Example #1
0
/// isTrivialLoopExitBlock - Check to see if all paths from BB exit the
/// loop with no side effects (including infinite loops).
///
/// If true, we return true and set ExitBB to the block we
/// exit through.
///
static bool isTrivialLoopExitBlockHelper(Loop *L, BasicBlock *BB,
                                         BasicBlock *&ExitBB,
                                         std::set<BasicBlock*> &Visited) {
  if (!Visited.insert(BB).second) {
    // Already visited. Without more analysis, this could indicate an infinte loop.
    return false;
  } else if (!L->contains(BB)) {
    // Otherwise, this is a loop exit, this is fine so long as this is the
    // first exit.
    if (ExitBB != 0) return false;
    ExitBB = BB;
    return true;
  }
  
  // Otherwise, this is an unvisited intra-loop node.  Check all successors.
  for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI) {
    // Check to see if the successor is a trivial loop exit.
    if (!isTrivialLoopExitBlockHelper(L, *SI, ExitBB, Visited))
      return false;
  }

  // Okay, everything after this looks good, check to make sure that this block
  // doesn't include any side effects.
  for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
    if (I->mayHaveSideEffects())
      return false;
  
  return true;
}
/// If there's a single exit block, sink any loop-invariant values that
/// were defined in the preheader but not used inside the loop into the
/// exit block to reduce register pressure in the loop.
void IndVarSimplify::SinkUnusedInvariants(Loop *L) {
  BasicBlock *ExitBlock = L->getExitBlock();
  if (!ExitBlock) return;

  BasicBlock *Preheader = L->getLoopPreheader();
  if (!Preheader) return;

  Instruction *InsertPt = ExitBlock->getFirstNonPHI();
  BasicBlock::iterator I = Preheader->getTerminator();
  while (I != Preheader->begin()) {
    --I;
    // New instructions were inserted at the end of the preheader.
    if (isa<PHINode>(I))
      break;
    // Don't move instructions which might have side effects, since the side
    // effects need to complete before instructions inside the loop.  Also
    // don't move instructions which might read memory, since the loop may
    // modify memory. Note that it's okay if the instruction might have
    // undefined behavior: LoopSimplify guarantees that the preheader
    // dominates the exit block.
    if (I->mayHaveSideEffects() || I->mayReadFromMemory())
      continue;
    // Don't sink static AllocaInsts out of the entry block, which would
    // turn them into dynamic allocas!
    if (AllocaInst *AI = dyn_cast<AllocaInst>(I))
      if (AI->isStaticAlloca())
        continue;
    // Determine if there is a use in or before the loop (direct or
    // otherwise).
    bool UsedInLoop = false;
    for (Value::use_iterator UI = I->use_begin(), UE = I->use_end();
         UI != UE; ++UI) {
      BasicBlock *UseBB = cast<Instruction>(UI)->getParent();
      if (PHINode *P = dyn_cast<PHINode>(UI)) {
        unsigned i =
          PHINode::getIncomingValueNumForOperand(UI.getOperandNo());
        UseBB = P->getIncomingBlock(i);
      }
      if (UseBB == Preheader || L->contains(UseBB)) {
        UsedInLoop = true;
        break;
      }
    }
    // If there is, the def must remain in the preheader.
    if (UsedInLoop)
      continue;
    // Otherwise, sink it to the exit block.
    Instruction *ToMove = I;
    bool Done = false;
    if (I != Preheader->begin())
      --I;
    else
      Done = true;
    ToMove->moveBefore(InsertPt);
    if (Done)
      break;
    InsertPt = ToMove;
  }
}
Example #3
0
/// isLoopDead - Determined if a loop is dead.  This assumes that we've already
/// checked for unique exit and exiting blocks, and that the code is in LCSSA
/// form.
bool LoopDeletion::isLoopDead(Loop *L, ScalarEvolution &SE,
                              SmallVectorImpl<BasicBlock *> &exitingBlocks,
                              SmallVectorImpl<BasicBlock *> &exitBlocks,
                              bool &Changed, BasicBlock *Preheader) {
  BasicBlock *exitBlock = exitBlocks[0];

  // Make sure that all PHI entries coming from the loop are loop invariant.
  // Because the code is in LCSSA form, any values used outside of the loop
  // must pass through a PHI in the exit block, meaning that this check is
  // sufficient to guarantee that no loop-variant values are used outside
  // of the loop.
  BasicBlock::iterator BI = exitBlock->begin();
  bool AllEntriesInvariant = true;
  bool AllOutgoingValuesSame = true;
  while (PHINode *P = dyn_cast<PHINode>(BI)) {
    Value *incoming = P->getIncomingValueForBlock(exitingBlocks[0]);

    // Make sure all exiting blocks produce the same incoming value for the exit
    // block.  If there are different incoming values for different exiting
    // blocks, then it is impossible to statically determine which value should
    // be used.
    AllOutgoingValuesSame =
        all_of(makeArrayRef(exitingBlocks).slice(1), [&](BasicBlock *BB) {
          return incoming == P->getIncomingValueForBlock(BB);
        });

    if (!AllOutgoingValuesSame)
      break;

    if (Instruction *I = dyn_cast<Instruction>(incoming))
      if (!L->makeLoopInvariant(I, Changed, Preheader->getTerminator())) {
        AllEntriesInvariant = false;
        break;
      }

    ++BI;
  }

  if (Changed)
    SE.forgetLoopDispositions(L);

  if (!AllEntriesInvariant || !AllOutgoingValuesSame)
    return false;

