Example #1
0
    //
    // Disconnect from the remote peer.
    //
    virtual void close()
    {
        Talk::PeerPrx peer;

        {
            IceUtil::Monitor<IceUtil::Mutex>::Lock lock(_lock);

            if(!_connected)
            {
                cout << ">>>> Not connected!" << endl;
                return;
            }

            _connected = false;
            peer = _peer;
            _peer = 0;
        }

        //
        // Try to notify the remote peer that we are disconnecting.
        //
        try
        {
            peer->disconnect();
            Ice::ConnectionPtr con = peer->ice_getCachedConnection();
            if(con)
            {
                con->close(false);
            }
        }
        catch(const Ice::Exception& ex)
        {
            cout << ">>>> Error: " << ex << endl;
        }
    }
Example #2
0
void
ReapThread::add(const ReapablePtr& reapable, int timeout, const Ice::ConnectionPtr& connection)
{
    Lock sync(*this);
    if(_terminated)
    {
        return;
    }

    //
    // NOTE: registering a reapable with a null timeout is allowed. The reapable is reaped
    // only when the reaper thread is shutdown.
    //

    //
    // 10 seconds is the minimum permissable timeout.
    //
    if(timeout > 0 && timeout < 10)
    {
        timeout = 10;
    }

    ReapableItem item;
    item.item = reapable;
    item.connection = connection;
    item.timeout = timeout == 0 ? IceUtil::Time() : IceUtil::Time::seconds(timeout);
    _sessions.push_back(item);

    if(connection)
    {
        map<Ice::ConnectionPtr, set<ReapablePtr> >::iterator p = _connections.find(connection);
        if(p == _connections.end())
        {
            p = _connections.insert(make_pair(connection, set<ReapablePtr>())).first;
            connection->setCloseCallback(_closeCallback);
            connection->setHeartbeatCallback(_heartbeatCallback);

        }
        p->second.insert(reapable);
    }

    if(timeout > 0)
    {
        //
        // If there is a new minimum wake interval then wake the reaping
        // thread.
        //
        if(calcWakeInterval())
        {
            notify();
        }

        //
        // Since we just added a new session with a non null timeout there
        // must be a non-zero wakeInterval.
        //
        assert(_wakeInterval != IceUtil::Time());
    }
}
void
BlobjectI::ice_invoke_async(const Ice::AMD_Object_ice_invokePtr& amdCb, const vector<Ice::Byte>& inEncaps,
                            const Ice::Current& current)
{
    Ice::ConnectionPtr connection = getConnection(current);
    const bool twoway = current.requestId > 0;
    Ice::ObjectPrx obj = connection->createProxy(current.id);
    if(!twoway)
    {
        if(_startBatch)
        {
            _startBatch = false;
            _batchProxy = obj->ice_batchOneway();
        }
        if(_batchProxy)
        {
            obj = _batchProxy;
        }

        if(!current.facet.empty())
        {
            obj = obj->ice_facet(current.facet);
        }

        if(_batchProxy)
        {
            vector<Ice::Byte> out;
            obj->ice_invoke(current.operation, current.mode, inEncaps, out, current.ctx);
            amdCb->ice_response(true, vector<Ice::Byte>());
        }
        else
        {
            CallbackPtr cb = new Callback(amdCb, false);
            Ice::Callback_Object_ice_invokePtr del =
                Ice::newCallback_Object_ice_invoke(cb, &Callback::response, &Callback::exception, &Callback::sent);
            obj->ice_oneway()->begin_ice_invoke(current.operation, current.mode, inEncaps, current.ctx, del);
        }
    }
    else
    {
        if(!current.facet.empty())
        {
            obj = obj->ice_facet(current.facet);
        }

        CallbackPtr cb = new Callback(amdCb, true);
        Ice::Callback_Object_ice_invokePtr del =
            Ice::newCallback_Object_ice_invoke(cb, &Callback::response, &Callback::exception, &Callback::sent);
        obj->begin_ice_invoke(current.operation, current.mode, inEncaps, current.ctx, del);
    }
}
 void SearchLogicManagerI::update(const UpdateUnitSeq& updateUnits, const Ice::Current& ic) {
   const Ice::ConnectionPtr con = ic.con;
   if (con.get() != NULL) {
     MCE_DEBUG("SearchLogicManagerI::update" << updateUnits.size() << " objects. invoker is :" << con->toString()  << ", facet=" << ic.facet << ", operation=" << ic.operation << ", requestId=" << ic.requestId << ", id.name=" << ic.id.name << ", id.category=" << ic.id.category << ", adapter.name=" << ic.adapter->getName());
   }
   if (updateUnits.empty())
     return;
   for(UpdateUnitSeq::const_iterator iter=updateUnits.begin(); iter!=updateUnits.end(); ++iter) {
     int user_id = iter->id;
     if (user_id >= 0) {
       (_vecMessageQueueThread.at(user_id % kMessageQueueThreadNum))->invoke(*iter);
     }
   }
 }
Example #5
0
Int2SearchCacheResultMap SearchCacheManagerI::getSearchCacheList(const ::MyUtil::IntSeq& userIds, const Ice::Current& ic) {

    struct timeval tvStart;
    struct timeval tvStart1;
    struct timeval tvEnd;
	MyUtil::LongSeq uids;

    gettimeofday(&tvStart, NULL);

	Int2SearchCacheResultMap result;
	for (MyUtil::IntSeq::const_iterator it = userIds.begin(); it!= userIds.end(); ++it) {
        BinStringPtr binStrPtr = ObjectCacheHelper::instance().findObject<BinStringPtr> (*it);
		if (binStrPtr.get() != NULL) {
            SearchMemCacheDataPtr pSCData = new SearchMemCacheData();
            char* pBuf = NULL;
            int len = 0;
            binStrPtr->getBuf(&pBuf, &len);

            if (pBuf==NULL || len <= 0) continue;

            if (pSCData->Unserialize(pBuf, len)) {
                result[*it] = pSCData->getProperties();
            }
		} else {
            //scq
            if (*it != 0) {
                uids.push_back(*it);
            }
		}
	}

    gettimeofday(&tvStart1, NULL);

    if (!uids.empty())
        _invokeLoad.invoke(uids);

    gettimeofday(&tvEnd, NULL);
    int start = tvStart.tv_sec*1000000 + tvStart.tv_usec;
    int start1 = tvStart1.tv_sec*1000000 + tvStart1.tv_usec;
    int end = tvEnd.tv_sec*1000000 + tvEnd.tv_usec;
    if ((end - start) > 5000) {
        const Ice::ConnectionPtr con = ic.con;
        if (con.get() != NULL) {
            MCE_INFO(con->toString() << " Get SearchCache List: time=" << end-start << "us " << 
                     "invokeLoad: time=" << end - start1 << "us total=" << userIds.size());
        }
    }
	return result;
}
Example #6
0
void
SessionRouterI::refreshSession(const Ice::ConnectionPtr& con)
{
    RouterIPtr router;
    {
        IceUtil::Monitor<IceUtil::Mutex>::Lock lock(*this);
        router = getRouterImpl(con, Ice::Identity(), false); // getRouter updates the session timestamp.
        if(!router)
        {
            //
            // Close the connection otherwise the peer has no way to know that the
            // session has gone.
            //
            con->close(ICE_SCOPED_ENUM(ConnectionClose, Forcefully));
            throw SessionNotExistException();
        }
    }

