WorldPacket packet; //create a new packet packet << "Hello World!"; //add some data to the packet packet.clear(); //reset packet contents to empty
WorldPacket packet; //create a new packet packet << 100 << "John" << 4.5; //add integer, string, and float to packet packet.clear(); //reset packet contents to emptyIn this example, we create a new WorldPacket object, add some different types of data to it using the << operator, and then use the clear() function to reset the packet's contents to empty. Package Library: This functionality is found in the TrinityCore package library, specifically in the WorldPacket.h header file.