bool cChunkGenerator::Start(cPluginInterface & a_PluginInterface, cChunkSink & a_ChunkSink, cIniFile & a_IniFile) { m_PluginInterface = &a_PluginInterface; m_ChunkSink = &a_ChunkSink; // Get the seed; create a new one and log it if not found in the INI file: if (a_IniFile.HasValue("Seed", "Seed")) { m_Seed = a_IniFile.GetValueI("Seed", "Seed"); } else { MTRand rnd; m_Seed = rnd.randInt(); LOGINFO("Chosen a new random seed for world: %d", m_Seed); a_IniFile.SetValueI("Seed", "Seed", m_Seed); } // Get the generator engine based on the INI file settings: AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable"); if (NoCaseCompare(GeneratorName, "Noise3D") == 0) { m_Generator = new cNoise3DGenerator(*this); } else { if (NoCaseCompare(GeneratorName, "composable") != 0) { LOGWARN("[Generator]::Generator value \"%s\" not recognized, using \"Composable\".", GeneratorName.c_str()); } m_Generator = new cComposableGenerator(*this); } if (m_Generator == nullptr) { LOGERROR("Generator could not start, aborting the server"); return false; } m_Generator->Initialize(a_IniFile); return super::Start(); }