#includeIn this example, we are using the glm library to create a 3D vector with the values (2.0, 0.0, 2.0). We then use the normalize function from the glm library to normalize this vector and store the result in the normalized variable. Finally, we print out the coordinates of the normalized vector. The package library used in this example is the glm library, which provides a set of vector and matrix mathematics functions for use in graphics programming.#include int main() { glm::vec3 vector(2.0f, 0.0f, 2.0f); glm::vec3 normalized = glm::normalize(vector); std::cout << "Normalized vector: (" << normalized.x << ", " << normalized.y << ", " << normalized.z << ")" << std::endl; return 0; }