassiveSpell(spellInfo))
        {
            // cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());             // prevent spam at ignore packet
            return;
        }
    }

    // client provided targets
    SpellCastTargets targets;

#ifdef BUILD_PLAYERBOT
    recvPacket >> targets.ReadForCaster(mover);
#else
    recvPacket >> targets.ReadForCaster(_player);
#endif

    // some spell cast packet including more data (for projectiles)
    targets.ReadAdditionalSpellData(recvPacket, cast_flags);

    // auto-selection buff level base at target level (in spellInfo)
    if (Unit* target = targets.getUnitTarget())
    {
        // if rank not found then function return nullptr but in explicit cast case original spell can be casted and later failed with appropriate error message
        if (SpellEntry const* actualSpellInfo = sSpellMgr.SelectAuraRankForLevel(spellInfo, target->getLevel()))
            spellInfo = actualSpellInfo;
    }

    Spell* spell = new Spell(mover, spellInfo, triggeredByAura ? TRIGGERED_OLD_TRIGGERED : TRIGGERED_NONE, mover->GetObjectGuid(), triggeredByAura ? triggeredByAura->GetSpellProto() : nullptr);
    spell->m_cast_count = cast_count;                       // set count of casts
    spell->SpellStart(&targets, triggeredByAura);
}
Example #17
0
void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
{
    sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL");

    CHECK_PACKET_SIZE(recvPacket,8+1+4+1);
    uint64 guid;
    uint32 spellid;
    uint8  cast_count;
    uint8  unk_flags;                                       // flags (if 0x02 - some additional data are received)

    recvPacket >> guid >> cast_count >> spellid >> unk_flags;

    sLog.outDebug("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags);

    // This opcode is also sent from charmed and possessed units (players and creatures)
    if(!_player->GetGuardianPet() && !_player->GetCharm())
        return;

    Unit* caster = ObjectAccessor::GetUnit(*_player, guid);

    if(!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
    {
        sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
        return;
    }

    if (caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->GetGlobalCooldown() > 0)
        return;

    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
    if(!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    // do not cast not learned spells
    if(!caster->HasSpell(spellid) || IsPassiveSpell(spellid))
        return;

    SpellCastTargets targets;
    if(!targets.read(&recvPacket,caster))
        return;

    caster->clearUnitState(UNIT_STAT_FOLLOW);

    Spell *spell = new Spell(caster, spellInfo, false);
    spell->m_cast_count = cast_count;                       // probably pending spell cast
    spell->m_targets = targets;

    SpellCastResult result = spell->CheckPetCast(NULL);
    if(result == SPELL_CAST_OK)
    {
        if(caster->GetTypeId() == TYPEID_UNIT)
        {
            Creature* pet = (Creature*)caster;
            pet->AddCreatureSpellCooldown(spellid);
            if(pet->isPet())
            {
                Pet* p = (Pet*)pet;
                p->CheckLearning(spellid);
                // 10% chance to play special pet attack talk, else growl
                // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
                if(p->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
                    pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
                else
                    pet->SendPetAIReaction(guid);
            }
        }

        spell->prepare(&(spell->m_targets));
    }
    else
    {
        caster->SendPetCastFail(spellid, result);
        if(caster->GetTypeId() == TYPEID_PLAYER)
        {
            if(!((Player*)caster)->HasSpellCooldown(spellid))
                caster->SendPetClearCooldown(spellid);
        }
        else
        {
            if(!((Creature*)caster)->HasSpellCooldown(spellid))
                caster->SendPetClearCooldown(spellid);
        }

        spell->finish(false);
        delete spell;
    }
}
Example #18
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL");

    uint64 guid;
    uint8  castCount;
    uint32 spellId;
    uint8  castFlags;

    recvPacket >> guid >> castCount >> spellId >> castFlags;

    ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL, guid: " UI64FMTD ", castCount: %u, spellId %u, castFlags %u", guid, castCount, spellId, castFlags);

    // This opcode is also sent from charmed and possessed units (players and creatures)
    if (!_player->GetGuardianPet() && !_player->GetCharm())
        return;

    Unit* caster = ObjectAccessor::GetUnit(*_player, guid);

    if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
    {
        sLog->outError("HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str());
        return;
    }

    SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
    if (!spellInfo)
    {
        sLog->outError("WORLD: unknown PET spell id %i", spellId);
        return;
    }

     // do not cast not learned spells
    if (!caster->HasSpell(spellId) || spellInfo->IsPassive())
        return;

