UsdPrim
PxrUsdMayaShadingModeExportContext::MakeStandardMaterialPrim(
        const AssignmentVector& assignmentsToBind,
        const std::string& name) const
{
    UsdPrim ret;

    std::string materialName = name;
    if (materialName.empty()) {
        MStatus status;
        MFnDependencyNode seDepNode(_shadingEngine, &status);
        if (!status) {
            return ret;
        }
        MString seName = seDepNode.name();
        materialName = MNamespace::stripNamespaceFromName(seName).asChar();
    }

    materialName = PxrUsdMayaUtil::SanitizeName(materialName);
    UsdStageRefPtr stage = GetUsdStage();
    if (UsdPrim materialParent = _GetMaterialParent(stage, assignmentsToBind)) {
        SdfPath materialPath = materialParent.GetPath().AppendChild(
                TfToken(materialName));
        UsdShadeMaterial material = UsdShadeMaterial::Define(
                GetUsdStage(), materialPath);

        UsdPrim materialPrim = material.GetPrim();

        // could use this to determine where we want to export.
        TF_FOR_ALL(iter, assignmentsToBind) {
            const SdfPath &boundPrimPath = iter->first;
            const VtIntArray &faceIndices = iter->second;

            UsdPrim boundPrim = stage->OverridePrim(boundPrimPath);
            if (faceIndices.empty()) {
                material.Bind(boundPrim);
            } else if (TfGetEnvSetting(PIXMAYA_EXPORT_OLD_STYLE_FACESETS)) {
                UsdGeomFaceSetAPI faceSet = material.CreateMaterialFaceSet(
                        boundPrim);
                faceSet.AppendFaceGroup(faceIndices, materialPath);
            } else {
                // It might be worth adding a utility method for the following 
                // block of code in core.
                UsdGeomSubset faceSubset = 
                    UsdShadeMaterial::CreateMaterialBindFaceSubset(
                        UsdGeomImageable(boundPrim), 
                        /* subsetName */ TfToken(materialName),
                        faceIndices);
                material.Bind(faceSubset.GetPrim());

                UsdShadeMaterial::SetMaterialBindFaceSubsetsFamilyType(
                    UsdGeomImageable(boundPrim), 
                    UsdGeomSubset::FamilyType::Partition);
            }
        }

        return materialPrim;
    }
PXR_NAMESPACE_USING_DIRECTIVE

void
TestTemplates()
{
    // --------------------------------------------------------------------- //
    // This test operates on /RootPrim.foo
    // and /RootPrim.foo:hidden
    // --------------------------------------------------------------------- //
    SdfPath primPath("/RootPrim");
    TfToken prop("foo");
    TfToken metaField("hidden");
    std::string propPath(primPath.GetString() + "." + prop.GetString());

    // --------------------------------------------------------------------- //
    // Author scene and compose the Stage 
    // --------------------------------------------------------------------- //
    SdfLayerRefPtr layer = SdfLayer::CreateAnonymous();
    UsdStageRefPtr stage = UsdStage::Open(layer->GetIdentifier());

    TF_VERIFY(stage->OverridePrim(primPath),
              "Failed to create prim at %s",
              primPath.GetText());

    UsdPrim prim(stage->GetPrimAtPath(primPath));
    TF_VERIFY(prim, "Failed to get Prim from %s", primPath.GetText());

    // Grab the attribute we will be testing with.
    UsdAttribute attr =
        prim.CreateAttribute(prop, SdfValueTypeNames->Double3Array);
    TF_VERIFY(attr, "Failed to create property at %s", propPath.c_str());

    // --------------------------------------------------------------------- //
    // Setup some test data 
    // --------------------------------------------------------------------- //
    VtVec3dArray vtVecOut(1);
    VtVec3dArray vtVecIn;
    std::string tmp;

    VtValue value;

    // ===================================================================== //
    // TEST READING METADATA
    // ===================================================================== //

    // --------------------------------------------------------------------- //
    // GetMetadata & SetMetadata the value as a VtValue
    // --------------------------------------------------------------------- //
    TF_VERIFY(attr.SetMetadata(metaField, VtValue(true)),
              "VtValue: Failed to set hidden metadata at %s",
              propPath.c_str());

    // Print the layer for debugging.
    layer->ExportToString(&tmp);
    std::cout << "-----------------------------------------" << std::endl;
    std::cout << "Metadata -- VtValue:" << std::endl;
    std::cout << tmp << std::endl;

