Example #1
0
void ServerManager::Process()
{
	ProcessDisconnect();
	EmuTCPConnection *tcp_c = nullptr;
	while(tcp_c = tcps->NewQueuePop())
	{
		in_addr tmp;
		tmp.s_addr = tcp_c->GetrIP();
		server_log->Log(log_network, "New world server connection from %s:%d", inet_ntoa(tmp), tcp_c->GetrPort());

		WorldServer *cur = GetServerByAddress(tcp_c->GetrIP());
		if(cur)
		{
			server_log->Log(log_network, "World server already existed for %s, removing existing connection and updating current.", inet_ntoa(tmp));
			cur->GetConnection()->Free();
			cur->SetConnection(tcp_c);
			cur->Reset();
		}
		else
		{
			WorldServer *w = new WorldServer(tcp_c);
			world_servers.push_back(w);
		}
	}

	list<WorldServer*>::iterator iter = world_servers.begin();
	while(iter != world_servers.end())
	{
		if((*iter)->Process() == false)
		{
			server_log->Log(log_world, "World server %s had a fatal error and had to be removed from the login.", (*iter)->GetLongName().c_str());
			delete (*iter);
			iter = world_servers.erase(iter);
		}
		else
		{
			++iter;
		}
	}
}