Example #1
0
/**
 * Test a short preamble.
 */
void TCPTransportTest::testShortPreamble() {
  uint8_t bogus_data[] = {
    1, 2, 3, 4,
    1, 2, 3, 4};
  m_loopback.Send(bogus_data, sizeof(bogus_data));

  m_ss->RunOnce(TimeInterval(1, 0));
  m_loopback.CloseClient();
  m_ss->RunOnce(TimeInterval(1, 0));
  OLA_ASSERT(m_stream_ok);
  OLA_ASSERT_EQ(0u, m_pdus_received);
}
Example #2
0
SimpleE133Device::SimpleE133Device(const Options &options)
    : m_controller(options.controller),
      m_message_builder(ola::acn::CID::Generate(), "E1.33 Device"),
      m_tcp_socket_factory(NewCallback(this, &SimpleE133Device::OnTCPConnect)),
      m_connector(&m_ss, &m_tcp_socket_factory,
                  TimeInterval(FLAGS_tcp_connect_timeout_ms / 1000,
                               (FLAGS_tcp_connect_timeout_ms % 1000) * 1000)),
      m_backoff_policy(TimeInterval(
            FLAGS_tcp_retry_interval_ms / 1000,
            (FLAGS_tcp_retry_interval_ms % 1000) * 1000)),
      m_root_inflator(NewCallback(this, &SimpleE133Device::RLPDataReceived)) {
  m_connector.AddEndpoint(options.controller, &m_backoff_policy);
}
Example #3
0
/**
 * Test that pausing a connection works.
 */
void AdvancedTCPConnectorTest::testPause() {
  ola::network::TCPSocketFactory socket_factory(
      ola::NewCallback(this, &AdvancedTCPConnectorTest::AcceptedConnection));
  TCPAcceptingSocket listening_socket(&socket_factory);
  SetupListeningSocket(&listening_socket);

  AdvancedTCPConnector connector(
      m_ss,
      m_tcp_socket_factory.get(),
      TimeInterval(0, CONNECT_TIMEOUT_IN_MS * 1000));

  // 5 per attempt, up to a max of 30
  LinearBackoffPolicy policy(TimeInterval(5, 0), TimeInterval(30, 0));
  // add endpoint, but make sure it's paused
  connector.AddEndpoint(m_server_address, &policy, true);
  OLA_ASSERT_EQ(1u, connector.EndpointCount());

  ConfirmState(__LINE__, connector, m_server_address,
               AdvancedTCPConnector::PAUSED, 0);

  m_ss->RunOnce(TimeInterval(0, 500000));

  // now unpause
  connector.Resume(m_server_address);
  // The socket may be connected immediately depending on the platform.
  AdvancedTCPConnector::ConnectionState state;
  unsigned int failed_attempts;
  connector.GetEndpointState(m_server_address, &state, &failed_attempts);
  if (state == AdvancedTCPConnector::DISCONNECTED) {
    m_ss->Run();
  }
  OLA_ASSERT_EQ(1u, connector.EndpointCount());
  ConfirmState(__LINE__, connector, m_server_address,
               AdvancedTCPConnector::CONNECTED, 0);

  // check our socket exists
  OLA_ASSERT_TRUE(m_connected_socket);
  m_connected_socket->Close();
  delete m_connected_socket;
  connector.Disconnect(m_server_address, true);

  // state should be updated
  ConfirmState(__LINE__, connector, m_server_address,
               AdvancedTCPConnector::PAUSED, 0);

  // clean up
  connector.RemoveEndpoint(m_server_address);
  OLA_ASSERT_EQ(0u, connector.EndpointCount());

  m_ss->RemoveReadDescriptor(&listening_socket);
}
/**
 * Test that pausing a connection works.
 */
void AdvancedTCPConnectorTest::testPause() {
  ola::network::TCPSocketFactory socket_factory(
      ola::NewCallback(this, &AdvancedTCPConnectorTest::AcceptedConnection));
  TcpAcceptingSocket listening_socket(&socket_factory);
  SetupListeningSocket(&listening_socket);

  AdvancedTCPConnector connector(
      m_ss,
      m_tcp_socket_factory.get(),
      TimeInterval(0, CONNECT_TIMEOUT_IN_MS * 1000));

