Eigen::Vector3f v1(1, 0, 0); Eigen::Vector3f v2(0, 1, 0); Eigen::Vector3f v3 = v1.cross(v2); // v3 is now (0, 0, 1) Eigen::Vector3f v4(1, 2, 3); Eigen::Vector3f v5(4, 5, 6); Eigen::Vector3f v6 = v4.cross(v5); // v6 is now (-3, 6, -3)In the first example, we compute the cross product of two unit vectors in the x and y direction, respectively, resulting in a vector pointing in the z direction. In the second example, we compute the cross product of two arbitrary vectors, resulting in a vector that is perpendicular to both input vectors. Overall, the `cross()` method is useful for computing perpendicular vectors in 3D space, which is a common operation in computer graphics and physics simulations.