Example #1
0
Matrix4f Matrix4f::Scale(Vector3f vector)
{
	Matrix4f scaledMatrix = Matrix4f().InitializeIdentity();

	scaledMatrix.Set(0,0,vector.GetX());
	scaledMatrix.Set(1,1,vector.GetY());
	scaledMatrix.Set(2,2,vector.GetZ());

	return ((*this) * scaledMatrix);
}
Example #2
0
Matrix4f Matrix4f::Translate(Vector3f vector)
{
	Matrix4f translatedMatrix = Matrix4f().InitializeIdentity(); 

	translatedMatrix.Set(3,0,vector.GetX());
	translatedMatrix.Set(3,1,vector.GetY());
	translatedMatrix.Set(3,2,vector.GetZ());

	return ((*this) * translatedMatrix);
}
Example #3
0
void Shader::SetUniformVector3f(const std::string& uniformName, const Vector3f& value) const
{
	glUniform3f(m_shaderData->GetUniformMap().at(uniformName), value.GetX(), value.GetY(), value.GetZ());
}
Example #4
0
void Renderer::SetUniformVector3f(unsigned int uniformLocation, const Vector3f& value)
{
    glUniform3f(uniformLocation, value.GetX(), value.GetY(), value.GetZ());
}
Example #5
0
void Shader::SetUniform(const std::string& name, const Vector3f& value)
{
	glUniform3f(m_uniforms.at(name), value.GetX(), value.GetY(), value.GetZ());
}