    SpellCastTargets targets;
    targets.Read(recvPacket, caster);
    HandleClientCastFlags(recvPacket, castFlags, targets);

	bool SetFollow = caster->HasUnitState(UNIT_STATE_FOLLOW);
    caster->ClearUnitState(UNIT_STATE_FOLLOW);

    Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE);
    spell->m_cast_count = castCount;                    // probably pending spell cast
    spell->m_targets = targets;
	spell->LoadScripts();

	// Xinef: Send default target, fixes return on NeedExplicitUnitTarget
	Unit* target = targets.GetUnitTarget();
	if (!target && spell->m_spellInfo->NeedsExplicitUnitTarget())
		target = _player->GetSelectedUnit();

	SpellCastResult result = spell->CheckPetCast(target);

    if (result == SPELL_CAST_OK)
    {
        if (Creature* creature = caster->ToCreature())
        {
            creature->AddSpellCooldown(spellId, 0, 0);
            if (Pet* pet = creature->ToPet())
            {
                // 10% chance to play special pet attack talk, else growl
                // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
                if (pet->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
                    pet->SendPetTalk(PET_TALK_SPECIAL_SPELL);
                else
                    pet->SendPetAIReaction(guid);
            }
        }

        spell->prepare(&(spell->m_targets));
    }
    else
    {
		if (!caster->GetCharmInfo() || !caster->GetCharmInfo()->GetForcedSpell())
			spell->SendPetCastResult(result);

        if (caster->GetTypeId() == TYPEID_PLAYER)
        {
            if (!caster->ToPlayer()->HasSpellCooldown(spellId))
                GetPlayer()->SendClearCooldown(spellId, caster);
        }
        else
        {
            if (!caster->ToCreature()->HasSpellCooldown(spellId))
                GetPlayer()->SendClearCooldown(spellId, caster);

			// reset specific flags in case of spell fail. AI will reset other flags
            if (caster->IsPet())
				caster->PetSpellFail(spellInfo, targets.GetUnitTarget(), result);
        }

        spell->finish(false);
        delete spell;
    }

	if (SetFollow && !caster->IsInCombat())
		caster->AddUnitState(UNIT_STATE_FOLLOW);
}
Example #19
0
void TempSummon::InitStats(uint32 duration)
{
    ASSERT(!isPet());

    m_timer = duration;
    m_lifetime = duration;

    if (m_type == TEMPSUMMON_MANUAL_DESPAWN)
        m_type = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;

    Unit* owner = GetSummoner();

    if (owner && isTrigger() && m_spells[0])
    {
        setFaction(owner->getFaction());
        SetLevel(owner->getLevel());
        if (owner->GetTypeId() == TYPEID_PLAYER)
            m_ControlledByPlayer = true;
    }

    if (!m_Properties)
        return;

    // Fix Force of Nature treants stats
    if (owner && owner->getClass() == CLASS_DRUID && owner->HasSpell(106737))
    {
        float damage = 0.0f;

        switch (GetEntry())
        {
        case ENTRY_TREANT_RESTO:
        case ENTRY_TREANT_BALANCE:
            SetMaxHealth(owner->CountPctFromMaxHealth(40));
            break;
        case ENTRY_TREANT_GUARDIAN:
            SetMaxHealth(owner->CountPctFromMaxHealth(40));
            // (Attack power / 14 * 2 * 0.75) * 0.2f
            damage = ((owner->GetTotalAttackPowerValue(BASE_ATTACK) / 14.0f) * 2.0f * 0.75f) * 0.2f;
            SetStatFloatValue(UNIT_FIELD_MINDAMAGE, damage);
            SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, damage);
        case ENTRY_TREANT_FERAL:
            SetMaxHealth(owner->CountPctFromMaxHealth(40));
            // Attack power / 14 * 2 * 0.75
            damage = (owner->GetTotalAttackPowerValue(BASE_ATTACK) / 14.0f) * 2.0f * 0.75f;
            SetStatFloatValue(UNIT_FIELD_MINDAMAGE, damage);
            SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, damage);
        default:
            break;
        }
    }

    if (owner)
    {
        if (uint32 slot = m_Properties->Slot)
        {
            if (owner->m_SummonSlot[slot] && owner->m_SummonSlot[slot] != GetGUID())
            {
                Creature* oldSummon = GetMap()->GetCreature(owner->m_SummonSlot[slot]);
                if (oldSummon && oldSummon->IsSummon())
                    oldSummon->ToTempSummon()->UnSummon();
            }
            owner->m_SummonSlot[slot] = GetGUID();
        }
    }

    if (m_Properties->Faction)
        setFaction(m_Properties->Faction);
    else if (IsVehicle() && owner) // properties should be vehicle
        setFaction(owner->getFaction());
}
Example #20
0
void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
{
    sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL");

