#includeusing namespace Eigen; Vector3d a(1, 2, 3); Vector3d b(4, 5, 6); double dot_product = a.dot(b); // dot_product is now 32
#includeThis example computes the dot product of two `btVector3` objects using the Bullet library. Note that `btVector3` uses a `float` data type for its components, while `Vector3d` uses a `double` data type.using namespace bt; btVector3 a(1, 2, 3); btVector3 b(4, 5, 6); float dot_product = a.dot(b); // dot_product is now 32.0f