void VertexArraysRequest::CalculateVerticesCount() { for (int vertexArrayIndex = 0; vertexArrayIndex < m_vertexArrays->size(); vertexArrayIndex++) { VertexArray *pVertexArray = m_vertexArrays->at(vertexArrayIndex); if (vertexArrayIndex == 0) { m_verticesCount = pVertexArray->GetVerticesCount(); } else if (pVertexArray->GetVerticesCount() < m_verticesCount) { m_verticesCount = pVertexArray->GetVerticesCount(); } } }