Example #1
0
void float3::Orthogonalize(const float3 &a, float3 &b, float3 &c)
{
	if (!a.IsZero())
	{
		b -= b.ProjectTo(a);
		c -= c.ProjectTo(a);
	}
	if (!b.IsZero())
		c -= c.ProjectTo(b);
}
Example #2
0
void float3::Orthogonalize(const float3 &a, float3 &b)
{
	if (!a.IsZero())
		b -= b.ProjectTo(a);
}
Example #3
0
Plane::Plane(const LineSegment &lineSegment, const float3 &normal)
{
	float3 perpNormal = normal - normal.ProjectTo(lineSegment.b - lineSegment.a);
	Set(lineSegment.a, perpNormal.Normalized());
}