  // Make sure that no instructions in the block have potential side-effects.
  // This includes instructions that could write to memory, and loads that are
  // marked volatile.  This could be made more aggressive by using aliasing
  // information to identify readonly and readnone calls.
  for (Loop::block_iterator LI = L->block_begin(), LE = L->block_end();
       LI != LE; ++LI) {
    for (BasicBlock::iterator BI = (*LI)->begin(), BE = (*LI)->end();
         BI != BE; ++BI) {
      if (BI->mayHaveSideEffects())
        return false;
    }
  }

  return true;
}
Example #4
0
/// IsTrivialUnswitchCondition - Check to see if this unswitch condition is
/// trivial: that is, that the condition controls whether or not the loop does
/// anything at all.  If this is a trivial condition, unswitching produces no
/// code duplications (equivalently, it produces a simpler loop and a new empty
/// loop, which gets deleted).
///
/// If this is a trivial condition, return true, otherwise return false.  When
/// returning true, this sets Cond and Val to the condition that controls the
/// trivial condition: when Cond dynamically equals Val, the loop is known to
/// exit.  Finally, this sets LoopExit to the BB that the loop exits to when
/// Cond == Val.
///
bool LoopUnswitch::IsTrivialUnswitchCondition(Value *Cond, Constant **Val,
                                       BasicBlock **LoopExit) {
  BasicBlock *Header = currentLoop->getHeader();
  TerminatorInst *HeaderTerm = Header->getTerminator();
  LLVMContext &Context = Header->getContext();
  
  BasicBlock *LoopExitBB = 0;
  if (BranchInst *BI = dyn_cast<BranchInst>(HeaderTerm)) {
    // If the header block doesn't end with a conditional branch on Cond, we
    // can't handle it.
    if (!BI->isConditional() || BI->getCondition() != Cond)
      return false;
  
    // Check to see if a successor of the branch is guaranteed to 
    // exit through a unique exit block without having any 
    // side-effects.  If so, determine the value of Cond that causes it to do
    // this.
    if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop, 
                                             BI->getSuccessor(0)))) {
      if (Val) *Val = ConstantInt::getTrue(Context);
    } else if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop, 
                                                    BI->getSuccessor(1)))) {
      if (Val) *Val = ConstantInt::getFalse(Context);
    }
  } else if (SwitchInst *SI = dyn_cast<SwitchInst>(HeaderTerm)) {
    // If this isn't a switch on Cond, we can't handle it.
    if (SI->getCondition() != Cond) return false;
    
    // Check to see if a successor of the switch is guaranteed to go to the
    // latch block or exit through a one exit block without having any 
    // side-effects.  If so, determine the value of Cond that causes it to do
    // this.  Note that we can't trivially unswitch on the default case.
    for (unsigned i = 1, e = SI->getNumSuccessors(); i != e; ++i)
      if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop, 
                                               SI->getSuccessor(i)))) {
        // Okay, we found a trivial case, remember the value that is trivial.
        if (Val) *Val = SI->getCaseValue(i);
        break;
      }
  }

  // If we didn't find a single unique LoopExit block, or if the loop exit block
  // contains phi nodes, this isn't trivial.
  if (!LoopExitBB || isa<PHINode>(LoopExitBB->begin()))
    return false;   // Can't handle this.
  
  if (LoopExit) *LoopExit = LoopExitBB;
  
  // We already know that nothing uses any scalar values defined inside of this
  // loop.  As such, we just have to check to see if this loop will execute any
  // side-effecting instructions (e.g. stores, calls, volatile loads) in the
  // part of the loop that the code *would* execute.  We already checked the
  // tail, check the header now.
  for (BasicBlock::iterator I = Header->begin(), E = Header->end(); I != E; ++I)
    if (I->mayHaveSideEffects())
      return false;
  return true;
}
Example #5
0
/// IsLoopDead - Determined if a loop is dead.  This assumes that we've already
/// checked for unique exit and exiting blocks, and that the code is in LCSSA
/// form.
bool LoopDeletion::IsLoopDead(Loop* L,
                              SmallVector<BasicBlock*, 4>& exitingBlocks,
                              SmallVector<BasicBlock*, 4>& exitBlocks,
                              bool &Changed, BasicBlock *Preheader) {
  BasicBlock* exitBlock = exitBlocks[0];

  // Make sure that all PHI entries coming from the loop are loop invariant.
  // Because the code is in LCSSA form, any values used outside of the loop
  // must pass through a PHI in the exit block, meaning that this check is
  // sufficient to guarantee that no loop-variant values are used outside
  // of the loop.
  BasicBlock::iterator BI = exitBlock->begin();
  while (PHINode* P = dyn_cast<PHINode>(BI)) {
    Value* incoming = P->getIncomingValueForBlock(exitingBlocks[0]);

    // Make sure all exiting blocks produce the same incoming value for the exit
    // block.  If there are different incoming values for different exiting
    // blocks, then it is impossible to statically determine which value should
    // be used.
    for (unsigned i = 1; i < exitingBlocks.size(); ++i) {
      if (incoming != P->getIncomingValueForBlock(exitingBlocks[i]))
        return false;
    }

    if (Instruction* I = dyn_cast<Instruction>(incoming))
      if (!L->makeLoopInvariant(I, Changed, Preheader->getTerminator()))
        return false;

    ++BI;
  }

  // Make sure that no instructions in the block have potential side-effects.
  // This includes instructions that could write to memory, and loads that are
  // marked volatile.  This could be made more aggressive by using aliasing
  // information to identify readonly and readnone calls.
  for (Loop::block_iterator LI = L->block_begin(), LE = L->block_end();
       LI != LE; ++LI) {
    for (BasicBlock::iterator BI = (*LI)->begin(), BE = (*LI)->end();
         BI != BE; ++BI) {
      if (BI->mayHaveSideEffects())
        return false;
    }
  }

  return true;
}