Example #1
0
void Graphics::SetShaderParameter(StringHash param, const Variant& value)
{
    switch (value.GetType())
    {
    case VAR_BOOL:
        SetShaderParameter(param, value.GetBool());
        break;

    case VAR_INT:
        SetShaderParameter(param, value.GetInt());
        break;

    case VAR_FLOAT:
    case VAR_DOUBLE:
        SetShaderParameter(param, value.GetFloat());
        break;

    case VAR_VECTOR2:
        SetShaderParameter(param, value.GetVector2());
        break;

    case VAR_VECTOR3:
        SetShaderParameter(param, value.GetVector3());
        break;

    case VAR_VECTOR4:
        SetShaderParameter(param, value.GetVector4());
        break;

    case VAR_COLOR:
        SetShaderParameter(param, value.GetColor());
        break;

    case VAR_MATRIX3:
        SetShaderParameter(param, value.GetMatrix3());
        break;

    case VAR_MATRIX3X4:
        SetShaderParameter(param, value.GetMatrix3x4());
        break;

    case VAR_MATRIX4:
        SetShaderParameter(param, value.GetMatrix4());
        break;

    case VAR_BUFFER:
        {
            const PODVector<unsigned char>& buffer = value.GetBuffer();
            if (buffer.Size() >= sizeof(float))
                SetShaderParameter(param, reinterpret_cast<const float*>(&buffer[0]), buffer.Size() / sizeof(float));
        }
        break;

    default:
        // Unsupported parameter type, do nothing
        break;
    }
}
Example #2
0
bool Serializer::WriteVariantData(const Variant& value)
{
    switch (value.GetType())
    {
    case VAR_NONE:
        return true;

    case VAR_INT:
        return WriteInt(value.GetInt());

    case VAR_BOOL:
        return WriteBool(value.GetBool());

    case VAR_FLOAT:
        return WriteFloat(value.GetFloat());

    case VAR_VECTOR2:
        return WriteVector2(value.GetVector2());

    case VAR_VECTOR3:
        return WriteVector3(value.GetVector3());

    case VAR_VECTOR4:
        return WriteVector4(value.GetVector4());

    case VAR_QUATERNION:
        return WriteQuaternion(value.GetQuaternion());

    case VAR_COLOR:
        return WriteColor(value.GetColor());

    case VAR_STRING:
        return WriteString(value.GetString());

    case VAR_BUFFER:
        return WriteBuffer(value.GetBuffer());

    // Serializing pointers is not supported. Write null
    case VAR_VOIDPTR:
    case VAR_PTR:
        return WriteUInt(0);

    case VAR_RESOURCEREF:
        return WriteResourceRef(value.GetResourceRef());

    case VAR_RESOURCEREFLIST:
        return WriteResourceRefList(value.GetResourceRefList());

    case VAR_VARIANTVECTOR:
        return WriteVariantVector(value.GetVariantVector());

    case VAR_VARIANTMAP:
        return WriteVariantMap(value.GetVariantMap());

    case VAR_INTRECT:
        return WriteIntRect(value.GetIntRect());

    case VAR_INTVECTOR2:
        return WriteIntVector2(value.GetIntVector2());

    case VAR_MATRIX3:
        return WriteMatrix3(value.GetMatrix3());

    case VAR_MATRIX3X4:
        return WriteMatrix3x4(value.GetMatrix3x4());

    case VAR_MATRIX4:
        return WriteMatrix4(value.GetMatrix4());

    default:
        return false;
    }
}