    CHECK_PACKET_SIZE(recvPacket,8+4);
    uint64 guid;
    uint32 spellid;

    recvPacket >> guid >> spellid;

    // This opcode is also sent from charmed and possessed units (players and creatures)
    if(!_player->GetPet() && !_player->GetCharm())
        return;

    Unit* caster = ObjectAccessor::GetUnit(*_player, guid);

    if(!caster || (caster != _player->GetPet() && caster != _player->GetCharm()))
    {
        sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .\n", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
        return;
    }

    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
    if(!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i\n", spellid);
        return;
    }

    // do not cast not learned spells
    if(!caster->HasSpell(spellid) || IsPassiveSpell(spellid))
        return;

    if (spellInfo->StartRecoveryCategory > 0) //Check if spell is affected by GCD
        if (caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->GetGlobalCooldown() > 0)
        {
            caster->SendPetCastFail(spellid, SPELL_FAILED_NOT_READY);
            return;
        }

    SpellCastTargets targets;
    if(!targets.read(&recvPacket,caster))
        return;

    caster->clearUnitState(UNIT_STAT_FOLLOW);

    Spell *spell = new Spell(caster, spellInfo, spellid == 33395); // water elemental can cast freeze as triggered
    spell->m_targets = targets;

    int16 result = spell->PetCanCast(NULL);
    if(result == -1)
    {
        if(caster->GetTypeId() == TYPEID_UNIT)
        {
            Creature* pet = (Creature*)caster;
            pet->AddCreatureSpellCooldown(spellid);
            if(pet->isPet())
            {
                Pet* p = (Pet*)pet;
                p->CheckLearning(spellid);
                // 10% chance to play special pet attack talk, else growl
                // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
                if(p->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
                    pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
                else
                    pet->SendPetAIReaction(guid);
            }
        }

        spell->prepare(&(spell->m_targets));
    }
    else
    {
        caster->SendPetCastFail(spellid, result);
        if(caster->GetTypeId() == TYPEID_PLAYER)
        {
            if(!((Player*)caster)->HasSpellCooldown(spellid))
                caster->SendPetClearCooldown(spellid);
        }
        else
        {
            if(!((Creature*)caster)->HasSpellCooldown(spellid))
                caster->SendPetClearCooldown(spellid);
        }

        spell->finish(false);
        delete spell;
    }
}
Example #21
0
void WorldSession::HandlePetCastSpellOpcode(WorldPackets::Spells::PetCastSpell& petCastSpell)
{
    SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(petCastSpell.Cast.SpellID);
    if (!spellInfo)
    {
        TC_LOG_ERROR("network", "WORLD: unknown PET spell id %i", petCastSpell.Cast.SpellID);
        return;
    }

    // This opcode is also sent from charmed and possessed units (players and creatures)
    if (!_player->GetGuardianPet() && !_player->GetCharm())
        return;

    Unit* caster = ObjectAccessor::GetUnit(*_player, petCastSpell.PetGUID);

    if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
    {
        TC_LOG_ERROR("network", "HandlePetCastSpellOpcode: %s isn't pet of player %s (%s).", petCastSpell.PetGUID.ToString().c_str(), GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
        return;
    }

    // do not cast not learned spells
    if (!caster->HasSpell(spellInfo->Id) || spellInfo->IsPassive())
        return;

    SpellCastTargets targets(caster, petCastSpell.Cast);

    caster->ClearUnitState(UNIT_STATE_FOLLOW);

    Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE);
    spell->m_cast_count = petCastSpell.Cast.CastID;
    spell->m_misc.Data = petCastSpell.Cast.Misc;
    spell->m_targets = targets;

