WorldPacket packet(CMSG_CHAT_MESSAGE, message.length() + 1); packet << message.c_str(); SendPacketToClient(clientSocket, packet);
WorldPacket packet = ReceivePacketFromServer(serverSocket); uint32_t playerId; uint8_t playerLevel; float playerHealth; packet >> playerId; packet >> playerLevel; packet >> playerHealth; printf("Received player data: id=%d, level=%d, health=%.2f", playerId, playerLevel, playerHealth);In this example, a WorldPacket received from a game server is read to extract player data. The packet is received using a custom ReceivePacketFromServer() function, and then the player ID, level, and health are extracted from the packet using the ">>" operator. Finally, the extracted data is printed to the console. Package/Library: This looks like an example from a game server architecture, which is not tied to any specific package library, but may use a custom solution.