Example #1
0
void SceneClientManager::on_sync_error(connection_ptr conn)
{
	SceneClientPtr context = loki::conn_cast<SceneClient>(conn);
	if (!context) return ;
	LOG(INFO)<<__func__<<",id="<<context->id()<<",name="<<context->name()<<",type="<<context->type()<<",ip="<<context->ip()<<",port="<<context->port(); 
	if (conn->is_connected())
		sceneclients_.erase(context->id());
	context->timer_.expires_from_now(boost::posix_time::seconds(5));
	context->timer_.async_wait(boost::bind(&connection::async_connect, conn, context->ip(), context->port()));
}