    SpellCastResult result = spell->CheckPetCast(NULL);
    if (result == SPELL_CAST_OK)
    {
        if (Creature* creature = caster->ToCreature())
        {
            if (Pet* pet = creature->ToPet())
            {
                // 10% chance to play special pet attack talk, else growl
                // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
                if (pet->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
                    pet->SendPetTalk(PET_TALK_SPECIAL_SPELL);
                else
                    pet->SendPetAIReaction(petCastSpell.PetGUID);
            }
        }

        spell->prepare(&targets);
    }
    else
    {
        spell->SendPetCastResult(result);

        if (!caster->GetSpellHistory()->HasCooldown(spellInfo->Id))
            caster->GetSpellHistory()->ResetCooldown(spellInfo->Id, true);

        spell->finish(false);
        delete spell;
    }
}
Example #22
0
void WorldSession::HandlePetAction( WorldPacket & recv_data )
{
    ObjectGuid petGuid;
    uint32 data;
    ObjectGuid targetGuid;
    recv_data >> petGuid;
    recv_data >> data;
    recv_data >> targetGuid;

    uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
    uint8 flag = UNIT_ACTION_BUTTON_TYPE(data);             //delete = 0x07 CastSpell = C1

    DETAIL_LOG("HandlePetAction: %s flag is %u, spellid is %u, target %s.", petGuid.GetString().c_str(), uint32(flag), spellid, targetGuid.GetString().c_str());

    // used also for charmed creature/player
    Unit* pet = _player->GetMap()->GetUnit(petGuid);
    if (!pet)
    {
        sLog.outError("HandlePetAction: %s not exist.", petGuid.GetString().c_str());
        return;
    }

    if (GetPlayer()->GetObjectGuid() != pet->GetCharmerOrOwnerGuid())
    {
        sLog.outError("HandlePetAction: %s isn't controlled by %s.", petGuid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
        return;
    }

    if (!pet->isAlive())
        return;

    if (pet->GetTypeId() == TYPEID_PLAYER)
    {
        // controller player can only do melee attack
        if (!(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
            return;
    }
    else if (((Creature*)pet)->IsPet())
    {
        // pet can have action bar disabled
        if(((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
            return;
    }

    CharmInfo *charmInfo = pet->GetCharmInfo();
    if(!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    switch(flag)
    {
        case ACT_COMMAND:                                   //0x07
            switch(spellid)
            {
                case COMMAND_STAY:                          //flat=1792  //STAY
                    pet->StopMoving();
                    pet->GetMotionMaster()->Clear(false);
                    pet->GetMotionMaster()->MoveIdle();
                    charmInfo->SetCommandState( COMMAND_STAY );
                    break;
                case COMMAND_FOLLOW:                        //spellid=1792  //FOLLOW
                    pet->AttackStop();
                    pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
                    charmInfo->SetCommandState( COMMAND_FOLLOW );
                    break;
                case COMMAND_ATTACK:                        //spellid=1792  //ATTACK
                {
                    Unit *TargetUnit = _player->GetMap()->GetUnit(targetGuid);
                    if(!TargetUnit)
                        return;

                    // not let attack friendly units.
                    if(GetPlayer()->IsFriendlyTo(TargetUnit))
                        return;
                    // Not let attack through obstructions
                    if(!pet->IsWithinLOSInMap(TargetUnit))
                        return;

                    // This is true if pet has no target or has target but targets differs.
                    if(pet->getVictim() != TargetUnit)
                    {
                        if (pet->getVictim())
                            pet->AttackStop();

                        if (pet->hasUnitState(UNIT_STAT_CONTROLLED))
                        {
                            pet->Attack(TargetUnit, true);
                            pet->SendPetAIReaction();
                        }
                        else
                        {
                            pet->GetMotionMaster()->Clear();

                            if (((Creature*)pet)->AI())
                                ((Creature*)pet)->AI()->AttackStart(TargetUnit);

                            // 10% chance to play special pet attack talk, else growl
                            if(((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10))
                                pet->SendPetTalk((uint32)PET_TALK_ATTACK);
                            else
                            {
                                // 90% chance for pet and 100% chance for charmed creature
                                pet->SendPetAIReaction();
                            }
                        }
                    }
                    break;
                }
                case COMMAND_ABANDON:                       // abandon (hunter pet) or dismiss (summoned pet)
                    if(((Creature*)pet)->IsPet())
                    {
                        Pet* p = (Pet*)pet;
                        if(p->getPetType() == HUNTER_PET)
                            p->Unsummon(PET_SAVE_AS_DELETED, _player);
                        else
                            //dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
                            p->SetDeathState(CORPSE);
                    }
                    else                                    // charmed
                        _player->Uncharm();
                    break;
                default:
                    sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
            }
            break;
        case ACT_REACTION:                                  // 0x6
            switch(spellid)
            {
                case REACT_PASSIVE:                         //passive
                case REACT_DEFENSIVE:                       //recovery
                case REACT_AGGRESSIVE:                      //activete
                    charmInfo->SetReactState( ReactStates(spellid) );
                    break;
            }
            break;
        case ACT_DISABLED:                                  // 0x81    spell (disabled), ignore
        case ACT_PASSIVE:                                   // 0x01
        case ACT_ENABLED:                                   // 0xC1    spell
        {
            Unit* unit_target = NULL;
            if (!targetGuid.IsEmpty())
                unit_target = _player->GetMap()->GetUnit(targetGuid);

