Example #1
0
// Merge the vertex arrays
static void addToVertexArrays(int length, const char* bytes, int swap)
{
  std::string name;
  int num, type, numSteps;
  double min, max, time, xmin, ymin, zmin, xmax, ymax, zmax;
  VertexArray::decodeHeader(length, bytes, swap, name, num, type, min, max,
                            numSteps, time, xmin, ymin, zmin, xmax, ymax, zmax);

  PView *p = PView::list[num - 1];
  PViewData *data = p->getData();

  VertexArray *varrays[4] =
    {p->va_points, p->va_lines, p->va_triangles, p->va_vectors};

  VertexArray *va = varrays[type - 1];

  if (data->getMin() > min) data->setMin(min);
  if (data->getMax() < max) data->setMax(max);

  SBoundingBox3d bbox(xmin, ymin, zmin, xmax, ymax, zmax);
  SBoundingBox3d bb = data->getBoundingBox();
  bb += bbox;

  data->setBoundingBox(bb);

  if (type == 4) type = 2;
  VertexArray* toAdd = new VertexArray(type, 100);
  toAdd->fromChar(length, bytes, swap);
  va->merge(toAdd);
  delete toAdd;
}