    SessionPrx session = router->getSession();
    if(session)
    {
        //
        // Ping the session to ensure it does not timeout.
        //
        session->begin_ice_ping(Ice::newCallback(new ACMPingCallback(this, con), &ACMPingCallback::finished));
    }
}
Example #7
0
void
ReapThread::connectionHeartbeat(const Ice::ConnectionPtr& con)
{
    Lock sync(*this);
    map<Ice::ConnectionPtr, set<ReapablePtr> >::const_iterator p = _connections.find(con);
    if(p == _connections.end())
    {
        con->setCloseCallback(0);
        con->setHeartbeatCallback(0);
        return;
    }

    for(set<ReapablePtr>::const_iterator q = p->second.begin(); q != p->second.end(); ++q)
    {
        (*q)->heartbeat();
    }
}
Example #8
0
TimeoutPrx
allTests(const Ice::CommunicatorPtr& communicator)
{
    string sref = "timeout:default -p 12010";
    Ice::ObjectPrx obj = communicator->stringToProxy(sref);
    test(obj);

    TimeoutPrx timeout = TimeoutPrx::checkedCast(obj);
    test(timeout);

    cout << "testing connect timeout... " << flush;
    {
        //
        // Expect ConnectTimeoutException.
        //
        TimeoutPrx to = TimeoutPrx::uncheckedCast(obj->ice_timeout(250));
        to->holdAdapter(750);
        to->ice_getConnection()->close(true); // Force a reconnect.
        try
        {
            to->op();
            test(false);
        }
        catch(const Ice::ConnectTimeoutException&)
        {
            // Expected.
        }
    }
    {
        //
        // Expect success.
        //
        timeout->op(); // Ensure adapter is active.
        TimeoutPrx to = TimeoutPrx::uncheckedCast(obj->ice_timeout(1000));
        to->holdAdapter(500);
        to->ice_getConnection()->close(true); // Force a reconnect.
        try
        {
            to->op();
        }
        catch(const Ice::ConnectTimeoutException&)
        {
            test(false);
        }
    }
    cout << "ok" << endl;

    cout << "testing read timeout... " << flush;
    {
        //
        // Expect TimeoutException.
        //
        TimeoutPrx to = TimeoutPrx::uncheckedCast(obj->ice_timeout(500));
        try
        {
            to->sleep(750);
            test(false);
        }
        catch(const Ice::TimeoutException&)
        {
            // Expected.
        }
    }
    {
        //
        // Expect success.
        //
        timeout->op(); // Ensure adapter is active.
        TimeoutPrx to = TimeoutPrx::uncheckedCast(obj->ice_timeout(2000));
        try
        {
            to->sleep(500);
        }
        catch(const Ice::TimeoutException&)
        {
            test(false);
        }
    }
    cout << "ok" << endl;

    cout << "testing write timeout... " << flush;
    {
        //
        // Expect TimeoutException.
        //
        TimeoutPrx to = TimeoutPrx::uncheckedCast(obj->ice_timeout(500));
        to->holdAdapter(2000);
        try
        {
            ByteSeq seq(100000);
            to->sendData(seq);
            test(false);
        }
        catch(const Ice::TimeoutException&)
        {
            // Expected.
        }
    }
    {
        //
        // Expect success.
        //
        timeout->op(); // Ensure adapter is active.
        TimeoutPrx to = TimeoutPrx::uncheckedCast(obj->ice_timeout(1000));
        to->holdAdapter(500);
        try
        {
            ByteSeq seq(100000);
            to->sendData(seq);
        }
        catch(const Ice::TimeoutException&)
        {
            test(false);
        }
    }
    cout << "ok" << endl;

    cout << "testing AMI read timeout... " << flush;
    {
        //
        // Expect TimeoutException.
        //
        TimeoutPrx to = TimeoutPrx::uncheckedCast(obj->ice_timeout(500));
        CallbackPtr cb = new Callback();
        to->begin_sleep(2000, newCallback_Timeout_sleep(cb, &Callback::responseEx, &Callback::exceptionEx));
        cb->check();
    }
    {
        //
        // Expect success.
        //
        timeout->op(); // Ensure adapter is active.
        TimeoutPrx to = TimeoutPrx::uncheckedCast(obj->ice_timeout(1000));
        CallbackPtr cb = new Callback();
        to->begin_sleep(500, newCallback_Timeout_sleep(cb, &Callback::response, &Callback::exception));
        cb->check();
    }
    cout << "ok" << endl;

    cout << "testing AMI write timeout... " << flush;
    {
        //
        // Expect TimeoutException.
        //
        TimeoutPrx to = TimeoutPrx::uncheckedCast(obj->ice_timeout(500));
        to->holdAdapter(2000);
        ByteSeq seq(100000);
        CallbackPtr cb = new Callback();
        to->begin_sendData(seq, newCallback_Timeout_sendData(cb, &Callback::responseEx, &Callback::exceptionEx));
        cb->check();
    }
    {
        //
        // Expect success.
        //
        timeout->op(); // Ensure adapter is active.
        TimeoutPrx to = TimeoutPrx::uncheckedCast(obj->ice_timeout(1000));
        to->holdAdapter(500);
        ByteSeq seq(100000);
        CallbackPtr cb = new Callback();
        to->begin_sendData(seq, newCallback_Timeout_sendData(cb, &Callback::response, &Callback::exception));
        cb->check();
    }
    cout << "ok" << endl;