            // do not cast unknown spells
            SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid );
            if (!spellInfo)
            {
                sLog.outError("WORLD: unknown PET spell id %i", spellid);
                return;
            }

            if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
                return;

            for(int i = 0; i < MAX_EFFECT_INDEX;++i)
            {
                if(spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
                    return;
            }

            // do not cast not learned spells
            if(!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
                return;

            pet->clearUnitState(UNIT_STAT_MOVING);

            Spell *spell = new Spell(pet, spellInfo, false);

            SpellCastResult result = spell->CheckPetCast(unit_target);

            //auto turn to target unless possessed
            if(result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
            {
                if(unit_target)
                {
                    pet->SetInFront(unit_target);
                    if (unit_target->GetTypeId() == TYPEID_PLAYER)
                        pet->SendCreateUpdateToPlayer( (Player*)unit_target );
                }
                else if(Unit *unit_target2 = spell->m_targets.getUnitTarget())
                {
                    pet->SetInFront(unit_target2);
                    if (unit_target2->GetTypeId() == TYPEID_PLAYER)
                        pet->SendCreateUpdateToPlayer( (Player*)unit_target2 );
                }
                if (Unit* powner = pet->GetCharmerOrOwner())
                    if(powner->GetTypeId() == TYPEID_PLAYER)
                        pet->SendCreateUpdateToPlayer((Player*)powner);
                result = SPELL_CAST_OK;
            }

            if(result == SPELL_CAST_OK)
            {
                ((Creature*)pet)->AddCreatureSpellCooldown(spellid);

                unit_target = spell->m_targets.getUnitTarget();

                //10% chance to play special pet attack talk, else growl
                //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
                if(((Creature*)pet)->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
                    pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
                else
                {
                    pet->SendPetAIReaction();
                }

                if( unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
                {
                    // This is true if pet has no target or has target but targets differs.
                    if (pet->getVictim() != unit_target)
                    {
                        if (pet->getVictim())
                            pet->AttackStop();
                        pet->GetMotionMaster()->Clear();
                        if (((Creature*)pet)->AI())
                            ((Creature*)pet)->AI()->AttackStart(unit_target);
                    }
                }

                spell->prepare(&(spell->m_targets));
            }
            else
            {
                if(pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
                    Spell::SendCastResult(GetPlayer(),spellInfo,0,result);
                else
                    pet->SendPetCastFail(spellid, result);

                if (!((Creature*)pet)->HasSpellCooldown(spellid))
                    GetPlayer()->SendClearCooldown(spellid, pet);

                spell->finish(false);
                delete spell;
            }
            break;
        }
        default:
            sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
    }
}
Example #23
0
void WorldSession::HandlePetAction(WorldPacket& recv_data)
{
    ObjectGuid petGuid;
    uint32 data;
    ObjectGuid targetGuid;
    float x, y, z;
    recv_data >> petGuid;
    recv_data >> data;
    recv_data >> targetGuid;
    recv_data >> x >> y >> z;

    uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
    uint8 flag = UNIT_ACTION_BUTTON_TYPE(data);             // delete = 0x07 CastSpell = C1

    DETAIL_LOG("HandlePetAction: %s flag is %u, spellid is %u, target %s.", petGuid.GetString().c_str(), uint32(flag), spellid, targetGuid.GetString().c_str());

    // used also for charmed creature/player
    Unit* pet = _player->GetMap()->GetUnit(petGuid);
    if (!pet)
    {
        sLog.outError("HandlePetAction: %s not exist.", petGuid.GetString().c_str());
        return;
    }

    if (_player->GetObjectGuid() != pet->GetCharmerOrOwnerGuid())
    {
        sLog.outError("HandlePetAction: %s isn't controlled by %s.", petGuid.GetString().c_str(), _player->GetGuidStr().c_str());
        return;
    }

    if (!pet->isAlive())
        return;

    if (pet->GetTypeId() == TYPEID_PLAYER && pet->GetCharmer()->GetTypeId() == TYPEID_PLAYER)
    {
        // controller player cannot use controlled player's spells
        if (flag != (ACT_COMMAND || ACT_REACTION))
            return;
    }
    else if (((Creature*)pet)->IsPet())
    {
        // pet can have action bar disabled
        if (((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
            return;
    }

