The RemoveAurasDueToSpell unit in C++ is a function that removes all auras from a unit that are caused by a specific spell. This function finds all the active auras on the target unit that are caused by a particular spell and removes them.
This function takes two arguments: a pointer to the target unit, and the ID of the spell to be removed. It searches for all the active auras on the target unit that are caused by the specific spell and removes them.
This function is most commonly used in games that have spells or enchantments that affect different units in gameplay. For example, in an RPG game, a player may cast a spell that causes a negative debuff on an enemy unit. Once the enemy unit is defeated or the spell's duration ends, this function can be used to remove the debuff aura from the unit.
The RemoveAurasDueToSpell function appears to be a part of a game or simulation library that is written in C++ and used for various gameplay mechanics within that specific package.
C++ (Cpp) Unit::RemoveAurasDueToSpell - 29 examples found. These are the top rated real world C++ (Cpp) examples of Unit::RemoveAurasDueToSpell extracted from open source projects. You can rate examples to help us improve the quality of examples.