    cout << "testing close timeout... " << flush;
    {
        TimeoutPrx to = TimeoutPrx::checkedCast(obj->ice_timeout(250));
        Ice::ConnectionPtr connection = to->ice_getConnection();
        timeout->holdAdapter(750);
        connection->close(false);
        try
        {
            connection->getInfo(); // getInfo() doesn't throw in the closing state.
        }
        catch(const Ice::LocalException&)
        {
            test(false);
        }
        IceUtil::ThreadControl::sleep(IceUtil::Time::milliSeconds(500));
        try
        {
            connection->getInfo();
            test(false);
        }
        catch(const Ice::CloseConnectionException&)
        {
            // Expected.
        }
        timeout->op(); // Ensure adapter is active.
    }
    cout << "ok" << endl;

    cout << "testing timeout overrides... " << flush;
    {
        //
        // Test Ice.Override.Timeout. This property overrides all
        // endpoint timeouts.
        //
        Ice::InitializationData initData;
        initData.properties = communicator->getProperties()->clone();
        initData.properties->setProperty("Ice.Override.Timeout", "500");
        Ice::CommunicatorPtr comm = Ice::initialize(initData);
        TimeoutPrx to = TimeoutPrx::checkedCast(comm->stringToProxy(sref));
        try
        {
            to->sleep(750);
            test(false);
        }
        catch(const Ice::TimeoutException&)
        {
            // Expected.
        }
        //
        // Calling ice_timeout() should have no effect.
        //
        timeout->op(); // Ensure adapter is active.
        to = TimeoutPrx::checkedCast(to->ice_timeout(1000));
        try
        {
            to->sleep(750);
            test(false);
        }
        catch(const Ice::TimeoutException&)
        {
            // Expected.
        }
        comm->destroy();
    }
    {
        //
        // Test Ice.Override.ConnectTimeout.
        //
        Ice::InitializationData initData;
        initData.properties = communicator->getProperties()->clone();
        initData.properties->setProperty("Ice.Override.ConnectTimeout", "750");
        Ice::CommunicatorPtr comm = Ice::initialize(initData);
        timeout->holdAdapter(1000);
        TimeoutPrx to = TimeoutPrx::uncheckedCast(comm->stringToProxy(sref));
        try
        {
            to->op();
            test(false);
        }
        catch(const Ice::ConnectTimeoutException&)
        {
            // Expected.
        }
        //
        // Calling ice_timeout() should have no effect on the connect timeout.
        //
        timeout->op(); // Ensure adapter is active.
        timeout->holdAdapter(1000);
        to = TimeoutPrx::uncheckedCast(to->ice_timeout(1250));
        try
        {
            to->op();
            test(false);
        }
        catch(const Ice::ConnectTimeoutException&)
        {
            // Expected.
        }
        //
        // Verify that timeout set via ice_timeout() is still used for requests.
        //
        to->op(); // Force connection.
        try
        {
            to->sleep(2000);
            test(false);
        }
        catch(const Ice::TimeoutException&)
        {
            // Expected.
        }
        comm->destroy();
    }
    {
        //
        // Test Ice.Override.CloseTimeout.
        //
        Ice::InitializationData initData;
        initData.properties = communicator->getProperties()->clone();
        initData.properties->setProperty("Ice.Override.CloseTimeout", "200");
        Ice::CommunicatorPtr comm = Ice::initialize(initData);
        Ice::ConnectionPtr connection = comm->stringToProxy(sref)->ice_getConnection();
        timeout->holdAdapter(750);
        IceUtil::Time now = IceUtil::Time::now();
        comm->destroy();
        test(IceUtil::Time::now() - now < IceUtil::Time::milliSeconds(500));
    }
    cout << "ok" << endl;

    return timeout;
}
Example #9
0
void
SessionHelperI::connected(const Glacier2::RouterPrxPtr& router, const Glacier2::SessionPrxPtr& session)
{
    //
    // Remote invocation should be done without acquiring a mutex lock.
    //
    assert(router);
    Ice::ConnectionPtr conn = router->ice_getCachedConnection();
    string category = router->getCategoryForClient();
    Ice::Int acmTimeout = 0;
    try
    {
        acmTimeout = router->getACMTimeout();
    }
    catch(const Ice::OperationNotExistException&)
    {
    }

    if(acmTimeout <= 0)
    {
        acmTimeout = static_cast<Ice::Int>(router->getSessionTimeout());
    }

    //
    // We create the callback object adapter here because createObjectAdapter internally
    // makes synchronous RPCs to the router. We can't create the OA on-demand when the
    // client calls objectAdapter() or addWithUUID() because they can be called from the
    // GUI thread.
    //
    if(_useCallbacks)
    {
        _adapter = _communicator->createObjectAdapterWithRouter("", router);
        _adapter->activate();
    }

    bool destroy;
    {
        IceUtil::Mutex::Lock sync(_mutex);
        _router = router;
        destroy = _destroy;

        if(!_destroy)
        {
            //
            // Cache the category.
            //
            _category = category;

            //
            // Assign the session after _destroy is checked.
            //
            _session = session;
            _connected = true;

            if(acmTimeout > 0)
            {
                Ice::ConnectionPtr connection = _router->ice_getCachedConnection();
                assert(connection);
                connection->setACM(acmTimeout, IceUtil::None, Ice::HeartbeatAlways);
#ifdef ICE_CPP11_MAPPING
                connection->setCloseCallback([self = shared_from_this()](Ice::ConnectionPtr)
                {
                    self->destroy();
                });
#else
                connection->setCloseCallback(ICE_MAKE_SHARED(CloseCallbackI, shared_from_this()));
#endif
            }
        }
    }

    if(destroy)
    {
        //
        // connected() is only called from the ConnectThread so it is ok to
        // call destroyInternal here.
        //
        destroyInternal(new Disconnected(shared_from_this(), _callback));
    }
    else
    {
        dispatchCallback(new Connected(_callback, shared_from_this()), conn);
    }
}
void
allTests(Test::TestHelper* helper)
{
    Ice::CommunicatorPtr communicator = helper->communicator();
    cout << "testing proxy endpoint information... " << flush;
    {
        Ice::ObjectPrxPtr p1 =
            communicator->stringToProxy("test -t:default -h tcphost -p 10000 -t 1200 -z --sourceAddress 10.10.10.10:"
                                        "udp -h udphost -p 10001 --interface eth0 --ttl 5 --sourceAddress 10.10.10.10:"
                                        "opaque -e 1.8 -t 100 -v ABCD");

        Ice::EndpointSeq endps = p1->ice_getEndpoints();

