#include#include #include int main() { std::vector v {3.0f, 4.0f, 5.0f}; float lengthSquared = std::pow(v[0], 2) + std::pow(v[1], 2) + std::pow(v[2], 2); std::cout << "The squared length of vector v is: " << lengthSquared << std::endl; return 0; }
#includeIn this example, we use the glm library to calculate the squared length of a given 3D vector. The glm::vec3 type represents a 3D vector, and the glm::length2 function returns the squared length of a vector. The result is stored in the lengthSquared variable and printed to the console.#include #include int main() { glm::vec3 v {3.0f, 4.0f, 5.0f}; float lengthSquared = glm::length2(v); std::cout << "The squared length of vector v is: " << lengthSquared << std::endl; return 0; }