  // 5 per attempt, up to a max of 30
  LinearBackoffPolicy policy(TimeInterval(5, 0), TimeInterval(30, 0));
  // add endpoint, but make sure it's paused
  connector.AddEndpoint(m_localhost, SERVER_PORT, &policy, true);
  CPPUNIT_ASSERT_EQUAL(1u, connector.EndpointCount());

  ConfirmState(__LINE__, connector, m_localhost, SERVER_PORT,
               AdvancedTCPConnector::PAUSED, 0);

  m_ss->RunOnce(0, 500000);

  // now unpause
  connector.Resume(m_localhost, SERVER_PORT);
  ConfirmState(__LINE__, connector, m_localhost, SERVER_PORT,
               AdvancedTCPConnector::DISCONNECTED, 0);

  m_ss->Run();

  CPPUNIT_ASSERT_EQUAL(1u, connector.EndpointCount());
  ConfirmState(__LINE__, connector, m_localhost, SERVER_PORT,
               AdvancedTCPConnector::CONNECTED, 0);

  // check our socket exists
  CPPUNIT_ASSERT(m_connected_socket);
  m_connected_socket->Close();
  delete m_connected_socket;
  OLA_INFO << "disconnecting";
  connector.Disconnect(m_localhost, SERVER_PORT, true);

  // state should be updated
  ConfirmState(__LINE__, connector, m_localhost, SERVER_PORT,
               AdvancedTCPConnector::PAUSED, 0);

  // clean up
  connector.RemoveEndpoint(m_localhost, SERVER_PORT);
  CPPUNIT_ASSERT_EQUAL(0u, connector.EndpointCount());

  m_ss->RemoveReadDescriptor(&listening_socket);
}
/**
 * Test the exponential backoff policy.
 */
void AdvancedTCPConnectorTest::testExponentialBackoffPolicy() {
  // start with 10s, up to 170s.
  ExponentialBackoffPolicy policy(TimeInterval(10, 0), TimeInterval(170, 0));

  CPPUNIT_ASSERT_EQUAL(TimeInterval(10, 0), policy.BackOffTime(1));
  CPPUNIT_ASSERT_EQUAL(TimeInterval(20, 0), policy.BackOffTime(2));
  CPPUNIT_ASSERT_EQUAL(TimeInterval(40, 0), policy.BackOffTime(3));
  CPPUNIT_ASSERT_EQUAL(TimeInterval(80, 0), policy.BackOffTime(4));
  CPPUNIT_ASSERT_EQUAL(TimeInterval(160, 0), policy.BackOffTime(5));
  CPPUNIT_ASSERT_EQUAL(TimeInterval(170, 0), policy.BackOffTime(6));
  CPPUNIT_ASSERT_EQUAL(TimeInterval(170, 0), policy.BackOffTime(7));
}
Example #6
0
/**
 * Test the exponential backoff policy.
 */
void BackoffTest::testExponentialBackoffPolicy() {
  // start with 10s, up to 170s.
  ExponentialBackoffPolicy policy(TimeInterval(10, 0), TimeInterval(170, 0));

  OLA_ASSERT_EQ(TimeInterval(10, 0), policy.BackOffTime(1));
  OLA_ASSERT_EQ(TimeInterval(20, 0), policy.BackOffTime(2));
  OLA_ASSERT_EQ(TimeInterval(40, 0), policy.BackOffTime(3));
  OLA_ASSERT_EQ(TimeInterval(80, 0), policy.BackOffTime(4));
  OLA_ASSERT_EQ(TimeInterval(160, 0), policy.BackOffTime(5));
  OLA_ASSERT_EQ(TimeInterval(170, 0), policy.BackOffTime(6));
  OLA_ASSERT_EQ(TimeInterval(170, 0), policy.BackOffTime(7));
}
/**
 * Test that backoff works.
 * This is quite brittle and should be fixed at some stage.
 */
void AdvancedTCPConnectorTest::testBackoff() {
  uint16_t port = ReservePort();
  OLA_ASSERT_NE(0, port);
  IPV4SocketAddress target(m_localhost, port);

  // we advance the clock so remove the timeout closure
  m_ss->RemoveTimeout(m_timeout_id);
  m_timeout_id = ola::thread::INVALID_TIMEOUT;

  AdvancedTCPConnector connector(
      m_ss,
      m_tcp_socket_factory.get(),
      TimeInterval(0, CONNECT_TIMEOUT_IN_MS * 1000));