        Ice::EndpointInfoPtr info = endps[0]->getInfo();
        Ice::TCPEndpointInfoPtr ipEndpoint = getTCPEndpointInfo(info);
        test(ipEndpoint);
        test(ipEndpoint->host == "tcphost");
        test(ipEndpoint->port == 10000);
        test(ipEndpoint->timeout == 1200);
#if !defined(ICE_OS_UWP)
        test(ipEndpoint->sourceAddress == "10.10.10.10");
#endif
        test(ipEndpoint->compress);
        test(!ipEndpoint->datagram());
        test((ipEndpoint->type() == Ice::TCPEndpointType && !ipEndpoint->secure()) ||
             (ipEndpoint->type() == Ice::SSLEndpointType && ipEndpoint->secure()) ||
             (ipEndpoint->type() == Ice::WSEndpointType && !ipEndpoint->secure()) ||
             (ipEndpoint->type() == Ice::WSSEndpointType && ipEndpoint->secure()));

        test((ipEndpoint->type() == Ice::TCPEndpointType && ICE_DYNAMIC_CAST(Ice::TCPEndpointInfo, info)) ||
             (ipEndpoint->type() == Ice::SSLEndpointType && ICE_DYNAMIC_CAST(IceSSL::EndpointInfo, info)) ||
             (ipEndpoint->type() == Ice::WSEndpointType && ICE_DYNAMIC_CAST(Ice::WSEndpointInfo, info)) ||
             (ipEndpoint->type() == Ice::WSSEndpointType && ICE_DYNAMIC_CAST(Ice::WSEndpointInfo, info)));

        Ice::UDPEndpointInfoPtr udpEndpoint = ICE_DYNAMIC_CAST(Ice::UDPEndpointInfo, endps[1]->getInfo());
        test(udpEndpoint);
        test(udpEndpoint->host == "udphost");
        test(udpEndpoint->port == 10001);
#if !defined(ICE_OS_UWP)
        test(udpEndpoint->sourceAddress == "10.10.10.10");
#endif
        test(udpEndpoint->mcastInterface == "eth0");
        test(udpEndpoint->mcastTtl == 5);
        test(udpEndpoint->timeout == -1);
        test(!udpEndpoint->compress);
        test(!udpEndpoint->secure());
        test(udpEndpoint->datagram());
        test(udpEndpoint->type() == Ice::UDPEndpointType);

        Ice::OpaqueEndpointInfoPtr opaqueEndpoint = ICE_DYNAMIC_CAST(Ice::OpaqueEndpointInfo, endps[2]->getInfo());
        test(opaqueEndpoint);
        Ice::EncodingVersion rev;
        rev.major = 1;
        rev.minor = 8;
        test(opaqueEndpoint->rawEncoding == rev);
    }
    cout << "ok" << endl;

    string defaultHost = communicator->getProperties()->getProperty("Ice.Default.Host");
#ifdef ICE_OS_UWP
    bool uwp = true;
#else
    bool uwp = false;
#endif
    if(!uwp || (communicator->getProperties()->getProperty("Ice.Default.Protocol") != "ssl" &&
                  communicator->getProperties()->getProperty("Ice.Default.Protocol") != "wss"))
    {
        cout << "test object adapter endpoint information... " << flush;
        {
            communicator->getProperties()->setProperty("TestAdapter.Endpoints",
                                                       "default -h 127.0.0.1 -t 15000:udp -h 127.0.0.1");
            Ice::ObjectAdapterPtr adapter = communicator->createObjectAdapter("TestAdapter");

            Ice::EndpointSeq endpoints = adapter->getEndpoints();
            test(endpoints.size() == 2);
            Ice::EndpointSeq publishedEndpoints = adapter->getPublishedEndpoints();
            test(endpoints == publishedEndpoints);

            Ice::TCPEndpointInfoPtr ipEndpoint = getTCPEndpointInfo(endpoints[0]->getInfo());
            test(ipEndpoint);
            test(ipEndpoint->type() == Ice::TCPEndpointType || ipEndpoint->type() == Ice::SSLEndpointType ||
                ipEndpoint->type() == Ice::WSEndpointType || ipEndpoint->type() == Ice::WSSEndpointType);
            test(ipEndpoint->host == "127.0.0.1");
            test(ipEndpoint->port > 0);
            test(ipEndpoint->timeout == 15000);

            Ice::UDPEndpointInfoPtr udpEndpoint = ICE_DYNAMIC_CAST(Ice::UDPEndpointInfo, endpoints[1]->getInfo());
            test(udpEndpoint);
            test(udpEndpoint->host == "127.0.0.1");
            test(udpEndpoint->datagram());
            test(udpEndpoint->port > 0);

            endpoints.pop_back();
            test(endpoints.size() == 1);
            adapter->setPublishedEndpoints(endpoints);
            publishedEndpoints = adapter->getPublishedEndpoints();
            test(endpoints == publishedEndpoints);

            adapter->destroy();

            int port = helper->getTestPort(1);
            ostringstream portStr;
            portStr << port;
            communicator->getProperties()->setProperty("TestAdapter.Endpoints", "default -h * -p " + portStr.str());
            communicator->getProperties()->setProperty("TestAdapter.PublishedEndpoints", helper->getTestEndpoint(1));
            adapter = communicator->createObjectAdapter("TestAdapter");

            endpoints = adapter->getEndpoints();
            test(endpoints.size() >= 1);
            publishedEndpoints = adapter->getPublishedEndpoints();
            test(publishedEndpoints.size() == 1);

            for(Ice::EndpointSeq::const_iterator p = endpoints.begin(); p != endpoints.end(); ++p)
            {
                ipEndpoint = getTCPEndpointInfo((*p)->getInfo());
                test(ipEndpoint->port == port);
            }

            ipEndpoint = getTCPEndpointInfo(publishedEndpoints[0]->getInfo());
            test(ipEndpoint->host == helper->getTestHost());
            test(ipEndpoint->port == port);

            adapter->destroy();
        }
        cout << "ok" << endl;
    }

    string endpoints = helper->getTestEndpoint() + ":" + helper->getTestEndpoint("udp") + " -c";
    int port = helper->getTestPort();
    Ice::ObjectPrxPtr base = communicator->stringToProxy("test:" + endpoints);
    TestIntfPrxPtr testIntf = ICE_CHECKED_CAST(TestIntfPrx, base);

    cout << "test connection endpoint information... " << flush;
    {
        Ice::EndpointInfoPtr info = base->ice_getConnection()->getEndpoint()->getInfo();
        Ice::TCPEndpointInfoPtr tcpinfo = getTCPEndpointInfo(info);
        test(tcpinfo->port == port);
        test(!tcpinfo->compress);
        test(tcpinfo->host == defaultHost);

        ostringstream os;

