// Create a button and bind a function to its click event wxButton* myButton = new wxButton(this, wxID_ANY, "Click me"); myButton->Bind(wxEVT_BUTTON, &MyFrame::OnButtonClicked, this); // Handler function called when the button is clicked void MyFrame::OnButtonClicked(wxCommandEvent& event) { // Perform tasks associated with the button click event ... }
// Create a custom event of type wxCommandEvent wxCommandEvent myEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_ANY); // Set the event source to the current frame myEvent.SetEventObject(this); // Trigger the event manually ProcessWindowEvent(myEvent);In these examples, we can see that the cpp wxCommandEvent is part of the wxWidgets package library. It provides a useful mechanism for handling user actions in GUI applications and is used in the creation of many different types of controls, such as buttons, menus, and text boxes.