Example #1
0
void GraphicsLayer::updateArray(VertexArray& array, const QVector<Vertex>& data)
{
	int length = data.count();
	if (array.length() != length) {
		removeArray(array);
		array.start = -1;
		for (int i = 0; i < m_free_regions.count(); ++i) {
			VertexArray& free_region = m_free_regions[i];
			if (free_region.length() == length) {
				array.start = free_region.start;
				array.end = array.start + length;
				m_free_regions.removeAt(i);
				break;
			} else if (free_region.length() > length) {
				array.start = free_region.start;
				array.end = array.start + length;
				free_region.start += length;
				break;
			}
		}
	}

	if (array.start != -1) {
		qCopy(data.begin(), data.end(), m_data.begin() + array.start);
		if (!m_changed) {
			m_changed_regions.append(array);
		}
	} else {
		array.start = m_data.count();
		array.end = array.start + length;
		m_data += data;
		m_changed = true;
		m_changed_regions.clear();
	}
}
Example #2
0
void GraphicsLayer13::draw(const VertexArray& array, GLenum mode)
{
	glClientActiveTexture(GL_TEXTURE1);
	glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &at(array.start).s2);
	glClientActiveTexture(GL_TEXTURE0);
	glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &at(array.start).s);
	glVertexPointer(3, GL_FLOAT, sizeof(Vertex), &at(array.start).x);
	glDrawArrays(mode, 0, array.length());
}
Example #3
0
void GraphicsLayer15::draw(const VertexArray& array, GLenum mode)
{
	glDrawArrays(mode, array.start, array.length());
}
Example #4
0
void GraphicsLayer11::draw(const VertexArray& array, GLenum mode)
{
	glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &at(array.start).s);
	glVertexPointer(3, GL_FLOAT, sizeof(Vertex), &at(array.start).x);
	glDrawArrays(mode, 0, array.length());
}