        Ice::Context ctx = testIntf->getEndpointInfoAsContext();
        test(ctx["host"] == tcpinfo->host);
        test(ctx["compress"] == "false");
        istringstream is(ctx["port"]);
        int portCtx;
        is >> portCtx;
        test(portCtx > 0);

        info = base->ice_datagram()->ice_getConnection()->getEndpoint()->getInfo();
        Ice::UDPEndpointInfoPtr udp = ICE_DYNAMIC_CAST(Ice::UDPEndpointInfo, info);
        test(udp);
        test(udp->port == portCtx);
        test(udp->host == defaultHost);
    }
    cout << "ok" << endl;

    cout << "testing connection information... " << flush;
    {
        Ice::ConnectionPtr connection = base->ice_getConnection();
        connection->setBufferSize(1024, 2048);

        Ice::TCPConnectionInfoPtr info = getTCPConnectionInfo(connection->getInfo());
        test(info);
        test(!info->incoming);
        test(info->adapterName.empty());
        test(info->localPort > 0);
        test(info->remotePort == port);
        if(defaultHost == "127.0.0.1")
        {
            test(info->remoteAddress == defaultHost);
            test(info->localAddress == defaultHost);
        }
#if !defined(ICE_OS_UWP)
        test(info->rcvSize >= 1024);
        test(info->sndSize >= 2048);
#endif

        ostringstream os;

        Ice::Context ctx = testIntf->getConnectionInfoAsContext();
        test(ctx["incoming"] == "true");
        test(ctx["adapterName"] == "TestAdapter");
        test(ctx["remoteAddress"] == info->localAddress);
        test(ctx["localAddress"] == info->remoteAddress);
        os.str("");
        os << info->localPort;
        test(ctx["remotePort"] == os.str());
        os.str("");
        os << info->remotePort;
        test(ctx["localPort"] == os.str());

        if(base->ice_getConnection()->type() == "ws" || base->ice_getConnection()->type() == "wss")
        {
            Ice::HeaderDict headers;

            Ice::WSConnectionInfoPtr wsinfo = ICE_DYNAMIC_CAST(Ice::WSConnectionInfo, connection->getInfo());
            test(wsinfo);
            headers = wsinfo->headers;

            if(base->ice_getConnection()->type() == "wss")
            {
                IceSSL::ConnectionInfoPtr wssinfo = ICE_DYNAMIC_CAST(IceSSL::ConnectionInfo, wsinfo->underlying);
                test(wssinfo->verified);
#if !defined(ICE_OS_UWP) && TARGET_OS_IPHONE==0
                test(!wssinfo->certs.empty());
#endif
            }

            test(headers["Upgrade"] == "websocket");
            test(headers["Connection"] == "Upgrade");
            test(headers["Sec-WebSocket-Protocol"] == "ice.zeroc.com");
            test(headers.find("Sec-WebSocket-Accept") != headers.end());

            test(ctx["ws.Upgrade"] == "websocket");
            test(ctx["ws.Connection"] == "Upgrade");
            test(ctx["ws.Sec-WebSocket-Protocol"] == "ice.zeroc.com");
            test(ctx["ws.Sec-WebSocket-Version"] == "13");
            test(ctx.find("ws.Sec-WebSocket-Key") != ctx.end());
        }

        connection = base->ice_datagram()->ice_getConnection();
        connection->setBufferSize(2048, 1024);

        Ice::UDPConnectionInfoPtr udpinfo = ICE_DYNAMIC_CAST(Ice::UDPConnectionInfo, connection->getInfo());
        test(!udpinfo->incoming);
        test(udpinfo->adapterName.empty());
        test(udpinfo->localPort > 0);
        test(udpinfo->remotePort == port);
        if(defaultHost == "127.0.0.1")
        {
            test(udpinfo->remoteAddress == defaultHost);
            test(udpinfo->localAddress == defaultHost);
        }

#if !defined(ICE_OS_UWP)
        test(udpinfo->rcvSize >= 2048);
        test(udpinfo->sndSize >= 1024);
#endif
    }
    cout << "ok" << endl;

    testIntf->shutdown();

    communicator->shutdown();
    communicator->waitForShutdown();
}
Example #11
0
Ice::ObjectPrx
AdminSessionI::toProxy(const Ice::Identity& id, const Ice::ConnectionPtr& connection, const Ice::EncodingVersion& v)
{
    return id.name.empty() ? Ice::ObjectPrx() : connection->createProxy(id)->ice_encodingVersion(v);
}
Example #12
0
bool
Glacier2::Application::doMain(Ice::StringSeq& args, const Ice::InitializationData& initData, int& status)
{
    //
    // Reset internal state variables from Ice.Application. The
    // remainder are reset at the end of this method.
    //
    IceInternal::Application::_callbackInProgress = false;
    IceInternal::Application::_destroyed = false;
    IceInternal::Application::_interrupted = false;

    bool restart = false;
    status = 0;

    try
    {
        IceInternal::Application::_communicator = Ice::initialize(args, initData);
        _router = Glacier2::RouterPrx::uncheckedCast(communicator()->getDefaultRouter());
        
        if(!_router)
        {
            Error out(getProcessLogger());
            out << IceInternal::Application::_appName << ": no glacier2 router configured";
            status = 1;
        }
        else
        {
            //
            // The default is to destroy when a signal is received.
            //
            if(IceInternal::Application::_signalPolicy == Ice::HandleSignals)
            {
                destroyOnInterrupt();
            }

            // If createSession throws, we're done.
            try
            {
                _session = createSession();
                _createdSession = true;
            }
            catch(const Ice::LocalException& ex)
            {
                Error out(getProcessLogger());
                out << IceInternal::Application::_appName << ": " << ex;
                status = 1;
            }

            if(_createdSession)
            {
                Ice::Int acmTimeout = 0;
                try
                { 
                    acmTimeout = _router->getACMTimeout();
                }
                catch(const Ice::OperationNotExistException&)
                {
                }
                if(acmTimeout <= 0)
                {
                    acmTimeout = static_cast<Ice::Int>(_router->getSessionTimeout());
                }

                if(acmTimeout > 0)
                {
                    Ice::ConnectionPtr connection = _router->ice_getCachedConnection();
                    assert(connection);
                    connection->setACM(acmTimeout, IceUtil::None, Ice::HeartbeatAlways);
                    connection->setCallback(new ConnectionCallbackI(this));
                }