  // 5s per attempt, up to a max of 30
  LinearBackoffPolicy policy(TimeInterval(5, 0), TimeInterval(30, 0));
  connector.AddEndpoint(target, &policy);
  OLA_ASSERT_EQ(1u, connector.EndpointCount());

  ConfirmState(__LINE__, connector, target,
               AdvancedTCPConnector::DISCONNECTED, 0);

  // the timeout is 500ms, so we advance by 490 and set a 200ms timeout
  m_clock.AdvanceTime(0, 490000);
  m_ss->RunOnce(0, 200000);

  // should have one failure at this point
  ConfirmState(__LINE__, connector, target,
               AdvancedTCPConnector::DISCONNECTED, 1);

  // the next attempt should be in 5 seconds
  m_clock.AdvanceTime(4, 900000);
  m_ss->RunOnce(1, 0);

  // wait for the timeout
  m_clock.AdvanceTime(0, 490000);
  m_ss->RunOnce(0, 200000);

  ConfirmState(__LINE__, connector, target,
               AdvancedTCPConnector::DISCONNECTED, 2);

  // run once more to clean up
  m_ss->RunOnce(0, 10000);

  // clean up
  connector.RemoveEndpoint(target);
  OLA_ASSERT_EQ(0u, connector.EndpointCount());
}
/*
 * Test that we can destroy the Connector and everything will work.
 */
void AdvancedTCPConnectorTest::testEarlyDestruction() {
  // 5 per attempt, up to a max of 30
  LinearBackoffPolicy policy(TimeInterval(5, 0), TimeInterval(30, 0));

  {
    AdvancedTCPConnector connector(
        m_ss,
        m_tcp_socket_factory.get(),
        TimeInterval(0, CONNECT_TIMEOUT_IN_MS * 1000));

    connector.AddEndpoint(m_localhost, SERVER_PORT, &policy);
    CPPUNIT_ASSERT_EQUAL(1u, connector.EndpointCount());
  }

  m_ss->RunOnce();
}
Example #9
0
/*
 * Test that we don't leak memory when the AdvancedTCPConnector is destored
 * while a connecting is pending.
 */
void AdvancedTCPConnectorTest::testEarlyDestruction() {
  uint16_t port = ReservePort();
  OLA_ASSERT_NE(0, port);
  IPV4SocketAddress target(m_localhost, port);

  // 5 per attempt, up to a max of 30
  LinearBackoffPolicy policy(TimeInterval(5, 0), TimeInterval(30, 0));

  {
    AdvancedTCPConnector connector(
        m_ss,
        m_tcp_socket_factory.get(),
        TimeInterval(0, CONNECT_TIMEOUT_IN_MS * 1000));

    connector.AddEndpoint(target, &policy);
    OLA_ASSERT_EQ(1u, connector.EndpointCount());
  }
}
/**
 * Test the linear backoff policy.
 */
void AdvancedTCPConnectorTest::testLinearBackoffPolicy() {
  // 5 per attempt, up to a max of 30
  LinearBackoffPolicy policy(TimeInterval(5, 0), TimeInterval(30, 0));

  CPPUNIT_ASSERT_EQUAL(TimeInterval(5, 0), policy.BackOffTime(1));
  CPPUNIT_ASSERT_EQUAL(TimeInterval(10, 0), policy.BackOffTime(2));
  CPPUNIT_ASSERT_EQUAL(TimeInterval(15, 0), policy.BackOffTime(3));

  CPPUNIT_ASSERT_EQUAL(TimeInterval(30, 0), policy.BackOffTime(6));
  CPPUNIT_ASSERT_EQUAL(TimeInterval(30, 0), policy.BackOffTime(7));
}
Example #11
0
/*
 * Check for data loss.
 * TODO(simon): move to the ola server
 */
bool DmxMonitor::CheckDataLoss() {
  if (m_last_data.IsSet()) {
    TimeStamp now;
    Clock clock;
    clock.CurrentTime(&now);
    TimeInterval diff = now - m_last_data;
    if (diff > TimeInterval(2, 5000000)) {
      // loss of data
      DrawDataLossWindow();
    }
  }
  return true;
}
Example #12
0
/*
 * Test that a TCP Connect works.
 */
void AdvancedTCPConnectorTest::testConnect() {
  ola::network::TCPSocketFactory socket_factory(
      ola::NewCallback(this, &AdvancedTCPConnectorTest::AcceptedConnection));
  TCPAcceptingSocket listening_socket(&socket_factory);
  SetupListeningSocket(&listening_socket);

