void RemoveSpecificAura(int id, GameCharacter* character) { Aura* aura = character->GetAuraById(id); if (aura != nullptr) { character->RemoveAura(aura); } }In this code example, the RemoveSpecificAura function takes an ID and a pointer to a GameCharacter object as parameters. It retrieves the Aura object associated with the ID from the character's aura list and then removes it from the character. This RemoveAura unit is likely part of a larger game development library or package, such as the World of Warcraft API. It may also be included in a game engine or framework for creating RPGs.