                _category = _router->getCategoryForClient();
                IceUtilInternal::ArgVector a(args);
                status = runWithSession(a.argc, a.argv);
            }
        }
    }
    // We want to restart on those exceptions which indicate a
    // break down in communications, but not those exceptions that
    // indicate a programming logic error (ie: marshal, protocol
    // failure, etc).
    catch(const RestartSessionException&)
    {
        restart = true;
    }
    catch(const Ice::ConnectionRefusedException& ex)
    {
        Error out(getProcessLogger());
        out << IceInternal::Application::_appName << ": " << ex;
        restart = true;
    }
    catch(const Ice::ConnectionLostException& ex)
    {
        Error out(getProcessLogger());
        out << IceInternal::Application::_appName << ": " << ex;
        restart = true;
    }
    catch(const Ice::UnknownLocalException& ex)
    {
        Error out(getProcessLogger());
        out << IceInternal::Application::_appName << ": " << ex;
        restart = true;
    }
    catch(const Ice::RequestFailedException& ex)
    {
        Error out(getProcessLogger());
        out << IceInternal::Application::_appName << ": " << ex;
        restart = true;
    }
    catch(const Ice::TimeoutException& ex)
    {
        Error out(getProcessLogger());
        out << IceInternal::Application::_appName << ": " << ex;
        restart = true;
    }
    catch(const Ice::LocalException& ex)
    {
        Error out(getProcessLogger());
        out << IceInternal::Application::_appName << ": " << ex;
        status = 1;
    }
    catch(const std::exception& ex)
    {
        Error out(getProcessLogger());
        out << IceInternal::Application::_appName << ": std::exception " << ex;
        status = 1;
    }
    catch(const std::string& ex)
    {
        Error out(getProcessLogger());
        out << IceInternal::Application::_appName << ": c++ exception " << ex;
        status = 1;
    }
    catch(const char* ex)
    {
        Error out(getProcessLogger());
        out << IceInternal::Application::_appName << ": char* exception " << ex;
        status = 1;
    }
    catch(...)
    {
        Error out(getProcessLogger());
        out << IceInternal::Application::_appName << ": unknown exception";
        status = 1;
    }

    //
    // Don't want any new interrupt and at this point (post-run),
    // it would not make sense to release a held signal to run
    // shutdown or destroy.
    //
    if(IceInternal::Application::_signalPolicy == HandleSignals)
    {
        ignoreInterrupt();
    }

    {
        IceUtil::Mutex::Lock lock(*IceInternal::Application::mutex);
        while(IceInternal::Application::_callbackInProgress)
        {
            IceInternal::Application::_condVar->wait(lock);
        }
        if(IceInternal::Application::_destroyed)
        {
            IceInternal::Application::_communicator = 0;
        }
        else
        {
            IceInternal::Application::_destroyed = true;
            //
            // And _communicator != 0, meaning will be destroyed
            // next, _destroyed = true also ensures that any
            // remaining callback won't do anything
            //
        }
        IceInternal::Application::_application = 0;
    }

    if(_createdSession && _router)
    {
        try
        {
            _router->destroySession();
        }
        catch(const Ice::ConnectionLostException&)
        {
            // Expected if another thread invoked on an object from the session concurrently.
        }
        catch(const Glacier2::SessionNotExistException&)
        {
            // This can also occur.
        }
        catch(const exception& ex)
        {
            // Not expected.
            Error out(getProcessLogger());
            out << "unexpected exception when destroying the session:\n" << ex;
        }
        _router = 0;
    }

    if(IceInternal::Application::_communicator)
    {
        try
        {
            IceInternal::Application::_communicator->destroy();
        }
        catch(const Ice::LocalException& ex)
        {
            Error out(getProcessLogger());
            out << IceInternal::Application::_appName << ": " << ex;
            status = 1;
        }
        catch(const exception& ex)
        {
            Error out(getProcessLogger());
            out << "unknown exception:\n" << ex;
            status = 1;
        }
        IceInternal::Application::_communicator = 0;
    }

    //
    // Reset internal state. We cannot reset the Application state
    // here, since _destroyed must remain true until we re-run
    // this method.
    //
    _adapter = 0;
    _router = 0;
    _session = 0;
    _createdSession = false;
    _category.clear();

    return restart;
}
Example #13
0
TimeoutPrxPtr
allTests(const Ice::CommunicatorPtr& communicator)
{
    string sref = "timeout:" + getTestEndpoint(communicator, 0);
    Ice::ObjectPrxPtr obj = communicator->stringToProxy(sref);
    test(obj);

    TimeoutPrxPtr timeout = ICE_CHECKED_CAST(TimeoutPrx, obj);
    test(timeout);

    cout << "testing connect timeout... " << flush;
    {
        //
        // Expect ConnectTimeoutException.
        //
        TimeoutPrxPtr to = ICE_UNCHECKED_CAST(TimeoutPrx, obj->ice_timeout(100));
        timeout->holdAdapter(500);
        try
        {
            to->op();
            test(false);
        }
        catch(const Ice::ConnectTimeoutException&)
        {
            // Expected.
        }
    }
    {
        //
        // Expect success.
        //
        timeout->op(); // Ensure adapter is active.
        TimeoutPrxPtr to = ICE_UNCHECKED_CAST(TimeoutPrx, obj->ice_timeout(1000));
        timeout->holdAdapter(500);
        try
        {
            to->op();
        }
        catch(const Ice::ConnectTimeoutException&)
        {
            test(false);
        }
    }
    cout << "ok" << endl;