  AdvancedTCPConnector connector(
      m_ss,
      m_tcp_socket_factory.get(),
      TimeInterval(0, CONNECT_TIMEOUT_IN_MS * 1000));

  // 5 per attempt, up to a max of 30
  LinearBackoffPolicy policy(TimeInterval(5, 0), TimeInterval(30, 0));
  connector.AddEndpoint(m_server_address, &policy);
  OLA_ASSERT_EQ(1u, connector.EndpointCount());

  m_ss->Run();
  OLA_ASSERT_EQ(1u, connector.EndpointCount());

  // confirm the status is correct
  ConfirmState(__LINE__, connector, m_server_address,
               AdvancedTCPConnector::CONNECTED, 0);

  // check our socket exists
  OLA_ASSERT_TRUE(m_connected_socket);
  m_connected_socket->Close();
  delete m_connected_socket;
  OLA_INFO << "disconnecting";
  connector.Disconnect(m_server_address, true);

  // state should be updated
  ConfirmState(__LINE__, connector, m_server_address,
               AdvancedTCPConnector::PAUSED, 0);

  // remove & shutdown
  connector.RemoveEndpoint(m_server_address);
  OLA_ASSERT_EQ(0u, connector.EndpointCount());
  m_ss->RemoveReadDescriptor(&listening_socket);
}
Example #13
0
/**
 * Test the linear backoff policy.
 */
void BackoffTest::testLinearBackoffPolicy() {
  // 5 per attempt, up to a max of 30
  LinearBackoffPolicy policy(TimeInterval(5, 0), TimeInterval(30, 0));

  OLA_ASSERT_EQ(TimeInterval(5, 0), policy.BackOffTime(1));
  OLA_ASSERT_EQ(TimeInterval(10, 0), policy.BackOffTime(2));
  OLA_ASSERT_EQ(TimeInterval(15, 0), policy.BackOffTime(3));

  OLA_ASSERT_EQ(TimeInterval(30, 0), policy.BackOffTime(6));
  OLA_ASSERT_EQ(TimeInterval(30, 0), policy.BackOffTime(7));
}
/*
 * Check RegisterSingleTimeout works.
 */
void TimeoutManagerTest::testSingleTimeouts() {
  MockClock clock;
  TimeoutManager timeout_manager(&m_map, &clock);

  OLA_ASSERT_FALSE(timeout_manager.EventsPending());

  TimeInterval timeout_interval(1, 0);
  timeout_id id1 = timeout_manager.RegisterSingleTimeout(
      timeout_interval,
      NewSingleCallback(this, &TimeoutManagerTest::HandleEvent, 1u));
  OLA_ASSERT_NE(id1, ola::thread::INVALID_TIMEOUT);

  TimeStamp last_checked_time;

  clock.AdvanceTime(0, 1);  // Small offset to work around timer precision
  clock.CurrentTime(&last_checked_time);
  TimeInterval next = timeout_manager.ExecuteTimeouts(&last_checked_time);
  OLA_ASSERT_EQ(0u, GetEventCounter(1));
  OLA_ASSERT_LT(next, timeout_interval);

  clock.AdvanceTime(0, 500000);
  clock.CurrentTime(&last_checked_time);
  next = timeout_manager.ExecuteTimeouts(&last_checked_time);
  OLA_ASSERT_EQ(0u, GetEventCounter(1));
  OLA_ASSERT_LT(next, TimeInterval(0, 500000));

  clock.AdvanceTime(0, 500000);
  clock.CurrentTime(&last_checked_time);
  next = timeout_manager.ExecuteTimeouts(&last_checked_time);
  OLA_ASSERT_TRUE(next.IsZero());
  OLA_ASSERT_EQ(1u, GetEventCounter(1));

  OLA_ASSERT_FALSE(timeout_manager.EventsPending());

  // now add another timeout and then remove it
  timeout_id id2 = timeout_manager.RegisterSingleTimeout(
      timeout_interval,
      NewSingleCallback(this, &TimeoutManagerTest::HandleEvent, 2u));
  OLA_ASSERT_NE(id2, ola::thread::INVALID_TIMEOUT);
  OLA_ASSERT_TRUE(timeout_manager.EventsPending());
  OLA_ASSERT_EQ(0u, GetEventCounter(2));

  timeout_manager.CancelTimeout(id2);

  clock.AdvanceTime(1, 0);
  clock.CurrentTime(&last_checked_time);
  next = timeout_manager.ExecuteTimeouts(&last_checked_time);
  OLA_ASSERT_FALSE(timeout_manager.EventsPending());
  OLA_ASSERT_EQ(0u, GetEventCounter(2));
}
/*
 * Check RegisterRepeatingTimeout works.
 */
void TimeoutManagerTest::testRepeatingTimeouts() {
  MockClock clock;
  TimeoutManager timeout_manager(&m_map, &clock);