    CharmInfo* charmInfo = pet->GetCharmInfo();
    if (!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    switch (flag)
    {
        case ACT_COMMAND:                                   // 0x07
            switch (spellid)
            {
                case COMMAND_STAY:                          // flat=1792  // STAY
                {
                    pet->StopMoving();
                    pet->AttackStop(true, true);
                    pet->GetMotionMaster()->Clear();
                    ((Pet*)pet)->SetStayPosition(true);
                    ((Pet*)pet)->SetIsRetreating();
                    ((Pet*)pet)->SetSpellOpener();
                    charmInfo->SetCommandState(COMMAND_STAY);
                    break;
                }
                case COMMAND_FOLLOW:                        // spellid=1792  // FOLLOW
                {
                    pet->StopMoving();
                    pet->AttackStop(true, true);
                    pet->GetMotionMaster()->Clear();
                    ((Pet*)pet)->SetStayPosition();
                    ((Pet*)pet)->SetIsRetreating(true);
                    ((Pet*)pet)->SetSpellOpener();
                    charmInfo->SetCommandState(COMMAND_FOLLOW);
                    break;
                }
                case COMMAND_ATTACK:                        // spellid=1792  // ATTACK
                {
                    ((Pet*)pet)->SetIsRetreating();
                    ((Pet*)pet)->SetSpellOpener();

                    Unit* targetUnit = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr;

                    if (targetUnit && targetUnit != pet && targetUnit->isTargetableForAttack() && targetUnit->isInAccessablePlaceFor((Creature*)pet))
                    {
                        _player->SetInCombatState(true, targetUnit);

                        // This is true if pet has no target or has target but targets differs.
                        if (pet->getVictim() != targetUnit)
                        {
                            pet->AttackStop();
                            pet->GetMotionMaster()->Clear();

                            if (((Creature*)pet)->AI())
                            {
                                ((Creature*)pet)->AI()->AttackStart(targetUnit);
                                 // 10% chance to play special warlock pet attack talk, else growl
                                if (((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && roll_chance_i(10))
                                    pet->SendPetTalk((uint32)PET_TALK_ATTACK);

                                pet->SendPetAIReaction();
                            }
                            else
                                pet->Attack(targetUnit, true);
                        }
                    }

                    break;
                }
                case COMMAND_ABANDON:                       // abandon (hunter pet) or dismiss (summoned pet)
                {
                    Creature* petC = (Creature*)pet;
                    if (petC->IsPet())

                    {
                        Pet* p = (Pet*)petC;
                        if (p->getPetType() == HUNTER_PET)
                            p->Unsummon(PET_SAVE_AS_DELETED, _player);
                        else
                            // dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
                            p->SetDeathState(CORPSE);
                    }
                    else                                    // charmed
                        _player->Uncharm();

                    if (petC->IsTemporarySummon()) // special case when pet was temporary summon through DoSummonPossesed
                    {
                        petC->ForcedDespawn();
                        return;
                    }

                    ((Pet*)pet)->SetStayPosition();
                    break;
                }
                default:
                    sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
            }
            break;
        case ACT_REACTION:                                  // 0x6
            switch (spellid)
            {
                case REACT_PASSIVE:                         // passive
                {
                    pet->AttackStop(true, true);
                    ((Pet*)pet)->SetSpellOpener();
                }
                case REACT_DEFENSIVE:                       // recovery
                case REACT_AGGRESSIVE:                      // activete
                {
                    charmInfo->SetReactState(ReactStates(spellid));
                    break;
                }
            }
            break;
        case ACT_DISABLED:                                  // 0x81    spell (disabled), ignore
        case ACT_PASSIVE:                                   // 0x01
        case ACT_ENABLED:                                   // 0xC1    spell
        {
            ((Pet*)pet)->SetIsRetreating();
            ((Pet*)pet)->SetSpellOpener();

            Unit* unit_target = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr;

            // do not cast unknown spells
            SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
            if (!spellInfo)
            {
                sLog.outError("WORLD: unknown PET spell id %i", spellid);
                return;
            }

            if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
                return;

            for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
            {
                SpellEffectEntry const* spellEffect = spellInfo->GetSpellEffect(SpellEffectIndex(i));
                if (!spellEffect)
                    continue;

                if (spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA
                    || spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_INSTANT
                    || spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
                    return;
            }

