Example #1
0
bool TheWitcherEngineProbe::probe(const Common::UString &directory, const Common::FileList &rootFiles) const {
	// There should be a system directory
	Common::UString systemDir = Common::FilePath::findSubDirectory(directory, "system", true);
	if (systemDir.empty())
		return false;

	// The system directory has to be readable
	Common::FileList systemFiles;
	if (!systemFiles.addDirectory(systemDir))
		return false;

	// If either witcher.ini or witcher.exe exists, this should be a valid path
	return systemFiles.contains(".*/witcher.(exe|ini)", true);
}
Example #2
0
void NWNEngine::getCharacters(std::vector<Common::UString> &characters, bool local) {
	characters.clear();

	Common::UString pcDir = ConfigMan.getString(local ? "NWN_localPCDir" : "NWN_serverPCDir");
	if (pcDir.empty())
		return;

	Common::FileList chars;
	chars.addDirectory(pcDir);

	for (Common::FileList::const_iterator c = chars.begin(); c != chars.end(); ++c) {
		if (!Common::FilePath::getExtension(*c).equalsIgnoreCase(".bic"))
			continue;

		characters.push_back(Common::FilePath::getStem(*c));
	}
}
Example #3
0
void NWNEngine::getModules(std::vector<Common::UString> &modules) {
	modules.clear();

	Common::UString moduleDir = ConfigMan.getString("NWN_extraModuleDir");
	if (moduleDir.empty())
		return;

	Common::FileList mods;
	mods.addDirectory(moduleDir);

	for (Common::FileList::const_iterator m = mods.begin(); m != mods.end(); ++m) {
		if (!Common::FilePath::getExtension(*m).equalsIgnoreCase(".mod"))
			continue;

		modules.push_back(Common::FilePath::getStem(*m));
	}

	std::sort(modules.begin(), modules.end(), Common::UString::iless());
}
Example #4
0
void ResourceManager::addArchiveDir(ArchiveType archive, const Common::UString &dir) {
	if (archive == kArchiveNDS || archive == kArchiveHERF)
		return;

	assert((archive >= 0) && (archive < kArchiveMAX));

	Common::UString directory = Common::FilePath::findSubDirectory(_baseDir, dir, true);
	if (directory.empty())
		throw Common::Exception("No such directory \"%s\"", dir.c_str());

	Common::FileList dirFiles;
	if (!dirFiles.addDirectory(directory))
		throw Common::Exception("Can't read directory \"%s\"", directory.c_str());

	dirFiles.getSubList(kArchiveGlob[archive], _archiveFiles[archive], true);

	// If we're adding an ERF directory and .rim files are actually ERFs, add those too
	if ((archive == kArchiveERF) && _rimsAreERFs)
		dirFiles.getSubList(kArchiveGlob[kArchiveRIM], _archiveFiles[archive], true);

	_archiveDirs[archive].push_back(directory);
}
Example #5
0
void Campaign::findCampaigns() {
	Common::UString moduleDir = ConfigMan.getString("WITCHER_moduleDir");
	if (moduleDir.empty())
		return;

	Common::FileList modules;
	if (!modules.addDirectory(moduleDir, -1))
		return;

	Common::FileList mmdFiles;
	if (!modules.getSubListGlob(".*\\.mmd", true, mmdFiles))
		return;

	for (Common::FileList::const_iterator c = mmdFiles.begin(); c != mmdFiles.end(); ++c) {
		CampaignDescription desc;

		desc.directory = Common::FilePath::relativize(moduleDir, Common::FilePath::getDirectory(*c));
		if (!readCampaign(*c, desc))
			continue;

		_campaigns.push_back(desc);
	}
}
Example #6
0
void Game::getModules(std::vector<Common::UString> &modules) {
	modules.clear();

	Common::UString moduleDir = ConfigMan.getString("KOTOR_moduleDir");
	if (moduleDir.empty())
		return;

	Common::FileList mods;
	mods.addDirectory(moduleDir);

	for (Common::FileList::const_iterator m = mods.begin(); m != mods.end(); ++m) {
		Common::UString file = m->toLower();
		if (!file.endsWith("_s.rim"))
			continue;

		file = Common::FilePath::getStem(file);
		file.truncate(file.size() - Common::UString("_s").size());

		modules.push_back(file);
	}

	std::sort(modules.begin(), modules.end(), Common::UString::iless());
}
Example #7
0
bool GameInstanceEngine::probe() {
	if (Common::FilePath::isDirectory(_target)) {
		// Try to probe from that directory

		Common::FileList rootFiles;

		if (!rootFiles.addDirectory(_target))
			// Fatal: can't read the directory
			return false;

		return probe(rootFiles);
	}

	if (Common::FilePath::isRegularFile(_target)) {
		// Try to probe from that file

		Common::ReadFile file;
		if (file.open(_target))
			return probe(file);
	}

	return false;
}