    // Verify the result.
    TF_VERIFY(attr.GetMetadata(metaField, &value),
              "Metadata -- VtValue: Failed to get property value at %s",
              propPath.c_str());
    TF_VERIFY(value.IsHolding<bool>(),
              "Metadata -- VtValue: not holding bool%s",
              propPath.c_str());
   TF_VERIFY(value.Get<bool>(),
              "Metadata -- VtValue: value was not true %s",
              propPath.c_str());

    // --------------------------------------------------------------------- //
    // GetMetadata & SetMetadata the value as bool 
    // --------------------------------------------------------------------- //
    bool valueIn = false;
    TF_VERIFY(attr.SetMetadata(metaField, true),
              "Metadata -- bool: Failed to set property at %s",
              propPath.c_str());

    // Print the layer for debugging.
    tmp = "";
    layer->ExportToString(&tmp);
    std::cout << "-----------------------------------------" << std::endl;
    std::cout << "Metadata -- bool:" << std::endl;
    std::cout << tmp << std::endl;

    // Verify Result.
    TF_VERIFY(attr.GetMetadata(metaField, &valueIn),
              "Metadata -- bool: Failed to get property value at %s",
              propPath.c_str());
    TF_VERIFY(valueIn,
              "Metadata -- bool: value was not true %s",
              propPath.c_str());

    
    // ===================================================================== //
    // TEST READING VALUES
    // ===================================================================== //
    
    // --------------------------------------------------------------------- //
    // Get & Set the value as a VtValue
    // --------------------------------------------------------------------- //
    vtVecOut[0] = GfVec3d(9,8,7);
    TF_VERIFY(attr.Set(VtValue(vtVecOut)),
              "VtValue: Failed to set property at %s",
              propPath.c_str());

    // Print the layer for debugging.
    layer->ExportToString(&tmp);
    std::cout << "-----------------------------------------" << std::endl;
    std::cout << "VtValue:" << std::endl;
    std::cout << tmp << std::endl;

    // Verify the result.
    TF_VERIFY(attr.Get(&value),
              "VtValue: Failed to get property value at %s",
              propPath.c_str());
    TF_VERIFY(value.IsHolding<VtVec3dArray>(),
              "VtValue: not holding VtVec3dArray %s",
              propPath.c_str());
   TF_VERIFY(value.Get<VtVec3dArray>()[0] == vtVecOut[0],
              "VtValue: VtVec3d[0] does not match %s",
              propPath.c_str());

    // --------------------------------------------------------------------- //
    // Get & Set the value as a VtArray 
    // --------------------------------------------------------------------- //
    vtVecOut[0] = GfVec3d(6,5,4);
    TF_VERIFY(attr.Set(vtVecOut),
              "Failed to set property at %s",
              propPath.c_str());

    // Print the layer for debugging.
    tmp = "";
    layer->ExportToString(&tmp);
    std::cout << "-----------------------------------------" << std::endl;
    std::cout << "VtArray:" << std::endl;
    std::cout << tmp << std::endl;

    // Verify Result.
    TF_VERIFY(attr.Get(&vtVecIn),
              "VtArray: Failed to get property value at %s",
              propPath.c_str());
    TF_VERIFY(vtVecIn[0] == vtVecOut[0],
              "VtArray: VtVec3d[0] does not match %s",
              propPath.c_str());

    // --------------------------------------------------------------------- //
    // Get & Set the value as a VtDictionary (Dictionary composition semantics
    // are exercised in testUsdMetadata).
    // --------------------------------------------------------------------- //
    VtDictionary inDict;
    inDict["$Side"] = "R";
    TF_VERIFY(!prim.HasAuthoredMetadata(SdfFieldKeys->PrefixSubstitutions));
    TF_VERIFY(prim.SetMetadata(SdfFieldKeys->PrefixSubstitutions, inDict));
    VtDictionary outDict;
    TF_VERIFY(prim.HasAuthoredMetadata(SdfFieldKeys->PrefixSubstitutions));
    // Verify bug 97783 - GetMetadata should return true if Usd was able to
    // retrieve/compose a VtDictionary.
    TF_VERIFY(prim.GetMetadata(SdfFieldKeys->PrefixSubstitutions,&outDict));
    TF_VERIFY(inDict == outDict);
    std::cout << "-----------------------------------------" << std::endl;
    std::cout << "VtDictionary:" << std::endl;
    tmp = "";
    layer->ExportToString(&tmp);
    std::cout << tmp << std::endl;
    
}