            // do not cast not learned spells
            if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
                return;

            pet->clearUnitState(UNIT_STAT_MOVING);

            Spell* spell = new Spell(pet, spellInfo, false);

            SpellCastResult result = spell->CheckPetCast(unit_target);

            const SpellRangeEntry* sRange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);

            if (unit_target && !(pet->IsWithinDistInMap(unit_target, sRange->maxRange) && pet->IsWithinLOSInMap(unit_target)) 
                && !(GetPlayer()->IsFriendlyTo(unit_target) || pet->HasAuraType(SPELL_AURA_MOD_POSSESS)))
            {
                ((Pet*)pet)->SetSpellOpener(spellid, sRange->minRange, sRange->maxRange);
                spell->finish(false);
                delete spell;

                pet->AttackStop();
                pet->GetMotionMaster()->Clear();

                ((Creature*)pet)->AI()->AttackStart(unit_target);
                 // 10% chance to play special warlock pet attack talk, else growl
                if (((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != unit_target && roll_chance_i(10))
                    pet->SendPetTalk((uint32)PET_TALK_ATTACK);

                pet->SendPetAIReaction();

                return;
            }

            // auto turn to target unless possessed
            if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
            {
                if (unit_target)
                {
                    pet->SetInFront(unit_target);
                    if (unit_target->GetTypeId() == TYPEID_PLAYER)
                        pet->SendCreateUpdateToPlayer((Player*)unit_target);
                }
                else if (Unit* unit_target2 = spell->m_targets.getUnitTarget())
                {
                    pet->SetInFront(unit_target2);
                    if (unit_target2->GetTypeId() == TYPEID_PLAYER)
                        pet->SendCreateUpdateToPlayer((Player*)unit_target2);
                }
                if (Unit* powner = pet->GetCharmerOrOwner())
                    if (powner->GetTypeId() == TYPEID_PLAYER)
                        pet->SendCreateUpdateToPlayer((Player*)powner);
                result = SPELL_CAST_OK;
            }

            if (result == SPELL_CAST_OK)
            {
                ((Creature*)pet)->AddCreatureSpellCooldown(spellid);

                unit_target = spell->m_targets.getUnitTarget();

                if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
                {
                    // This is true if pet has no target or has target but targets differs.
                    if (pet->getVictim() != unit_target)
                    {
                        pet->AttackStop();
                        pet->GetMotionMaster()->Clear();

                        _player->SetInCombatState(true, unit_target);

                        if (((Creature*)pet)->AI())
                        {
                            ((Creature*)pet)->AI()->AttackStart(unit_target);
                             // 10% chance to play special warlock pet attack talk, else growl
                            if (((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != unit_target && roll_chance_i(10))
                                pet->SendPetTalk((uint32)PET_TALK_ATTACK);

                            pet->SendPetAIReaction();
                        }

                        else
                            pet->Attack(unit_target, true);
                    }
                }

                ((Pet*)pet)->SetSpellOpener();
                spell->SpellStart(&(spell->m_targets));
            }
            else
            {
                if (pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
                    Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
                else
                {
                    Unit* owner = pet->GetCharmerOrOwner();
                    if (owner && owner->GetTypeId() == TYPEID_PLAYER)
                        Spell::SendCastResult((Player*)owner, spellInfo, 0, result, true);
                }

                if (!((Creature*)pet)->HasSpellCooldown(spellid))
                    GetPlayer()->SendClearCooldown(spellid, pet);

                ((Pet*)pet)->SetSpellOpener();
                spell->finish(false);
                delete spell;
            }
            break;
        }
        default:
            sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
    }
}
Example #24
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    sLog->outDetail("WORLD: CMSG_PET_CAST_SPELL");

    uint64 guid;
    uint8  castCount;
    uint32 spellId;
    uint8  castFlags;

    recvPacket >> guid >> castCount >> spellId >> castFlags;

    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL, guid: " UI64FMTD ", castCount: %u, spellId %u, castFlags %u", guid, castCount, spellId, castFlags);

    // This opcode is also sent from charmed and possessed units (players and creatures)
    if (!_player->GetGuardianPet() && !_player->GetCharm())
        return;

    Unit* caster = ObjectAccessor::GetUnit(*_player, guid);

    if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
    {
        sLog->outError("HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)), GetPlayer()->GetName());
        return;
    }

    SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
    if (!spellInfo)
    {
        sLog->outError("WORLD: unknown PET spell id %i", spellId);
        return;
    }

    if (spellInfo->StartRecoveryCategory > 0) // Check if spell is affected by GCD
        if (caster->GetTypeId() == TYPEID_UNIT && caster->GetCharmInfo() && caster->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
        {
            caster->SendPetCastFail(spellId, SPELL_FAILED_NOT_READY);
            return;
        }

    // do not cast not learned spells
    if (!caster->HasSpell(spellId) || spellInfo->IsPassive())
        return;

    SpellCastTargets targets;
    targets.Read(recvPacket, caster);
    HandleClientCastFlags(recvPacket, castFlags, targets);

    caster->ClearUnitState(UNIT_STATE_FOLLOW);

    Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE);
    spell->_cast_count = castCount;                    // probably pending spell cast
    spell->m_targets = targets;

    // TODO: need to check victim?
    SpellCastResult result;
    if (caster->_movedPlayer)
        result = spell->CheckPetCast(caster->_movedPlayer->GetSelectedUnit());
    else
        result = spell->CheckPetCast(NULL);
    if (result == SPELL_CAST_OK)
    {
        if (caster->GetTypeId() == TYPEID_UNIT)
        {
            Creature* pet = caster->ToCreature();
            pet->AddCreatureSpellCooldown(spellId);
            if (pet->isPet())
            {
                Pet* p = (Pet*)pet;
                // 10% chance to play special pet attack talk, else growl
                // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
                if (p->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
                    pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
                else
                    pet->SendPetAIReaction(guid);
            }
        }

        spell->prepare(&(spell->m_targets));
    }
    else
    {
        caster->SendPetCastFail(spellId, result);
        if (caster->GetTypeId() == TYPEID_PLAYER)
        {
            if (!caster->ToPlayer()->HasSpellCooldown(spellId))
                GetPlayer()->SendClearCooldown(spellId, caster);
        }
        else
        {
            if (!caster->ToCreature()->HasSpellCooldown(spellId))
                GetPlayer()->SendClearCooldown(spellId, caster);
        }

        spell->finish(false);
        delete spell;
    }
}
Example #25
0
void WorldSession::HandlePetSetAction(WorldPacket & recvData)
{
    TC_LOG_INFO("network", "HandlePetSetAction. CMSG_PET_SET_ACTION");

    ObjectGuid petguid;
    uint32 position;
    uint32 data;

    recvData >> data >> position;
    recvData.ReadBitSeq<1, 7, 3, 5, 2, 6, 4, 0>(petguid);
    recvData.ReadByteSeq<0, 1, 2, 3, 7, 4, 6, 5>(petguid);

    Unit* pet = ObjectAccessor::GetUnit(*_player, petguid);

    if (!pet || pet != _player->GetFirstControlled())
    {
        TC_LOG_ERROR("network", "HandlePetSetAction: Unknown pet (GUID: %u) or pet owner (GUID: %u)", GUID_LOPART(petguid), _player->GetGUIDLow());
        return;
    }

    CharmInfo* charmInfo = pet->GetCharmInfo();
    if (!charmInfo)
    {
        TC_LOG_ERROR("network", "WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data);

    //ignore invalid position
    if (position >= MAX_UNIT_ACTION_BAR_INDEX)
        return;

    uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data);
    if ((act_state_0 == ACT_COMMAND && UNIT_ACTION_BUTTON_ACTION(data) != COMMAND_MOVE_TO) || act_state_0 == ACT_REACTION)
    {
        uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data);
        UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position);
        if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
            act_state_0 != actionEntry_1->GetType())
            return;
    }

    uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data);
    //uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data);

    TC_LOG_INFO("network", "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X",
                _player->GetName().c_str(), position, spell_id, uint32(act_state));

    //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
    if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
    {
        if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id))
        {
            //sign for autocast
            if (act_state == ACT_ENABLED)
            {
                if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet())
                    ((Pet*)pet)->ToggleAutocast(spellInfo, true);
                else
                    for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
                        if ((*itr)->GetEntry() == pet->GetEntry())
                            (*itr)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, true);
            }
            //sign for no/turn off autocast
            else if (act_state == ACT_DISABLED)
            {
                if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet())
                    ((Pet*)pet)->ToggleAutocast(spellInfo, false);
                else
                    for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
                        if ((*itr)->GetEntry() == pet->GetEntry())
                            (*itr)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, false);
            }
        }

        charmInfo->SetActionBar(position, spell_id, ActiveStates(act_state));
    }
}