    // The sequence needs to be large enough to fill the write/recv buffers
    ByteSeq seq(2000000);

    cout << "testing connection timeout... " << flush;
    {
        //
        // Expect TimeoutException.
        //
        TimeoutPrxPtr to = ICE_UNCHECKED_CAST(TimeoutPrx, obj->ice_timeout(100));
        timeout->holdAdapter(500);
        try
        {
            to->sendData(seq);
            test(false);
        }
        catch(const Ice::TimeoutException&)
        {
            // Expected.
        }
    }
    {
        //
        // Expect success.
        //
        timeout->op(); // Ensure adapter is active.
        TimeoutPrxPtr to = ICE_UNCHECKED_CAST(TimeoutPrx, obj->ice_timeout(1000));
        timeout->holdAdapter(500);
        try
        {
            ByteSeq seq(1000000);
            to->sendData(seq);
        }
        catch(const Ice::TimeoutException&)
        {
            test(false);
        }
    }
    cout << "ok" << endl;

    cout << "testing invocation timeout... " << flush;
    {
        Ice::ConnectionPtr connection = obj->ice_getConnection();
        TimeoutPrxPtr to = ICE_UNCHECKED_CAST(TimeoutPrx, obj->ice_invocationTimeout(100));
        test(connection == to->ice_getConnection());
        try
        {
            to->sleep(750);
            test(false);
        }
        catch(const Ice::InvocationTimeoutException&)
        {
        }
        obj->ice_ping();
        to = ICE_CHECKED_CAST(TimeoutPrx, obj->ice_invocationTimeout(500));
        test(connection == to->ice_getConnection());
        try
        {
            to->sleep(250);
        }
        catch(const Ice::InvocationTimeoutException&)
        {
            test(false);
        }
        test(connection == to->ice_getConnection());
    }
    {
        //
        // Expect InvocationTimeoutException.
        //
        TimeoutPrxPtr to = ICE_UNCHECKED_CAST(TimeoutPrx, obj->ice_invocationTimeout(100));
        
#ifdef ICE_CPP11_MAPPING
        auto f = to->sleep_async(750);
        try
        {
            f.get();
            test(false);
        }
        catch(const Ice::InvocationTimeoutException&)
        {
        }
        catch(...)
        {
            test(false);
        }
#else
        CallbackPtr cb = new Callback();
        to->begin_sleep(750, newCallback_Timeout_sleep(cb, &Callback::responseEx, &Callback::exceptionEx));
        cb->check();
#endif
        obj->ice_ping();
    }
    {
        //
        // Expect success.
        //
        TimeoutPrxPtr to = ICE_UNCHECKED_CAST(TimeoutPrx, obj->ice_invocationTimeout(500));
#ifdef ICE_CPP11_MAPPING
        auto f = to->sleep_async(250);
        try
        {
            f.get();
        }
        catch(...)
        {
            test(false);
        }
#else
        CallbackPtr cb = new Callback();
        to->begin_sleep(250, newCallback_Timeout_sleep(cb, &Callback::response, &Callback::exception));
        cb->check();
#endif
    }
    {
        //
        // Backward compatible connection timeouts
        //
        TimeoutPrxPtr to = ICE_UNCHECKED_CAST(TimeoutPrx, obj->ice_invocationTimeout(-2)->ice_timeout(250));
        Ice::ConnectionPtr con;
        try
        {
            con = to->ice_getConnection();
            to->sleep(750);
            test(false);
        }
        catch(const Ice::TimeoutException&)
        {
            try
            {
                con->getInfo();
                test(false);
            }
            catch(const Ice::TimeoutException&)
            {
                // Connection got closed as well.
            }
        }
        obj->ice_ping();
        try
        {
            con = to->ice_getConnection();
#ifdef ICE_CPP11_MAPPING
            to->sleep_async(750).get();
#else
            to->end_sleep(to->begin_sleep(750));
#endif
            test(false);
        }
        catch(const Ice::TimeoutException&)
        {
            try
            {
                con->getInfo();
                test(false);
            }
            catch(const Ice::TimeoutException&)
            {
                // Connection got closed as well.
            }
        }
        obj->ice_ping();
    }
    cout << "ok" << endl;

    cout << "testing close timeout... " << flush;
    {
        TimeoutPrxPtr to = ICE_CHECKED_CAST(TimeoutPrx, obj->ice_timeout(250));
        Ice::ConnectionPtr connection = to->ice_getConnection();
        timeout->holdAdapter(600);
        connection->close(false);
        try
        {
            connection->getInfo(); // getInfo() doesn't throw in the closing state.
        }
        catch(const Ice::LocalException&)
        {
            test(false);
        }
        IceUtil::ThreadControl::sleep(IceUtil::Time::milliSeconds(650));
        try
        {
            connection->getInfo();
            test(false);
        }
        catch(const Ice::CloseConnectionException&)
        {
            // Expected.
        }
        timeout->op(); // Ensure adapter is active.
    }
    cout << "ok" << endl;

    cout << "testing timeout overrides... " << flush;
    {
        //
        // Test Ice.Override.Timeout. This property overrides all
        // endpoint timeouts.
        //
        Ice::InitializationData initData;
        initData.properties = communicator->getProperties()->clone();
        initData.properties->setProperty("Ice.Override.Timeout", "250");
        Ice::CommunicatorPtr comm = Ice::initialize(initData);
        TimeoutPrxPtr to = ICE_CHECKED_CAST(TimeoutPrx, comm->stringToProxy(sref));
        timeout->holdAdapter(700);
        try
        {
            to->sendData(seq);
            test(false);
        }
        catch(const Ice::TimeoutException&)
        {
            // Expected.
        }

        //
        // Calling ice_timeout() should have no effect.
        //
        timeout->op(); // Ensure adapter is active.
        to = ICE_CHECKED_CAST(TimeoutPrx, to->ice_timeout(1000));
        timeout->holdAdapter(500);
        try
        {
            to->sendData(seq);
            test(false);
        }
        catch(const Ice::TimeoutException&)
        {
            // Expected.
        }
        comm->destroy();
    }
    {
        //
        // Test Ice.Override.ConnectTimeout.
        //
        Ice::InitializationData initData;
        initData.properties = communicator->getProperties()->clone();
        initData.properties->setProperty("Ice.Override.ConnectTimeout", "250");
        Ice::CommunicatorPtr comm = Ice::initialize(initData);
        timeout->holdAdapter(750);
        TimeoutPrxPtr to = ICE_UNCHECKED_CAST(TimeoutPrx, comm->stringToProxy(sref));
        try
        {
            to->op();
            test(false);
        }
        catch(const Ice::ConnectTimeoutException&)
        {
            // Expected.
        }
        //
        // Calling ice_timeout() should have no effect on the connect timeout.
        //
        timeout->op(); // Ensure adapter is active.
        timeout->holdAdapter(750);
        to = ICE_UNCHECKED_CAST(TimeoutPrx, to->ice_timeout(1000));
        try
        {
            to->op();
            test(false);
        }
        catch(const Ice::ConnectTimeoutException&)
        {
            // Expected.
        }
        //
        // Verify that timeout set via ice_timeout() is still used for requests.
        //
        timeout->op(); // Ensure adapter is active.
        to = ICE_UNCHECKED_CAST(TimeoutPrx, to->ice_timeout(250));
        to->ice_getConnection(); // Establish connection
        timeout->holdAdapter(750);
        try
        {
            to->sendData(seq);
            test(false);
        }
        catch(const Ice::TimeoutException&)
        {
            // Expected.
        }
        comm->destroy();
    }
    {
        //
        // Test Ice.Override.CloseTimeout.
        //
        Ice::InitializationData initData;
        initData.properties = communicator->getProperties()->clone();
        initData.properties->setProperty("Ice.Override.CloseTimeout", "250");
        Ice::CommunicatorPtr comm = Ice::initialize(initData);
        Ice::ConnectionPtr connection = comm->stringToProxy(sref)->ice_getConnection();
        timeout->holdAdapter(500);
        IceUtil::Time now = IceUtil::Time::now();
        comm->destroy();
        test(IceUtil::Time::now() - now < IceUtil::Time::milliSeconds(400));
    }
    cout << "ok" << endl;