  OLA_ASSERT_FALSE(timeout_manager.EventsPending());

  TimeInterval timeout_interval(1, 0);
  timeout_id id1 = timeout_manager.RegisterRepeatingTimeout(
      timeout_interval,
      NewCallback(this, &TimeoutManagerTest::HandleRepeatingEvent, 1u));
  OLA_ASSERT_NE(id1, ola::thread::INVALID_TIMEOUT);

  TimeStamp last_checked_time;

  clock.AdvanceTime(0, 1);  // Small offset to work around timer precision
  clock.CurrentTime(&last_checked_time);
  TimeInterval next = timeout_manager.ExecuteTimeouts(&last_checked_time);
  OLA_ASSERT_EQ(0u, GetEventCounter(1));
  OLA_ASSERT_LT(next, timeout_interval);

  clock.AdvanceTime(0, 500000);
  clock.CurrentTime(&last_checked_time);
  next = timeout_manager.ExecuteTimeouts(&last_checked_time);
  OLA_ASSERT_EQ(0u, GetEventCounter(1));
  OLA_ASSERT_LT(next, TimeInterval(0, 500000));

  clock.AdvanceTime(0, 500000);
  clock.CurrentTime(&last_checked_time);
  next = timeout_manager.ExecuteTimeouts(&last_checked_time);
  OLA_ASSERT_LTE(next, timeout_interval);
  OLA_ASSERT_EQ(1u, GetEventCounter(1));

  OLA_ASSERT_TRUE(timeout_manager.EventsPending());

  // fire the event again
  clock.AdvanceTime(1, 0);
  clock.CurrentTime(&last_checked_time);
  next = timeout_manager.ExecuteTimeouts(&last_checked_time);
  OLA_ASSERT_LTE(next, timeout_interval);
  OLA_ASSERT_EQ(2u, GetEventCounter(1));

  // cancel the event
  timeout_manager.CancelTimeout(id1);
  clock.AdvanceTime(1, 0);
  clock.CurrentTime(&last_checked_time);
  next = timeout_manager.ExecuteTimeouts(&last_checked_time);
  OLA_ASSERT_TRUE(next.IsZero());
  OLA_ASSERT_EQ(2u, GetEventCounter(1));
}
Example #16
0
/*
 * Test the time based checks
 */
void DmxSourceTest::testIsActive() {
  DmxBuffer buffer("123456789");
  TimeStamp timestamp;
  m_clock.CurrentTime(&timestamp);

  DmxSource source(buffer, timestamp, 100);
  OLA_ASSERT(source.IsSet());

  OLA_ASSERT(source.IsActive(timestamp));
  TimeInterval interval(1000000);
  TimeStamp later = timestamp + interval;
  OLA_ASSERT(source.IsActive(later));

  later = timestamp + TimeInterval(2500000);
  OLA_ASSERT_FALSE(source.IsActive(later));
}
Example #17
0
/**
 * Test the BackoffGenerator
 */
void BackoffTest::testBackoffGenerator() {
  BackoffGenerator generator(
      new LinearBackoffPolicy(TimeInterval(5, 0), TimeInterval(30, 0)));

  OLA_ASSERT_EQ(TimeInterval(5, 0), generator.Next());
  OLA_ASSERT_EQ(TimeInterval(10, 0), generator.Next());
  OLA_ASSERT_EQ(TimeInterval(15, 0), generator.Next());
  OLA_ASSERT_EQ(TimeInterval(20, 0), generator.Next());
  OLA_ASSERT_EQ(TimeInterval(25, 0), generator.Next());
  OLA_ASSERT_EQ(TimeInterval(30, 0), generator.Next());

  generator.Reset();
  OLA_ASSERT_EQ(TimeInterval(5, 0), generator.Next());
  OLA_ASSERT_EQ(TimeInterval(10, 0), generator.Next());
  OLA_ASSERT_EQ(TimeInterval(15, 0), generator.Next());
}