void SendRemovePlayerBot(Player *player, Creature *creature, uint32 action)
		{
			int8 x = action - GOSSIP_ACTION_INFO_DEF - 1;

			if (x == 0) {
				SendRemovePlayerBotAll(player, creature);
				return;
			}

			WorldSession *session = player->GetSession();
			for(PlayerBotMap::const_iterator itr = session->GetPlayerBotsBegin(); itr != session->GetPlayerBotsEnd(); ++itr)
			{
				if(x == 1 && itr->second && itr->second->GetGroup())
				{
					Player *m_bot = itr->second;
					Group *m_group = m_bot->GetGroup();

					//removing bot from group
					if(m_group->IsMember(m_bot->GetGUID()))
					{
						//deleting bot from group
						if(m_group->RemoveMember(m_bot->GetGUID(), GROUP_REMOVEMETHOD_DEFAULT) < 1) // 99 means I'm a bot
						{
							//no one left in group so deleting group
							delete m_group;
							//sObjectMgr.RemoveGroup(m_group);
						}
					}
					session->LogoutPlayerBot(m_bot->GetGUID(), true);
					break;
				}
				--x;
			}
			player->CLOSE_GOSSIP_MENU();
		} //end SendRemovePlayerBot