Example #1
0
/* BrowserCanvas::filterItems
 * Filters the visible items by [filter], by name
 *******************************************************************/
void BrowserCanvas::filterItems(string filter)
{
	// Clear current filter list
	items_filter.clear();

	// If the filter is empty, just add all items to the filter
	if (filter.IsEmpty())
	{
		for (unsigned a = 0; a < items.size(); a++)
			items_filter.push_back(a);
	}
	else
	{
		// Setup filter string
		filter.MakeLower();
		filter += "*";

		// Go through items
		for (unsigned a = 0; a < items.size(); a++)
		{
			// Add to filter list if name matches
			if (items[a]->getName().Lower().Matches(filter))
				items_filter.push_back(a);
		}
	}

	// Update scrollbar and refresh
	updateScrollBar();
	Refresh();
}
Example #2
0
/* BrowserCanvas::filterItems
 * Filters the visible items by [filter], by name
 *******************************************************************/
void BrowserCanvas::filterItems(string filter)
{
	// Find the currently-viewed item before we change the item list
	int viewed_index = getViewedIndex();

	// Clear current filter list
	items_filter.clear();

	// If the filter is empty, just add all items to the filter
	if (filter.IsEmpty())
	{
		for (unsigned a = 0; a < items.size(); a++)
			items_filter.push_back(a);
	}
	else
	{
		// Setup filter string
		filter.MakeLower();
		filter += "*";

		// Go through items
		for (unsigned a = 0; a < items.size(); a++)
		{
			// Add to filter list if name matches
			if (items[a]->getName().Lower().Matches(filter))
				items_filter.push_back(a);
		}
	}

	// Update scrollbar and refresh
	updateLayout(viewed_index);
}
Example #3
0
/* Executables::addGameExe
 * Adds a new game executable definition for game [name]
 *******************************************************************/
void Executables::addGameExe(string name)
{
	game_exe_t game;
	game.name = name;
	
	name.Replace(" ", "_");
	name.MakeLower();
	game.id = name;

	game_exes.push_back(game);
}