#include#include "Vec2f.h" // Assume Vec2f class is defined in separate header file int main() { Vec2f position(100.0f, 50.0f); // Create a vector with x = 100, y = 50 std::cout << position.x << ", " << position.y << std::endl; // Output: 100, 50 return 0; }
#include#include "Vec2f.h" int main() { Vec2f velocity(2.0f, 3.0f); Vec2f acceleration(0.5f, 1.0f); Vec2f total = velocity + acceleration; // Add the two vectors together std::cout << total.x << ", " << total.y << std::endl; // Output: 2.5, 4 return 0; }
#includeFrom the use of the Vec2f class, it appears to be part of a custom graphics or game development library specific to the project or application being developed. It is not clear which package library it belongs to without more context.#include "Vec2f.h" int main() { Vec2f a(2.0f, 5.0f); Vec2f b(3.0f, -1.0f); float dot = a.dot(b); // Calculate the dot product of the two vectors std::cout << dot << std::endl; // Output: 7 return 0; }