bool Pickup::handle_spillable_contents( Character &c, item &it, map &m ) { if( it.is_bucket_nonempty() ) { const item &it_cont = it.contents.front(); int num_charges = it_cont.charges; while( !it.spill_contents( c ) ) { if( num_charges > it_cont.charges ) { num_charges = it_cont.charges; } else { break; } } // If bucket is still not empty then player opted not to handle the // rest of the contents if( it.is_bucket_nonempty() ) { c.add_msg_player_or_npc( _( "To avoid spilling its contents, you set your %1$s on the %2$s." ), _( "To avoid spilling its contents, <npcname> sets their %1$s on the %2$s." ), it.display_name(), m.name( c.pos() ) ); m.add_item_or_charges( c.pos(), it ); return true; } } return false; }