#include#include #include #include using namespace std; using namespace std::chrono; using std::placeholders::_1; void perform_operation () { std::cout << "Performing Asynchronous Operation" << std::endl; } void start_timer (int timeout, function callback) { while (true) { std::this_thread::sleep_for(std::chrono::seconds(timeout)); callback(); // Reset timer timeout = 5; } } int main () { // Create callback function auto operation_callback = std::bind(perform_operation); // Start timer with callback function start_timer(5, operation_callback); return 0; }
#includePackage Library: C++ Standard Library (chrono, thread)#include #include using namespace std; using namespace std::chrono; class GameObject { public: int position = 0; void move () { // Move game object position += 1; std::cout << "Position: " << position << std::endl; } }; void start_timer (int timeout, GameObject& game_object) { while (true) { std::this_thread::sleep_for(std::chrono::seconds(timeout)); game_object.move(); // Reset timer timeout = 2; } } int main () { // Create game object GameObject my_object; // Start timer to control game object movement start_timer(2, my_object); return 0; }