WorldPacket packet; // ... fill packet with data ... uint8_t bit; packet.ReadBits(&bit, 1);
WorldPacket packet; // ... fill packet with data ... uint16_t number; packet.ReadBits(&number, 16);In this example, we create a new instance of WorldPacket and fill it with data. We then use the ReadBits method to read a 16-bit integer from the packet and store it in a uint16_t variable called number. Package Library: Boost.Asio Based on the code snippets and the description of WorldPacket, the package library used for WorldPacket is likely to be Boost.Asio. Boost.Asio is a cross-platform C++ library for network and low-level I/O programming that provides classes for asynchronous I/O, networking sockets, and timers.