    cout << "testing invocation timeouts with collocated calls... " << flush;
    {
        communicator->getProperties()->setProperty("TimeoutCollocated.AdapterId", "timeoutAdapter");

        Ice::ObjectAdapterPtr adapter = communicator->createObjectAdapter("TimeoutCollocated");
        adapter->activate();

        TimeoutPrxPtr timeout = ICE_UNCHECKED_CAST(TimeoutPrx, adapter->addWithUUID(ICE_MAKE_SHARED(TimeoutI)));
        timeout = timeout->ice_invocationTimeout(100);
        try
        {
            timeout->sleep(300);
            test(false);
        }
        catch(const Ice::InvocationTimeoutException&)
        {
        }

        try
        {
#ifdef ICE_CPP11_MAPPING
            timeout->sleep_async(300).get();
#else
            timeout->end_sleep(timeout->begin_sleep(300));
#endif
            test(false);
        }
        catch(const Ice::InvocationTimeoutException&)
        {
        }

        TimeoutPrxPtr batchTimeout = timeout->ice_batchOneway();
        batchTimeout->ice_ping();
        batchTimeout->ice_ping();
        batchTimeout->ice_ping();

        // Keep the server thread pool busy.
#ifdef ICE_CPP11_MAPPING
        timeout->ice_invocationTimeout(-1)->sleep_async(300); 
#else
        timeout->ice_invocationTimeout(-1)->begin_sleep(300);
#endif
        try
        {
            batchTimeout->ice_flushBatchRequests();
            test(false);
        }
        catch(const Ice::InvocationTimeoutException&)
        {
        }

        batchTimeout->ice_ping();
        batchTimeout->ice_ping();
        batchTimeout->ice_ping();

        // Keep the server thread pool busy.
#ifdef ICE_CPP11_MAPPING
        timeout->ice_invocationTimeout(-1)->sleep_async(300); 
#else
        timeout->ice_invocationTimeout(-1)->begin_sleep(300);
#endif
        try
        {
#ifdef ICE_CPP11_MAPPING
            batchTimeout->ice_flushBatchRequests_async().get();
#else
            batchTimeout->end_ice_flushBatchRequests(batchTimeout->begin_ice_flushBatchRequests());
#endif
            test(false);
        }
        catch(const Ice::InvocationTimeoutException&)
        {
        }

        adapter->destroy();
    }
    cout << "ok" << endl;

    return timeout;
}
Example #14
0
int
TalkApp::run(int argc, char*[])
{
    if(argc > 1)
    {
        cerr << appName() << ": too many arguments" << endl;
        return EXIT_FAILURE;
    }

    //
    // Create an object adapter with the name "Talk". Its endpoint is defined
    // in the configuration file 'config'.
    //
    Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("Talk");

    //
    // Install a servant with the well-known identity "peer".
    //
    PeerIPtr incomingPeer = new IncomingPeerI;
    PeerIPtr peer = incomingPeer;
    adapter->add(peer, communicator()->stringToIdentity("peer"));
    adapter->activate();

    usage();

    cout << ">>>> Ready." << endl;

    do
    {
        string s;
        cout << "";
        getline(cin, s);

        if(!s.empty())
        {
            if(s[0] == '/')
            {
                if(s.size() > 8 && s.substr(0, 8) == "/connect")
                {
                    string::size_type sp = s.find(' ');
                    if(sp == string::npos)
                    {
                        usage();
                        continue;
                    }
                    sp = s.find_first_not_of(' ', sp);
                    if(sp == string::npos)
                    {
                        usage();
                        continue;
                    }
                    string addr = s.substr(sp);

                    //
                    // Generate a UUID for our callback servant. We have to pass this identity to
                    // the remote peer so that it can invoke callbacks on the servant over a
                    // bidirectional connection.
                    //
                    Ice::Identity id = communicator()->stringToIdentity(IceUtil::generateUUID());
                    PeerIPtr servant;

                    try
                    {
                        //
                        // Create a proxy for the remote peer using the address given by the user
                        // and the well-known UUID for the talk service.
                        //
                        Talk::PeerPrx prx = Talk::PeerPrx::uncheckedCast(
                            communicator()->stringToProxy(
                                "peer:bt -a \"" + addr + "\" -u 6a193943-1754-4869-8d0a-ddc5f9a2b294"));
                        cout << ">>>> Connecting to " << addr << endl;

                        //
                        // Configure an object adapter for the connection and add the servant. This enables
                        // us to receive callbacks via this connection. Calling ice_getConnection() blocks
                        // until the connection to the peer is established.
                        //
                        Ice::ConnectionPtr con = prx->ice_getConnection();
                        con->setAdapter(adapter);
                        servant = new OutgoingPeerI(adapter, id, prx);
                        adapter->add(servant, id);

                        //
                        // Now we're ready to notify the peer that we'd like to connect.
                        //
                        prx->connect(id);
                        peer = servant;
                        cout << ">>>> Connected to " << addr << endl;
                    }
                    catch(const Ice::Exception& ex)
                    {
                        cout << ">>>> " << ex << endl;
                        if(servant)
                        {
                            adapter->remove(id);
                        }
                    }
                }
                else if(s == "/disconnect")
                {
                    peer->close();
                    peer = incomingPeer;
                }
                else if(s == "/quit")
                {
                    break;
                }
                else
                {
                    usage();
                }
            }
            else
            {
                peer->sendMessage(s);
            }
        }
    }
    while(cin.good());

    communicator()->destroy();
    return EXIT_SUCCESS;
}