Example #1
0
CosNaming::NamingContext_ptr
TAO_Hash_Naming_Context::get_context (const CosNaming::Name &name)
{
  CosNaming::NamingContext_var result =
    CosNaming::NamingContext::_nil ();

  // Create compound name to be resolved, i.e.,
  // (<name> - last component).  To avoid copying, we can just reuse
  // <name>'s buffer, since we will not be modifying it.
  CORBA::ULong name_len = name.length ();
  CosNaming::Name comp_name (name.maximum (),
                             name_len - 1,
                             const_cast<CosNaming::NameComponent*> (name.get_buffer ()));
  try
    {
      CORBA::Object_var context = this->resolve (comp_name);

      // Try narrowing object reference to the NamingContext type.
      result = CosNaming::NamingContext::_narrow (context.in ());
    }
  catch (CosNaming::NamingContext::NotFound& ex)
    {
      // Add the last component of the name, which was stripped before
      // the call to resolve.
      CORBA::ULong const rest_len = ex.rest_of_name.length () + 1;
      ex.rest_of_name.length (rest_len);
      ex.rest_of_name[rest_len - 1] = name[name_len - 1];

      throw;
    }

  if (CORBA::is_nil (result.in ()))
    {
      CosNaming::Name rest;
      rest.length (2);
      rest[0] = name[name_len - 2];
      rest[1] = name[name_len - 1];
      throw CosNaming::NamingContext::NotFound(
        CosNaming::NamingContext::not_context,
        rest);
    }
  // Finally, if everything went smoothly, just return the resolved
  // context.
  return result._retn ();
}
Example #2
0
CORBA::Object_ptr
TAO_Hash_Naming_Context::resolve (const CosNaming::Name& n)
{
  // Check to make sure this object didn't have <destroy> method
  // invoked on it.
  if (this->destroyed_)
    throw CORBA::OBJECT_NOT_EXIST ();

  // Get the length of the name.
  CORBA::ULong const name_len = n.length ();

  // Check for invalid name.
  if (name_len == 0)
    throw CosNaming::NamingContext::InvalidName();

  // Resolve the first component of the name.

  // Stores the binding type for the first name component.
  CosNaming::BindingType type;

  // Stores the object reference bound to the first name component.
  CORBA::Object_var result;

  {
    ACE_READ_GUARD_THROW_EX (TAO_SYNCH_RW_MUTEX, ace_mon, this->lock_,
                             CORBA::INTERNAL ());
    if (this->context_->find (n[0].id,
                              n[0].kind,
                              result.out (),
                              type) == -1)
      throw CosNaming::NamingContext::NotFound
        (CosNaming::NamingContext::missing_node, n);
  }
  // If the name we have to resolve is a compound name, we need to
  // resolve it recursively.
  if (name_len > 1)
    {
      CosNaming::NamingContext_var context =
        CosNaming::NamingContext::_nil ();

      if (type == CosNaming::ncontext)
        {
          // Narrow to NamingContext.
          context = CosNaming::NamingContext::_narrow (result.in ());
        }
      else
        // The first name component wasn't bound to a NamingContext.
        throw CosNaming::NamingContext::NotFound(
          CosNaming::NamingContext::not_context,
          n);

      // If narrow failed...
      if (CORBA::is_nil (context.in ()))
        throw CosNaming::NamingContext::NotFound(
          CosNaming::NamingContext::not_context,
          n);
      else
        {
          // Successfully resolved the first name component, need to
          // recursively call resolve on <n> without the first component.

          // We need a name just like <n> but without the first
          // component.  Instead of copying data we can reuse <n>'s
          // buffer since we will only be using it for 'in' parameters
          // (no modifications).
          CosNaming::Name rest_of_name
            (n.maximum () - 1,
             n.length () - 1,
             const_cast<CosNaming::NameComponent*> (n.get_buffer ())
             + 1);

          // If there are any exceptions, they will propagate up.
          try
            {
              CORBA::Object_ptr resolved_ref;
              resolved_ref = context->resolve (rest_of_name);
              return resolved_ref;
            }
          catch (const CORBA::SystemException&)
            {
              throw CosNaming::NamingContext::CannotProceed
                (context.in (), rest_of_name);
            }
        }
    }
  else
    {
      ACE_READ_GUARD_THROW_EX (TAO_SYNCH_RW_MUTEX, ace_mon,
                               this->lock_,
                               CORBA::INTERNAL ());

      if (this->context_->find (n[0].id,
                                n[0].kind,
                                result.out (),
                                type) == -1)
        throw CosNaming::NamingContext::NotFound
          (CosNaming::NamingContext::missing_node, n);
    }

  // If the name we had to resolve was simple, we just need to return
  // the result.
  return result._retn ();
}