#includeIn this example, we create a btTransform object with no translation (i.e., the origin is at the center of the world). We then use the setOrigin function to set the translation to (1, 2, 3). Finally, we print out the resulting transform to verify that the origin is indeed at the new position. The package library for this code example is the Bullet Physics library, which provides the btTransform class and other physics-related classes and functions.int main() { // Create a transform with no translation btTransform transform(btQuaternion::getIdentity(), btVector3(0, 0, 0)); // Set the translation to (1, 2, 3) transform.setOrigin(btVector3(1, 2, 3)); // Print out the transform printf("Transform: (%f, %f, %f)\n", transform.getOrigin().getX(), transform.getOrigin().getY(), transform.getOrigin().getZ()); return 0; }